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MyCard
ygopro-scripts-888
Commits
c22a313e
Commit
c22a313e
authored
Dec 23, 2023
by
wind2009
Browse files
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format
parent
af65e5ae
Changes
11
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Showing
11 changed files
with
102 additions
and
102 deletions
+102
-102
c19299793.lua
c19299793.lua
+1
-1
c24878656.lua
c24878656.lua
+4
-4
c2772337.lua
c2772337.lua
+1
-1
c61775475.lua
c61775475.lua
+7
-7
c65504487.lua
c65504487.lua
+1
-1
c69718652.lua
c69718652.lua
+10
-10
c69925461.lua
c69925461.lua
+5
-5
c85698115.lua
c85698115.lua
+21
-21
c87462901.lua
c87462901.lua
+46
-46
c90241276.lua
c90241276.lua
+2
-2
c96029570.lua
c96029570.lua
+4
-4
No files found.
c19299793.lua
View file @
c22a313e
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--damage
--damage
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_DAMAGE
)
e2
:
SetCategory
(
CATEGORY_DAMAGE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
e2
:
SetProperty
(
EFFECT_FLAG_DELAY
)
...
...
c24878656.lua
View file @
c22a313e
...
@@ -15,8 +15,8 @@ function s.initial_effect(c)
...
@@ -15,8 +15,8 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
sttg
)
e2
:
SetTarget
(
s
.
sttg
)
e2
:
SetOperation
(
s
.
stop
)
e2
:
SetOperation
(
s
.
stop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--destroy facedown
--destroy facedown
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetTarget
(
s
.
destg
)
e3
:
SetOperation
(
s
.
desop
)
e3
:
SetOperation
(
s
.
desop
)
...
@@ -43,9 +43,9 @@ function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
...
@@ -43,9 +43,9 @@ function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
end
end
function
s
.
stop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
stop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
ct
=
math.min
(
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
),
2
)
local
ct
=
math.min
(
Duel
.
GetLocationCount
(
tp
,
LOCATION_SZONE
),
2
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
stfilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
1
,
ct
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
stfilter
),
tp
,
LOCATION_HAND
+
LOCATION_DECK
+
LOCATION_MZONE
+
LOCATION_GRAVE
,
0
,
1
,
ct
,
nil
)
Duel
.
SSet
(
tp
,
g
)
Duel
.
SSet
(
tp
,
g
)
end
end
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
destg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
c2772337.lua
View file @
c22a313e
...
@@ -66,7 +66,7 @@ end
...
@@ -66,7 +66,7 @@ end
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
false
end
if
chkc
then
return
false
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
descheck
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
descheck
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
and
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
Duel
.
IsExistingTarget
(
nil
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
and
e
:
GetHandler
():
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
s
.
descheck
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
local
g1
=
Duel
.
SelectTarget
(
tp
,
s
.
descheck
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
...
...
c61775475.lua
View file @
c22a313e
--A·O·G リターンゼロ
--A·O·G リターンゼロ
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--synchro summon
--synchro summon
aux
.
AddSynchroProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsAttribute
,
ATTRIBUTE_DARK
),
aux
.
NonTuner
(
nil
),
1
)
aux
.
AddSynchroProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsAttribute
,
ATTRIBUTE_DARK
),
aux
.
NonTuner
(
nil
),
1
)
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
--negate
--negate
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e1
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
...
@@ -17,7 +17,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
ngtg
)
e1
:
SetTarget
(
s
.
ngtg
)
e1
:
SetOperation
(
s
.
ngop
)
e1
:
SetOperation
(
s
.
ngop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--back deck and destroy
--back deck and destroy
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_DESTROY
)
e2
:
SetCategory
(
CATEGORY_TODECK
+
CATEGORY_DESTROY
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
@@ -28,13 +28,13 @@ function s.initial_effect(c)
...
@@ -28,13 +28,13 @@ function s.initial_effect(c)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
end
end
function
s
.
cfilter
(
c
,
att
)
function
s
.
cfilter
(
c
,
att
)
return
c
:
IsAbleToRemoveAsCost
()
and
c
:
IsAttribute
(
att
)
return
c
:
IsAbleToRemoveAsCost
()
and
c
:
IsAttribute
(
att
)
end
end
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
ngcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
rp
==
1
-
tp
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
return
rp
==
1
-
tp
and
re
:
IsActiveType
(
TYPE_MONSTER
)
and
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
end
end
function
s
.
ngcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
ngcost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
att
=
re
:
GetHandler
():
GetAttribute
()
local
att
=
re
:
GetHandler
():
GetAttribute
()
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
att
)
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
att
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
att
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
s
.
cfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
att
)
...
@@ -72,7 +72,7 @@ function s.desfilter(c)
...
@@ -72,7 +72,7 @@ function s.desfilter(c)
return
c
:
GetSequence
()
<
5
return
c
:
GetSequence
()
<
5
end
end
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
tdtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tdfilter
(
chkc
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_GRAVE
+
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
s
.
tdfilter
(
chkc
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
tdfilter
,
tp
,
LOCATION_GRAVE
+
LOCATION_REMOVED
,
0
,
nil
)
...
@@ -81,7 +81,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
...
@@ -81,7 +81,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
sg
,
sg
:
GetCount
(),
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TODECK
,
sg
,
sg
:
GetCount
(),
0
,
0
)
end
end
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
tdop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
local
tg
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
if
not
tg
then
return
end
if
not
tg
then
return
end
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
Duel
.
SendtoDeck
(
tg
,
nil
,
SEQ_DECKSHUFFLE
,
REASON_EFFECT
)
local
g
=
Duel
.
GetOperatedGroup
()
local
g
=
Duel
.
GetOperatedGroup
()
...
...
c65504487.lua
View file @
c22a313e
...
@@ -48,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -48,7 +48,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function
s
.
thfilter
(
c
,
check
)
function
s
.
thfilter
(
c
,
check
)
return
c
:
IsAbleToHand
()
return
c
:
IsAbleToHand
()
and
(
c
:
IsCode
(
24878656
)
or
(
check
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsLevel
(
4
))
)
and
(
c
:
IsCode
(
24878656
)
or
(
check
and
c
:
IsAttribute
(
ATTRIBUTE_LIGHT
)
and
c
:
IsLevel
(
4
))
)
end
end
function
s
.
checkfilter
(
c
)
function
s
.
checkfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
24878656
)
return
c
:
IsFaceup
()
and
c
:
IsCode
(
24878656
)
...
...
c69718652.lua
View file @
c22a313e
--聖霊獣騎 ノチウドラコ
--聖霊獣騎 ノチウドラコ
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--spsummon times limit
--spsummon times limit
c
:
SetSPSummonOnce
(
id
)
c
:
SetSPSummonOnce
(
id
)
--fusion material
--fusion material
c
:
EnableReviveLimit
()
c
:
EnableReviveLimit
()
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x10b5
),
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x20b5
),
true
)
aux
.
AddFusionProcFun2
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x10b5
),
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0x20b5
),
true
)
...
@@ -47,7 +47,7 @@ function s.filter(c,e,tp)
...
@@ -47,7 +47,7 @@ function s.filter(c,e,tp)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xb5
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
)
return
c
:
IsFaceup
()
and
c
:
IsSetCard
(
0xb5
)
and
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
e
,
tp
)
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_REMOVED
)
and
chkc
:
IsControler
(
tp
)
and
s
.
filter
(
chkc
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
end
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
,
e
:
GetHandler
())
>
0
and
Duel
.
IsExistingTarget
(
s
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
tc
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
local
tc
=
Duel
.
SelectTarget
(
tp
,
s
.
filter
,
tp
,
LOCATION_REMOVED
,
0
,
1
,
1
,
nil
,
e
,
tp
)
...
@@ -57,11 +57,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -57,11 +57,11 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
local
tc
=
Duel
.
GetTargetsRelateToChain
():
GetFirst
()
local
tc
=
Duel
.
GetTargetsRelateToChain
():
GetFirst
()
if
not
tc
then
return
end
if
not
tc
then
return
end
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetProperty
(
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetCode
(
EFFECT_CANNOT_DIRECT_ATTACK
)
e1
:
SetCode
(
EFFECT_CANNOT_DIRECT_ATTACK
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
)
tc
:
RegisterEffect
(
e1
,
true
)
tc
:
RegisterEffect
(
e1
,
true
)
end
end
\ No newline at end of file
c69925461.lua
View file @
c22a313e
...
@@ -57,15 +57,15 @@ function s.checkfilter(c)
...
@@ -57,15 +57,15 @@ function s.checkfilter(c)
end
end
function
s
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
sptg1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
local
check
=
Duel
.
IsExistingMatchingCard
(
s
.
checkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
local
check
=
Duel
.
IsExistingMatchingCard
(
s
.
checkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>-
1
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
,
check
)
return
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
>-
1
and
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
,
check
)
end
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
)
end
end
function
s
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop1
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SPSUMMON
)
local
check
=
Duel
.
IsExistingMatchingCard
(
s
.
checkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
local
check
=
Duel
.
IsExistingMatchingCard
(
s
.
checkfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
check
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
s
.
spfilter
),
tp
,
LOCATION_HAND
+
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
tp
,
check
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
g
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
...
...
c85698115.lua
View file @
c22a313e
...
@@ -15,12 +15,12 @@ function c85698115.initial_effect(c)
...
@@ -15,12 +15,12 @@ function c85698115.initial_effect(c)
--to hand
--to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetCategory
(
CATEGORY_TODECK
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetCode
(
EVENT_FREE_CHAIN
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetRange
(
LOCATION_GRAVE
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetCondition
(
aux
.
exccon
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetCost
(
aux
.
bfgcost
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetTarget
(
s
.
tdtg
)
e2
:
SetOperation
(
s
.
tdop
)
e2
:
SetOperation
(
s
.
tdop
)
...
@@ -40,21 +40,21 @@ end
...
@@ -40,21 +40,21 @@ end
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
tc
:
IsRelateToEffect
(
e
)
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
1
-
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
0
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_REMOVE
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
sg
)
Duel
.
HintSelection
(
sg
)
if
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
~=
0
then
if
Duel
.
Remove
(
sg
,
POS_FACEUP
,
REASON_EFFECT
)
~=
0
then
local
rg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_REMOVED
,
nil
,
TYPE_MONSTER
)
local
rg
=
Duel
.
GetMatchingGroup
(
Card
.
IsType
,
tp
,
0
,
LOCATION_REMOVED
,
nil
,
TYPE_MONSTER
)
if
rg
:
GetCount
()
>
0
then
if
rg
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
fg
=
rg
:
Select
(
tp
,
1
,
1
,
nil
)
local
fg
=
rg
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
HintSelection
(
fg
)
Duel
.
HintSelection
(
fg
)
Duel
.
SendtoGrave
(
fg
,
REASON_EFFECT
+
REASON_RETURN
)
Duel
.
SendtoGrave
(
fg
,
REASON_EFFECT
+
REASON_RETURN
)
end
end
end
end
end
end
end
end
end
end
--todeck
--todeck
...
@@ -76,9 +76,9 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -76,9 +76,9 @@ function s.tdop(e,tp,eg,ep,ev,re,r,rp)
if
rc
:
IsRelateToEffect
(
e
)
and
Duel
.
SendtoDeck
(
rc
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
~=
0
then
if
rc
:
IsRelateToEffect
(
e
)
and
Duel
.
SendtoDeck
(
rc
,
nil
,
SEQ_DECKBOTTOM
,
REASON_EFFECT
)
~=
0
then
local
g
=
Duel
.
GetMatchingGroup
(
s
.
stfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
stfilter
,
tp
,
LOCATION_DECK
,
0
,
nil
)
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
if
g
:
GetCount
()
>
0
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
id
,
1
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SET
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
local
sg
=
g
:
Select
(
tp
,
1
,
1
,
nil
)
Duel
.
SSet
(
tp
,
sg
)
Duel
.
SSet
(
tp
,
sg
)
end
end
end
end
end
end
\ No newline at end of file
c87462901.lua
View file @
c22a313e
...
@@ -67,54 +67,54 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -67,54 +67,54 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
local
g
=
Duel
.
GetMatchingGroup
(
s
.
filter
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
#
g
>
0
then
if
#
g
>
0
then
local
tc
=
g
:
GetFirst
()
local
tc
=
g
:
GetFirst
()
while
tc
do
while
tc
do
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_CHANGE_POSITION
)
e1
:
SetCode
(
EFFECT_CANNOT_CHANGE_POSITION
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e1
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
e1
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetCode
(
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
)
e2
:
SetCode
(
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e2
:
SetValue
(
1
)
e2
:
SetValue
(
1
)
tc
:
RegisterEffect
(
e2
)
tc
:
RegisterEffect
(
e2
)
local
e3
=
e2
:
Clone
()
local
e3
=
e2
:
Clone
()
e3
:
SetCode
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
)
e3
:
SetValue
(
s
.
fuslimit
)
e3
:
SetValue
(
s
.
fuslimit
)
tc
:
RegisterEffect
(
e3
)
tc
:
RegisterEffect
(
e3
)
local
e4
=
e2
:
Clone
()
local
e4
=
e2
:
Clone
()
e4
:
SetCode
(
EFFECT_CANNOT_BE_XYZ_MATERIAL
)
e4
:
SetCode
(
EFFECT_CANNOT_BE_XYZ_MATERIAL
)
tc
:
RegisterEffect
(
e4
)
tc
:
RegisterEffect
(
e4
)
local
e5
=
e2
:
Clone
()
local
e5
=
e2
:
Clone
()
e5
:
SetCode
(
EFFECT_CANNOT_BE_LINK_MATERIAL
)
e5
:
SetCode
(
EFFECT_CANNOT_BE_LINK_MATERIAL
)
tc
:
RegisterEffect
(
e5
)
tc
:
RegisterEffect
(
e5
)
tc
=
g
:
GetNext
()
tc
=
g
:
GetNext
()
end
end
local
sg
=
g
:
Filter
(
aux
.
NegateEffectMonsterFilter
,
nil
)
local
sg
=
g
:
Filter
(
aux
.
NegateEffectMonsterFilter
,
nil
)
local
sc
=
sg
:
GetFirst
()
local
sc
=
sg
:
GetFirst
()
while
sc
do
while
sc
do
Duel
.
NegateRelatedChain
(
sc
,
RESET_TURN_SET
)
Duel
.
NegateRelatedChain
(
sc
,
RESET_TURN_SET
)
local
e6
=
Effect
.
CreateEffect
(
c
)
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetType
(
EFFECT_TYPE_SINGLE
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetCode
(
EFFECT_DISABLE
)
e6
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e6
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e6
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
sc
:
RegisterEffect
(
e6
)
sc
:
RegisterEffect
(
e6
)
local
e7
=
Effect
.
CreateEffect
(
c
)
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e7
:
SetCode
(
EFFECT_DISABLE_EFFECT
)
e7
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e7
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e7
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e7
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_BATTLE_START
+
RESET_OPPO_TURN
)
e7
:
SetValue
(
RESET_TURN_SET
)
e7
:
SetValue
(
RESET_TURN_SET
)
sc
:
RegisterEffect
(
e7
)
sc
:
RegisterEffect
(
e7
)
sc
=
sg
:
GetNext
()
sc
=
sg
:
GetNext
()
end
end
end
end
end
end
function
s
.
fuslimit
(
e
,
c
,
sumtype
)
function
s
.
fuslimit
(
e
,
c
,
sumtype
)
...
...
c90241276.lua
View file @
c22a313e
--蛇眼の炎燐
--蛇眼の炎燐
local
s
,
id
,
o
=
GetID
()
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
function
s
.
initial_effect
(
c
)
--spsummon
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--search
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
c96029570.lua
View file @
c22a313e
...
@@ -51,9 +51,9 @@ function s.cfilter(c,tp)
...
@@ -51,9 +51,9 @@ function s.cfilter(c,tp)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
and
c
:
IsPreviousLocation
(
LOCATION_MZONE
)
and
c
:
IsPreviousPosition
(
POS_FACEUP
)
end
end
function
s
.
reccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
reccon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
dg
=
eg
:
Filter
(
s
.
cfilter
,
nil
,
tp
)
local
dg
=
eg
:
Filter
(
s
.
cfilter
,
nil
,
tp
)
local
atk
=
dg
:
GetSum
(
Card
.
GetTextAttack
)
local
atk
=
dg
:
GetSum
(
Card
.
GetTextAttack
)
e
:
SetLabel
(
atk
)
e
:
SetLabel
(
atk
)
return
atk
>
0
return
atk
>
0
end
end
function
s
.
rectg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
rectg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
...
@@ -98,7 +98,7 @@ function s.thfilter(c,tp)
...
@@ -98,7 +98,7 @@ function s.thfilter(c,tp)
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsReason
(
REASON_DISCARD
)
and
c
:
IsPreviousLocation
(
LOCATION_HAND
)
and
c
:
IsReason
(
REASON_DISCARD
)
end
end
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
thcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
FilterCount
(
s
.
thfilter
,
nil
,
tp
)
>
0
return
eg
:
FilterCount
(
s
.
thfilter
,
nil
,
tp
)
>
0
end
end
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
thtg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
tp
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
s
.
thfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
tp
)
end
...
...
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