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MyCard
ygopro-rush-duel
Commits
dffbcbf0
Commit
dffbcbf0
authored
Oct 19, 2023
by
未闻皂名
Browse files
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Plain Diff
2023/10/19 新增:圣丽的冻士 格拉基耶斯
parent
97f71169
Pipeline
#23785
passed with stages
in 7 minutes and 16 seconds
Changes
6
Pipelines
1
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6 changed files
with
53 additions
and
17 deletions
+53
-17
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDAction.lua
script/RDAction.lua
+6
-6
script/RDAttach.lua
script/RDAttach.lua
+1
-1
script/RDCondition.lua
script/RDCondition.lua
+2
-2
script/RDCost.lua
script/RDCost.lua
+8
-8
script/c120253034.lua
script/c120253034.lua
+36
-0
No files found.
RD Patch.cdb
View file @
dffbcbf0
No preview for this file type
script/RDAction.lua
View file @
dffbcbf0
...
@@ -134,7 +134,7 @@ function RushDuel.CanSelectGroupAndSpecialSummon(desc, filter, check, tp, s_rang
...
@@ -134,7 +134,7 @@ function RushDuel.CanSelectGroupAndSpecialSummon(desc, filter, check, tp, s_rang
end
end
return
0
return
0
end
end
-- 操作: 选择魔法
,
陷阱卡盖放
-- 操作: 选择魔法
,
陷阱卡盖放
function
RushDuel
.
SelectAndSet
(
filter
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
function
RushDuel
.
SelectAndSet
(
filter
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
if
ct
>=
min
then
if
ct
>=
min
then
...
@@ -142,7 +142,7 @@ function RushDuel.SelectAndSet(filter, tp, s_range, o_range, min, max, expect, e
...
@@ -142,7 +142,7 @@ function RushDuel.SelectAndSet(filter, tp, s_range, o_range, min, max, expect, e
end
end
return
0
return
0
end
end
-- 可选操作: 选择魔法
,
陷阱卡盖放
-- 可选操作: 选择魔法
,
陷阱卡盖放
function
RushDuel
.
CanSelectAndSet
(
desc
,
filter
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
function
RushDuel
.
CanSelectAndSet
(
desc
,
filter
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
if
ct
>=
min
then
if
ct
>=
min
then
...
@@ -150,7 +150,7 @@ function RushDuel.CanSelectAndSet(desc, filter, tp, s_range, o_range, min, max,
...
@@ -150,7 +150,7 @@ function RushDuel.CanSelectAndSet(desc, filter, tp, s_range, o_range, min, max,
end
end
return
0
return
0
end
end
-- 操作: 选择魔法
,
陷阱卡盖放 (子卡片组)
-- 操作: 选择魔法
,
陷阱卡盖放 (子卡片组)
function
RushDuel
.
SelectGroupAndSet
(
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
function
RushDuel
.
SelectGroupAndSet
(
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
if
ct
>=
min
then
if
ct
>=
min
then
...
@@ -158,7 +158,7 @@ function RushDuel.SelectGroupAndSet(filter, check, tp, s_range, o_range, min, ma
...
@@ -158,7 +158,7 @@ function RushDuel.SelectGroupAndSet(filter, check, tp, s_range, o_range, min, ma
end
end
return
0
return
0
end
end
-- 可选操作: 选择魔法
,
陷阱卡盖放 (子卡片组)
-- 可选操作: 选择魔法
,
陷阱卡盖放 (子卡片组)
function
RushDuel
.
CanSelectGroupAndSet
(
desc
,
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
function
RushDuel
.
CanSelectGroupAndSet
(
desc
,
filter
,
check
,
tp
,
s_range
,
o_range
,
min
,
max
,
expect
,
e
,
break_effect
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
local
ct
=
RushDuel
.
GetSZoneCount
(
tp
,
max
)
if
ct
>=
min
then
if
ct
>=
min
then
...
@@ -283,12 +283,12 @@ function RushDuel.SendToOpponentDeckBottom(target, player)
...
@@ -283,12 +283,12 @@ function RushDuel.SendToOpponentDeckBottom(target, player)
end
end
-- 操作: 翻开卡组并选择卡
-- 操作: 翻开卡组并选择卡
function
RushDuel
.
RevealDeckTopAndSelect
(
player
,
count
,
hint
,
filter
,
min
,
max
)
function
RushDuel
.
RevealDeckTopAndSelect
(
player
,
count
,
hint
,
filter
,
min
,
max
,
...
)
Duel
.
ConfirmDecktop
(
player
,
count
)
Duel
.
ConfirmDecktop
(
player
,
count
)
local
g
=
Duel
.
GetDecktopGroup
(
player
,
count
)
local
g
=
Duel
.
GetDecktopGroup
(
player
,
count
)
if
g
:
GetCount
()
>
0
then
if
g
:
GetCount
()
>
0
then
Duel
.
Hint
(
HINT_SELECTMSG
,
player
,
hint
)
Duel
.
Hint
(
HINT_SELECTMSG
,
player
,
hint
)
local
sg
=
g
:
FilterSelect
(
player
,
filter
,
min
,
max
,
nil
)
local
sg
=
g
:
FilterSelect
(
player
,
filter
,
min
,
max
,
nil
,
...
)
g
:
Sub
(
sg
)
g
:
Sub
(
sg
)
return
sg
,
g
return
sg
,
g
else
else
...
...
script/RDAttach.lua
View file @
dffbcbf0
...
@@ -143,7 +143,7 @@ end
...
@@ -143,7 +143,7 @@ end
function
RushDuel
.
AttachCannotTribute
(
e
,
card
,
value
,
desc
,
reset
,
forced
)
function
RushDuel
.
AttachCannotTribute
(
e
,
card
,
value
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_UNRELEASABLE_SUM
,
value
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_UNRELEASABLE_SUM
,
value
,
reset
,
forced
)
end
end
-- 赋予: 不能发动
-- 赋予: 不能发动
效果
function
RushDuel
.
AttachCannotTrigger
(
e
,
card
,
desc
,
reset
,
forced
)
function
RushDuel
.
AttachCannotTrigger
(
e
,
card
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_CANNOT_TRIGGER
,
nil
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_CANNOT_TRIGGER
,
nil
,
reset
,
forced
)
end
end
...
...
script/RDCondition.lua
View file @
dffbcbf0
...
@@ -67,7 +67,7 @@ function RushDuel.IsPreviousRace(card, race)
...
@@ -67,7 +67,7 @@ function RushDuel.IsPreviousRace(card, race)
return
(
card
:
GetPreviousRaceOnField
()
&
race
)
~=
0
return
(
card
:
GetPreviousRaceOnField
()
&
race
)
~=
0
end
end
-- 条件
:
可以攻击
-- 条件
:
可以攻击
function
RushDuel
.
IsCanAttack
(
card
)
function
RushDuel
.
IsCanAttack
(
card
)
return
not
card
:
IsHasEffect
(
EFFECT_CANNOT_ATTACK
)
return
not
card
:
IsHasEffect
(
EFFECT_CANNOT_ATTACK
)
end
end
...
@@ -133,7 +133,7 @@ function RushDuel.IsCanAttachTripleTribute(card, value)
...
@@ -133,7 +133,7 @@ function RushDuel.IsCanAttachTripleTribute(card, value)
end
end
-- 条件: 可否赋予效果 - 使用对方的怪兽解放
-- 条件: 可否赋予效果 - 使用对方的怪兽解放
function
RushDuel
.
IsCanAttachOpponentTribute
(
card
,
flag
)
function
RushDuel
.
IsCanAttachOpponentTribute
(
card
,
flag
)
return
card
:
GetFlagEffect
(
flag
)
==
0
return
not
card
:
IsHasEffect
(
EFFECT_UNRELEASABLE_SUM
)
and
card
:
GetFlagEffect
(
flag
)
==
0
end
end
-- 条件: 可否赋予效果 - 战斗破坏抗性
-- 条件: 可否赋予效果 - 战斗破坏抗性
function
RushDuel
.
IsCanAttachBattleIndes
(
card
,
value
)
function
RushDuel
.
IsCanAttachBattleIndes
(
card
,
value
)
...
...
script/RDCost.lua
View file @
dffbcbf0
...
@@ -159,7 +159,7 @@ function RushDuel.CostSendDeckTopToGrave(count, set_label, set_object)
...
@@ -159,7 +159,7 @@ function RushDuel.CostSendDeckTopToGrave(count, set_label, set_object)
end
end
end
end
end
end
-- 代价: 从卡组上面把卡送去墓地
-- 代价: 从卡组上面把
任意数量的
卡送去墓地
function
RushDuel
.
CostSendDeckTopAnyToGrave
(
desc
,
min
,
max
,
set_label
,
set_object
)
function
RushDuel
.
CostSendDeckTopAnyToGrave
(
desc
,
min
,
max
,
set_label
,
set_object
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
if
chk
==
0
then
...
@@ -222,6 +222,10 @@ end
...
@@ -222,6 +222,10 @@ end
function
RushDuel
.
CostSendOnFieldToGrave
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSendOnFieldToGrave
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToGrave
(
filter
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToGrave
(
filter
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
end
-- 代价: 把场上的卡送去墓地 (子卡片组)
function
RushDuel
.
CostSendOnFieldSubToGrave
(
filter
,
check
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendGroupToGrave
(
filter
,
check
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 让怪兽返回卡组
-- 代价: 让怪兽返回卡组
function
RushDuel
.
CostSendMZoneToDeck
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSendMZoneToDeck
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_MZONE
,
min
,
max
,
except_self
,
SEQ_DECKSHUFFLE
,
true
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_MZONE
,
min
,
max
,
except_self
,
SEQ_DECKSHUFFLE
,
true
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
...
@@ -242,18 +246,14 @@ end
...
@@ -242,18 +246,14 @@ end
function
RushDuel
.
CostSendOnFieldToDeckBottom
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSendOnFieldToDeckBottom
(
filter
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
SEQ_DECKBOTTOM
,
true
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
SEQ_DECKBOTTOM
,
true
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
end
-- 代价: 把
场上的卡送去墓地 (子卡片组)
-- 代价: 把
手卡返回卡组
function
RushDuel
.
CostSend
OnFieldSubToGrave
(
filter
,
check
,
min
,
max
,
except_self
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSend
HandToDeck
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSend
GroupToGrave
(
filter
,
check
,
LOCATION_ONFIELD
,
min
,
max
,
except_self
,
false
,
false
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSend
MatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKSHUFFLE
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
end
-- 代价: 把手卡返回卡组上面
-- 代价: 把手卡返回卡组上面
function
RushDuel
.
CostSendHandToDeckTop
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSendHandToDeckTop
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKTOP
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKTOP
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
end
-- 代价: 把手卡返回卡组
function
RushDuel
.
CostSendHandToDeck
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKSHUFFLE
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
end
-- 代价: 把手卡返回卡组下面
-- 代价: 把手卡返回卡组下面
function
RushDuel
.
CostSendHandToDeckBottom
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
function
RushDuel
.
CostSendHandToDeckBottom
(
filter
,
min
,
max
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKBOTTOM
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
return
RushDuel
.
CostSendMatchToDeckSort
(
filter
,
LOCATION_HAND
,
min
,
max
,
true
,
SEQ_DECKBOTTOM
,
false
,
confirm
,
set_label_before
,
set_object_before
,
set_label_after
,
set_object_after
)
...
...
script/c120253034.lua
0 → 100644
View file @
dffbcbf0
local
m
=
120253034
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"圣丽的冻士 格拉基耶斯"
function
cm
.
initial_effect
(
c
)
--Level Up
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
0
))
e1
:
SetCategory
(
CATEGORY_TODECK
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCost
(
cm
.
cost
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
end
--Level Up
cm
.
indval
=
RD
.
ValueEffectIndesType
(
0
,
TYPE_MONSTER
+
TYPE_SPELL
+
TYPE_TRAP
)
function
cm
.
costfilter
(
c
)
return
c
:
IsAbleToGraveAsCost
()
end
function
cm
.
tdfilter
(
c
)
return
c
:
IsFacedown
()
and
c
:
IsAbleToDeck
()
end
cm
.
cost
=
RD
.
CostSendMatchToGrave
(
cm
.
costfilter
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
1
,
6
,
true
,
false
,
false
,
nil
,
nil
,
Group
.
GetCount
)
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachLevel
(
e
,
c
,
1
,
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
RD
.
AttachEffectIndes
(
e
,
c
,
cm
.
indval
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
+
RESET_OPPO_TURN
)
local
ct
=
math.floor
(
e
:
GetLabel
()
/
3
)
if
ct
>
0
then
RD
.
CanSelectAndDoAction
(
aux
.
Stringid
(
m
,
1
),
HINTMSG_TODECK
,
cm
.
tdfilter
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
ct
,
nil
,
function
(
g
)
RD
.
SendToOpponentHand
(
g
)
end
)
end
end
end
\ No newline at end of file
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