Commit a7712e48 authored by nanahira's avatar nanahira

Merge commit 'refs/master' of github.com:moecube/ygopro-scripts

parents 75123cc6 c22a313e
...@@ -15,7 +15,7 @@ function s.initial_effect(c) ...@@ -15,7 +15,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--damage --damage
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE) e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
......
...@@ -15,8 +15,8 @@ function s.initial_effect(c) ...@@ -15,8 +15,8 @@ function s.initial_effect(c)
e2:SetTarget(s.sttg) e2:SetTarget(s.sttg)
e2:SetOperation(s.stop) e2:SetOperation(s.stop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
--destroy facedown --destroy facedown
local e3=e2:Clone() local e3=e2:Clone()
e3:SetDescription(aux.Stringid(id,1)) e3:SetDescription(aux.Stringid(id,1))
e3:SetTarget(s.destg) e3:SetTarget(s.destg)
e3:SetOperation(s.desop) e3:SetOperation(s.desop)
...@@ -43,9 +43,9 @@ function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -43,9 +43,9 @@ function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
end end
function s.stop(e,tp,eg,ep,ev,re,r,rp) function s.stop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local ct=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),2) local ct=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),2)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,ct,nil) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.stfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_MZONE+LOCATION_GRAVE,0,1,ct,nil)
Duel.SSet(tp,g) Duel.SSet(tp,g)
end end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end if chk==0 then return true end
......
...@@ -66,7 +66,7 @@ end ...@@ -66,7 +66,7 @@ end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.descheck,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingTarget(s.descheck,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil)
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.descheck,tp,LOCATION_MZONE,0,1,1,nil) local g1=Duel.SelectTarget(tp,s.descheck,tp,LOCATION_MZONE,0,1,1,nil)
......
--A·O·G リターンゼロ --A·O·G リターンゼロ
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--synchro summon --synchro summon
aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK),aux.NonTuner(nil),1)
c:EnableReviveLimit() c:EnableReviveLimit()
--negate --negate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
...@@ -17,7 +17,7 @@ function s.initial_effect(c) ...@@ -17,7 +17,7 @@ function s.initial_effect(c)
e1:SetTarget(s.ngtg) e1:SetTarget(s.ngtg)
e1:SetOperation(s.ngop) e1:SetOperation(s.ngop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--back deck and destroy --back deck and destroy
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION) e2:SetType(EFFECT_TYPE_IGNITION)
...@@ -28,13 +28,13 @@ function s.initial_effect(c) ...@@ -28,13 +28,13 @@ function s.initial_effect(c)
c:RegisterEffect(e2) c:RegisterEffect(e2)
end end
function s.cfilter(c,att) function s.cfilter(c,att)
return c:IsAbleToRemoveAsCost() and c:IsAttribute(att) return c:IsAbleToRemoveAsCost() and c:IsAttribute(att)
end end
function s.ngcon(e,tp,eg,ep,ev,re,r,rp) function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) return rp==1-tp and re:IsActiveType(TYPE_MONSTER) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)
end end
function s.ngcost(e,tp,eg,ep,ev,re,r,rp,chk) function s.ngcost(e,tp,eg,ep,ev,re,r,rp,chk)
local att=re:GetHandler():GetAttribute() local att=re:GetHandler():GetAttribute()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,att) end if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,att) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,att) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,att)
...@@ -72,7 +72,7 @@ function s.desfilter(c) ...@@ -72,7 +72,7 @@ function s.desfilter(c)
return c:GetSequence()<5 return c:GetSequence()<5
end end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil) local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)
...@@ -81,7 +81,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -81,7 +81,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,sg:GetCount(),0,0)
end end
function s.tdop(e,tp,eg,ep,ev,re,r,rp) function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not tg then return end if not tg then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local g=Duel.GetOperatedGroup() local g=Duel.GetOperatedGroup()
......
...@@ -48,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -48,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end end
function s.thfilter(c,check) function s.thfilter(c,check)
return c:IsAbleToHand() return c:IsAbleToHand()
and ( c:IsCode(24878656) or (check and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(4)) ) and ( c:IsCode(24878656) or (check and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsLevel(4)) )
end end
function s.checkfilter(c) function s.checkfilter(c)
return c:IsFaceup() and c:IsCode(24878656) return c:IsFaceup() and c:IsCode(24878656)
......
--聖霊獣騎 ノチウドラコ --聖霊獣騎 ノチウドラコ
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--spsummon times limit --spsummon times limit
c:SetSPSummonOnce(id) c:SetSPSummonOnce(id)
--fusion material --fusion material
c:EnableReviveLimit() c:EnableReviveLimit()
aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10b5),aux.FilterBoolFunction(Card.IsFusionSetCard,0x20b5),true) aux.AddFusionProcFun2(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0x10b5),aux.FilterBoolFunction(Card.IsFusionSetCard,0x20b5),true)
...@@ -47,7 +47,7 @@ function s.filter(c,e,tp) ...@@ -47,7 +47,7 @@ function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(0xb5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) return c:IsFaceup() and c:IsSetCard(0xb5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) local tc=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
...@@ -57,11 +57,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -57,11 +57,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetTargetsRelateToChain():GetFirst() local tc=Duel.GetTargetsRelateToChain():GetFirst()
if not tc then return end if not tc then return end
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1,true) tc:RegisterEffect(e1,true)
end end
\ No newline at end of file
...@@ -57,15 +57,15 @@ function s.checkfilter(c) ...@@ -57,15 +57,15 @@ function s.checkfilter(c)
end end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then if chk==0 then
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil) local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,check) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,check)
end end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end end
function s.spop1(e,tp,eg,ep,ev,re,r,rp) function s.spop1(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil) local check=Duel.IsExistingMatchingCard(s.checkfilter,tp,LOCATION_ONFIELD,0,1,nil)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,check) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,check)
if g:GetCount()>0 then if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
......
...@@ -15,12 +15,12 @@ function c85698115.initial_effect(c) ...@@ -15,12 +15,12 @@ function c85698115.initial_effect(c)
--to hand --to hand
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK) e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN) e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE) e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(aux.exccon) e2:SetCondition(aux.exccon)
e2:SetCost(aux.bfgcost) e2:SetCost(aux.bfgcost)
e2:SetTarget(s.tdtg) e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop) e2:SetOperation(s.tdop)
...@@ -40,21 +40,21 @@ end ...@@ -40,21 +40,21 @@ end
function s.spop(e,tp,eg,ep,ev,re,r,rp) function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget() local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)~=0 then if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)~=0 then
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg) Duel.HintSelection(sg)
if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 then if Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)~=0 then
local rg=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_REMOVED,nil,TYPE_MONSTER) local rg=Duel.GetMatchingGroup(Card.IsType,tp,0,LOCATION_REMOVED,nil,TYPE_MONSTER)
if rg:GetCount()>0 then if rg:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local fg=rg:Select(tp,1,1,nil) local fg=rg:Select(tp,1,1,nil)
Duel.HintSelection(fg) Duel.HintSelection(fg)
Duel.SendtoGrave(fg,REASON_EFFECT+REASON_RETURN) Duel.SendtoGrave(fg,REASON_EFFECT+REASON_RETURN)
end end
end end
end end
end end
end end
--todeck --todeck
...@@ -76,9 +76,9 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp) ...@@ -76,9 +76,9 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if rc:IsRelateToEffect(e) and Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then if rc:IsRelateToEffect(e) and Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then
local g=Duel.GetMatchingGroup(s.stfilter,tp,LOCATION_DECK,0,nil) local g=Duel.GetMatchingGroup(s.stfilter,tp,LOCATION_DECK,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1))then if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1))then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil) local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg) Duel.SSet(tp,sg)
end end
end end
end end
\ No newline at end of file
...@@ -67,54 +67,54 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -67,54 +67,54 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 then if #g>0 then
local tc=g:GetFirst() local tc=g:GetFirst()
while tc do while tc do
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE) e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e1:SetTargetRange(0,LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e2:SetRange(LOCATION_MZONE) e2:SetRange(LOCATION_MZONE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e2:SetValue(1) e2:SetValue(1)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e3:SetValue(s.fuslimit) e3:SetValue(s.fuslimit)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
local e4=e2:Clone() local e4=e2:Clone()
e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
tc:RegisterEffect(e4) tc:RegisterEffect(e4)
local e5=e2:Clone() local e5=e2:Clone()
e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e5:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
tc:RegisterEffect(e5) tc:RegisterEffect(e5)
tc=g:GetNext() tc=g:GetNext()
end end
local sg=g:Filter(aux.NegateEffectMonsterFilter,nil) local sg=g:Filter(aux.NegateEffectMonsterFilter,nil)
local sc=sg:GetFirst() local sc=sg:GetFirst()
while sc do while sc do
Duel.NegateRelatedChain(sc,RESET_TURN_SET) Duel.NegateRelatedChain(sc,RESET_TURN_SET)
local e6=Effect.CreateEffect(c) local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE) e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_DISABLE) e6:SetCode(EFFECT_DISABLE)
e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e6:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN) e6:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
sc:RegisterEffect(e6) sc:RegisterEffect(e6)
local e7=Effect.CreateEffect(c) local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE) e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetCode(EFFECT_DISABLE_EFFECT) e7:SetCode(EFFECT_DISABLE_EFFECT)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN) e7:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE_START+RESET_OPPO_TURN)
e7:SetValue(RESET_TURN_SET) e7:SetValue(RESET_TURN_SET)
sc:RegisterEffect(e7) sc:RegisterEffect(e7)
sc=sg:GetNext() sc=sg:GetNext()
end end
end end
end end
function s.fuslimit(e,c,sumtype) function s.fuslimit(e,c,sumtype)
......
--蛇眼の炎燐 --蛇眼の炎燐
local s,id,o=GetID() local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--spsummon --spsummon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0)) e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
...@@ -13,7 +13,7 @@ function s.initial_effect(c) ...@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg) e1:SetTarget(s.sptg)
e1:SetOperation(s.spop) e1:SetOperation(s.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--search --search
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1)) e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
...@@ -51,9 +51,9 @@ function s.cfilter(c,tp) ...@@ -51,9 +51,9 @@ function s.cfilter(c,tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end end
function s.reccon(e,tp,eg,ep,ev,re,r,rp) function s.reccon(e,tp,eg,ep,ev,re,r,rp)
local dg=eg:Filter(s.cfilter,nil,tp) local dg=eg:Filter(s.cfilter,nil,tp)
local atk=dg:GetSum(Card.GetTextAttack) local atk=dg:GetSum(Card.GetTextAttack)
e:SetLabel(atk) e:SetLabel(atk)
return atk>0 return atk>0
end end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
...@@ -98,7 +98,7 @@ function s.thfilter(c,tp) ...@@ -98,7 +98,7 @@ function s.thfilter(c,tp)
and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD) and c:IsPreviousLocation(LOCATION_HAND) and c:IsReason(REASON_DISCARD)
end end
function s.thcon(e,tp,eg,ep,ev,re,r,rp) function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:FilterCount(s.thfilter,nil,tp)>0 return eg:FilterCount(s.thfilter,nil,tp)>0
end end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end
......
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