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ygopro-scripts-888
Commits
fe91d65e
Commit
fe91d65e
authored
Nov 07, 2024
by
Chen Bill
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update EFFECT_FLAG_COPY
parent
fc21fbdd
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constant.lua
constant.lua
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constant.lua
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fe91d65e
...
@@ -304,20 +304,20 @@ EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效
...
@@ -304,20 +304,20 @@ EFFECT_TYPE_XMATERIAL =0x1000 --作为超量素材时超量怪兽获得的效
EFFECT_TYPE_GRANT
=
0x2000
--使其他卡片获得效果(天气模样)
EFFECT_TYPE_GRANT
=
0x2000
--使其他卡片获得效果(天气模样)
EFFECT_TYPE_TARGET
=
0x4000
--影响持续取的对象的效果(基本只用于魔陷)
EFFECT_TYPE_TARGET
=
0x4000
--影响持续取的对象的效果(基本只用于魔陷)
--========== Flags ========== --效果的特殊性质
--========== Flags ========== --效果的特殊性质
EFFECT_FLAG_INITIAL
=
0x0001
--
在initial_effect建立的效果
EFFECT_FLAG_INITIAL
=
0x0001
--
卡片记载的效果(internal)
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--此效果的Value属性是函数
EFFECT_FLAG_FUNC_VALUE
=
0x0002
--此效果的Value属性是函数
(internal)
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--发动次数限制
EFFECT_FLAG_COUNT_LIMIT
=
0x0004
--发动次数限制
(internal)
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--此效果是注册给
全局环境的
EFFECT_FLAG_FIELD_ONLY
=
0x0008
--此效果是注册给
玩家的(internal)
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_CARD_TARGET
=
0x0010
--取对象效果
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--影响所有区域的卡(大宇宙)
EFFECT_FLAG_IGNORE_RANGE
=
0x0020
--影响所有区域的卡(大宇宙)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--Target Range固定為某個玩家的視角所見的自己/對方(
SetAbsoluteRange()專用
)
EFFECT_FLAG_ABSOLUTE_TARGET
=
0x0040
--Target Range固定為某個玩家的視角所見的自己/對方(
internal
)
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_IGNORE_IMMUNE
=
0x0080
--无视效果免疫
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
EFFECT_FLAG_SET_AVAILABLE
=
0x0100
--裡側狀態可發動的效果、影响场上里侧的卡的永續型效果
EFFECT_FLAG_CAN_FORBIDDEN
=
0x0200
--可被禁止令停止適用的效果(與EFFECT_FLAG_CANNOT_DISABLE並用)
EFFECT_FLAG_CAN_FORBIDDEN
=
0x0200
--可被禁止令停止適用的效果(與EFFECT_FLAG_CANNOT_DISABLE並用)
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--效果不会被无效
EFFECT_FLAG_CANNOT_DISABLE
=
0x0400
--效果不会被无效
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
EFFECT_FLAG_PLAYER_TARGET
=
0x0800
--含有"以玩家为对象"的特性(精靈之鏡)、影響玩家的永續型效果(SetTargetRange()改成指定玩家)
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_BOTH_SIDE
=
0x1000
--双方都能使用(部分场地,弹压)
EFFECT_FLAG_COPY
_INHERIT
=
0x2000
--N/A
EFFECT_FLAG_COPY
=
0x2000
--复制得到的效果(internal)
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_STEP
=
0x4000
--可以在伤害步骤发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DAMAGE_CAL
=
0x8000
--可以在伤害计算时发动
EFFECT_FLAG_DELAY
=
0x10000
--場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
EFFECT_FLAG_DELAY
=
0x10000
--場合型誘發效果、用於永續效果的EFFECT_TYPE_CONTINUOUS
...
...
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