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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
97f71169
Commit
97f71169
authored
Oct 17, 2023
by
未闻皂名
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2023/10/17 新增:银龙的轰咆,三重解放的临时解决方案
parent
97565159
Pipeline
#23774
passed with stages
in 7 minutes and 10 seconds
Changes
5
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1
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5 changed files
with
76 additions
and
3 deletions
+76
-3
RD Patch.cdb
RD Patch.cdb
+0
-0
script/RDAttach.lua
script/RDAttach.lua
+5
-2
script/RDBase.lua
script/RDBase.lua
+37
-0
script/c120102010.lua
script/c120102010.lua
+33
-0
script/c120253035.lua
script/c120253035.lua
+1
-1
No files found.
RD Patch.cdb
View file @
97f71169
No preview for this file type
script/RDAttach.lua
View file @
97f71169
...
...
@@ -39,8 +39,11 @@ function RushDuel.AttachDoubleTribute(e, card, value, desc, reset, forced)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_DOUBLE_TRIBUTE
,
value
,
reset
,
forced
)
end
-- 赋予: 三重解放
function
RushDuel
.
AttachTripleTribute
(
e
,
card
,
value
,
desc
,
reset
,
forced
)
return
RushDuel
.
CreateSingleEffect
(
e
,
desc
,
card
,
EFFECT_TRIPLE_TRIBUTE
,
value
,
reset
,
forced
)
function
RushDuel
.
AttachTripleTribute
(
e
,
card
,
value
,
desc1
,
desc2
,
reset
,
forced
)
local
e1
=
RushDuel
.
CreateSingleEffect
(
e
,
desc1
,
card
,
EFFECT_TRIPLE_TRIBUTE
,
value
,
reset
,
forced
)
local
e2
=
RushDuel
.
CreateTripleTribute
(
e
:
GetHandler
(),
card
,
desc2
,
value
,
forced
)
e2
:
SetReset
(
reset
)
return
e1
,
e2
end
-- 赋予: 使用对方的怪兽解放
function
RushDuel
.
AttachOpponentTribute
(
e
,
card
,
flag
,
desc
,
reset
,
reset_player
)
...
...
script/RDBase.lua
View file @
97f71169
...
...
@@ -378,6 +378,7 @@ function RushDuel.CreateAdvanceCheck(card, filter, count, flag)
e2
:
SetCondition
(
RushDuel
.
AdvanceCheckCondition
)
e2
:
SetOperation
(
RushDuel
.
AdvanceCheckOperation
)
card
:
RegisterEffect
(
e2
)
return
e1
,
e2
end
function
RushDuel
.
AdvanceCheckCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetLabelObject
():
GetLabel
()
~=
0
and
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
...
...
@@ -416,6 +417,7 @@ function RushDuel.CreateAdvanceSummonFlag(card, flag)
e1
:
SetCondition
(
RushDuel
.
AdvanceSummonFlagCondition
)
e1
:
SetOperation
(
RushDuel
.
AdvanceSummonFlagOperation
)
card
:
RegisterEffect
(
e1
)
return
e1
end
function
RushDuel
.
AdvanceSummonFlagCondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsSummonType
(
SUMMON_TYPE_ADVANCE
)
...
...
@@ -424,6 +426,41 @@ function RushDuel.AdvanceSummonFlagOperation(e, tp, eg, ep, ev, re, r, rp)
e
:
GetHandler
():
RegisterFlagEffect
(
e
:
GetLabel
(),
RESET_EVENT
+
RESETS_STANDARD
,
0
,
1
)
end
-- 三重解放 (临时处理方法)
function
RushDuel
.
CreateTripleTribute
(
source
,
card
,
desc
,
value
,
forced
)
local
e1
=
Effect
.
CreateEffect
(
source
)
e1
:
SetDescription
(
desc
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SUMMON_PROC
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetTargetRange
(
LOCATION_HAND
,
0
)
e1
:
SetCondition
(
RushDuel
.
TripleTributeCondition
)
e1
:
SetTarget
(
RushDuel
.
TripleTributeTarget
(
value
))
e1
:
SetOperation
(
RushDuel
.
TripleTributeOperation
)
e1
:
SetValue
(
SUMMON_TYPE_ADVANCE
+
SUMMON_VALUE_SELF
)
card
:
RegisterEffect
(
e1
,
forced
)
return
e1
end
function
RushDuel
.
TripleTributeCondition
(
e
,
c
,
minc
)
if
c
==
nil
then
return
true
end
local
tc
=
e
:
GetHandler
()
local
tp
=
c
:
GetControler
()
local
mg
=
Duel
.
GetTributeGroup
(
c
)
return
minc
<=
3
and
mg
:
IsContains
(
tc
)
and
Duel
.
GetMZoneCount
(
tp
,
tc
)
>
0
end
function
RushDuel
.
TripleTributeTarget
(
value
)
return
function
(
e
,
c
)
return
value
(
e
,
c
)
and
c
:
IsCode
(
120235000
,
120253004
)
end
end
function
RushDuel
.
TripleTributeOperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
local
mg
=
Group
.
FromCards
(
e
:
GetHandler
())
c
:
SetMaterial
(
mg
)
Duel
.
Release
(
mg
,
REASON_SUMMON
+
REASON_MATERIAL
)
end
-- 添加记述卡牌列表
function
RushDuel
.
AddCodeList
(
card
,
...
)
for
_
,
list
in
ipairs
{
...
}
do
...
...
script/c120102010.lua
0 → 100644
View file @
97f71169
local
m
=
120102010
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"银龙的轰咆"
function
cm
.
initial_effect
(
c
)
Duel
.
AddCustomActivityCounter
(
m
,
ACTIVITY_CHAIN
,
cm
.
chainfilter
)
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_GRAVE_SPSUMMON
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
chainfilter
(
re
,
tp
,
cid
)
return
not
(
re
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
and
re
:
GetHandler
():
IsCode
(
m
))
end
function
cm
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsRace
(
RACE_DRAGON
)
and
RD
.
IsCanBeSpecialSummoned
(
c
,
e
,
tp
,
POS_FACEUP
)
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetCustomActivityCount
(
m
,
tp
,
ACTIVITY_CHAIN
)
==
0
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
GetMZoneCount
(
tp
)
>
0
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
,
e
,
tp
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
tp
,
LOCATION_GRAVE
)
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
RD
.
SelectAndSpecialSummon
(
aux
.
NecroValleyFilter
(
cm
.
spfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
,
e
,
POS_FACEUP
)
end
\ No newline at end of file
script/c120253035.lua
View file @
97f71169
...
...
@@ -34,7 +34,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local
c
=
e
:
GetHandler
()
if
RD
.
SendToHandAndExists
(
g
,
1
-
tp
)
and
c
:
IsFaceup
()
and
c
:
IsRelateToEffect
(
e
)
then
RD
.
AttachDoubleTribute
(
e
,
c
,
cm
.
trival
,
aux
.
Stringid
(
m
,
1
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachTripleTribute
(
e
,
c
,
cm
.
trival
,
aux
.
Stringid
(
m
,
2
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
RD
.
AttachTripleTribute
(
e
,
c
,
cm
.
trival
,
aux
.
Stringid
(
m
,
2
),
aux
.
Stringid
(
m
,
3
),
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
+
RESET_PHASE
+
PHASE_END
)
end
end
)
end
\ No newline at end of file
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