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MyCard
ygopro-scripts-888
Commits
ec0c8f0b
Commit
ec0c8f0b
authored
Feb 11, 2026
by
wind2009
Browse files
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DUMP COMMIT
parent
9cce2665
Changes
10
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10 changed files
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10 additions
and
10 deletions
+10
-10
c1498449.lua
c1498449.lua
+1
-1
c31887806.lua
c31887806.lua
+1
-1
c3496543.lua
c3496543.lua
+1
-1
c34995106.lua
c34995106.lua
+1
-1
c44227727.lua
c44227727.lua
+1
-1
c62091148.lua
c62091148.lua
+1
-1
c7375867.lua
c7375867.lua
+1
-1
c77693536.lua
c77693536.lua
+1
-1
c78063197.lua
c78063197.lua
+1
-1
c8852158.lua
c8852158.lua
+1
-1
No files found.
c1498449.lua
View file @
ec0c8f0b
--星辰砲手ファイメナ
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
fusion summon, w/o the card itself in hand to predict cost
--fusion summon, w/o the card itself in hand to predict cost
local
e0
=
FusionSpell
.
CreateSummonEffect
(
c
,{
fusfilter
=
s
.
fusfilter
,
matfilter
=
s
.
exclude_self
...
...
c31887806.lua
View file @
ec0c8f0b
...
...
@@ -21,7 +21,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
--fusion
--
fusion
local
e4
=
FusionSpell
.
CreateSummonEffect
(
c
,{
fusfilter
=
s
.
fusfilter
})
...
...
c3496543.lua
View file @
ec0c8f0b
--白き森の罪宝
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
A
ctivate
--
a
ctivate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
c34995106.lua
View file @
ec0c8f0b
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
68468459
)
--
A
ctivate
--
a
ctivate
local
e1
=
FusionSpell
.
CreateSummonEffect
(
c
,{
post_select_mat_location
=
LOCATION_GRAVE
,
additional_fcheck
=
s
.
fcheck
,
...
...
c44227727.lua
View file @
ec0c8f0b
--海造賊-進水式
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
A
ctivate
--
a
ctivate
local
e1
=
FusionSpell
.
CreateSummonEffect
(
c
,{
fusfilter
=
s
.
fusfilter
})
...
...
c62091148.lua
View file @
ec0c8f0b
--鎖付き飛龍炎刃
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
--
activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
+
CATEGORY_POSITION
+
CATEGORY_MSET
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
c7375867.lua
View file @
ec0c8f0b
--星辰竜ムルル
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--fusion summon
--
fusion summon
local
e1
=
FusionSpell
.
CreateSummonEffect
(
c
,{
fusfilter
=
s
.
fusfilter
,
stage_x_operation
=
s
.
stage_x_operation
...
...
c77693536.lua
View file @
ec0c8f0b
--フルメタルフォーゼ・アルカエスト
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--fusion material
--
fusion material
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0xe1
),
aux
.
FilterBoolFunction
(
Card
.
IsFusionType
,
TYPE_NORMAL
),
true
)
--spsummon condition
...
...
c78063197.lua
View file @
ec0c8f0b
--サクリファイス・フュージョン
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
A
ctivate
--
a
ctivate
local
e1
=
FusionSpell
.
CreateSummonEffect
(
c
,{
fusfilter
=
s
.
fusfilter
,
pre_select_mat_location
=
LOCATION_HAND
|
LOCATION_MZONE
|
LOCATION_GRAVE
,
...
...
c8852158.lua
View file @
ec0c8f0b
...
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
--fusion material
c
:
EnableReviveLimit
()
--
using new function
--using new function
if
aux
.
AddFusionProcShaddoll
then
--old function
aux
.
AddFusionProcShaddoll
(
c
,
ATTRIBUTE_WIND
)
...
...
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