Commit d1a4231e authored by wind2009's avatar wind2009 Committed by GitHub

Fix シューティング・セイヴァー・スター・ドラゴン (#2739)

parent fe91d65e
...@@ -110,18 +110,20 @@ end ...@@ -110,18 +110,20 @@ end
function c40939228.negop(e,tp,eg,ep,ev,re,r,rp) function c40939228.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local fid=c:GetFieldID() local fid=c:GetFieldID()
if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 and c:GetOriginalCode()==id then if c:IsRelateToEffect(e) and Duel.Remove(c,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then
c:RegisterFlagEffect(40939228,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid) if c:GetOriginalCode()==id then
local e1=Effect.CreateEffect(c) c:RegisterFlagEffect(40939228,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) local e1=Effect.CreateEffect(c)
e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetLabel(fid) e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(c) e1:SetLabel(fid)
e1:SetCountLimit(1) e1:SetLabelObject(c)
e1:SetCondition(c40939228.retcon) e1:SetCountLimit(1)
e1:SetOperation(c40939228.retop) e1:SetCondition(c40939228.retcon)
Duel.RegisterEffect(e1,tp) e1:SetOperation(c40939228.retop)
Duel.RegisterEffect(e1,tp)
end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end end
......
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