Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-scripts-888
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
4
Merge Requests
4
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-scripts-888
Commits
cf13a11a
Commit
cf13a11a
authored
Oct 25, 2023
by
Mr.Tan
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix 冥府の合わせ鏡
parent
9c634aac
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
46 additions
and
25 deletions
+46
-25
c42952160.lua
c42952160.lua
+46
-25
No files found.
c42952160.lua
View file @
cf13a11a
--冥府の合わせ鏡
--冥府の合わせ鏡
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--
Activate
--
special summon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_SPSUMMON
+
CATEGORY_DAMAGE
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_DAMAGE
)
e1
:
SetCode
(
EVENT_DAMAGE
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e1
:
SetCondition
(
s
.
conditi
on
)
e1
:
SetCondition
(
s
.
spc
on
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
activate
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--damage
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetCategory
(
CATEGORY_DAMAGE
+
CATEGORY_GRAVE_SPSUMMON
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e2
:
SetCode
(
EVENT_DAMAGE
)
e2
:
SetCountLimit
(
1
,
id
+
EFFECT_COUNT_CODE_OATH
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
)
e2
:
SetCondition
(
s
.
dacon
)
e2
:
SetOperation
(
s
.
daop
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--special summon
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
ep
~=
tp
then
return
false
end
if
ep
~=
tp
then
return
false
end
return
r
&
REASON_BATTLE
>
0
and
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
or
r
&
REASON_EFFECT
>
0
and
rp
==
1
-
tp
return
r
&
REASON_BATTLE
>
0
and
Duel
.
GetAttacker
():
IsControler
(
1
-
tp
)
and
rp
==
1
-
tp
end
end
function
s
.
filter
(
c
,
v
,
e
,
tp
)
function
s
.
filter
(
c
,
v
,
e
,
tp
)
return
c
:
IsAttackBelow
(
v
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
return
c
:
IsAttackBelow
(
v
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
r
&
REASON_EFFECT
>
0
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
ev
,
e
,
tp
)
end
if
chk
==
0
then
return
r
&
REASON_EFFECT
>
0
or
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
s
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
ev
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
end
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ss
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
ev
,
e
,
tp
)
local
ss
=
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>
0
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
s
.
filter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
ev
,
e
,
tp
)
local
op
=
0
if
r
&
(
REASON_BATTLE
+
REASON_EFFECT
)
==
REASON_BATTLE
+
REASON_EFFECT
then
op
=
aux
.
SelectFromOptions
(
tp
,{
ss
,
aux
.
Stringid
(
id
,
1
)},{
true
,
aux
.
Stringid
(
id
,
2
)})
elseif
r
&
REASON_BATTLE
>
0
then
op
=
1
else
op
=
2
end
if
op
==
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
ev
,
e
,
tp
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
filter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
ev
,
e
,
tp
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
else
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_DAMAGE_STEP_END
)
e1
:
SetOperation
(
s
.
skipop
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE
)
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
skipop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
SkipPhase
(
Duel
.
GetTurnPlayer
(),
PHASE_BATTLE
,
RESET_PHASE
+
PHASE_BATTLE_STEP
,
1
)
end
--damage
function
s
.
dacon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
ep
~=
tp
then
return
false
end
return
r
&
REASON_EFFECT
>
0
and
rp
==
1
-
tp
end
function
s
.
daop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Damage
(
1
-
tp
,
ev
*
2
,
REASON_EFFECT
)
Duel
.
Damage
(
1
-
tp
,
ev
*
2
,
REASON_EFFECT
)
end
end
end
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment