Commit cf13a11a authored by Mr.Tan's avatar Mr.Tan

fix 冥府の合わせ鏡

parent 9c634aac
--冥府の合わせ鏡
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON+CATEGORY_DAMAGE)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DAMAGE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DAMAGE+CATEGORY_GRAVE_SPSUMMON)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_DAMAGE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCondition(s.dacon)
e2:SetOperation(s.daop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
--special summon
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end
return r&REASON_BATTLE>0 and Duel.GetAttacker():IsControler(1-tp) or r&REASON_EFFECT>0 and rp==1-tp
return r&REASON_BATTLE>0 and Duel.GetAttacker():IsControler(1-tp) and rp==1-tp
end
function s.filter(c,v,e,tp)
return c:IsAttackBelow(v) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return r&REASON_EFFECT>0 or Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,ev,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ss=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,nil,ev,e,tp)
local op=0
if r&(REASON_BATTLE+REASON_EFFECT)==REASON_BATTLE+REASON_EFFECT then
op=aux.SelectFromOptions(tp,{ss,aux.Stringid(id,1)},{true,aux.Stringid(id,2)})
elseif r&REASON_BATTLE>0 then
op=1
else
op=2
end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
else
Duel.Damage(1-tp,ev*2,REASON_EFFECT)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,ev,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetOperation(s.skipop)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
end
--damage
function s.dacon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end
return r&REASON_EFFECT>0 and rp==1-tp
end
function s.daop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,ev*2,REASON_EFFECT)
end
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