Commit 8fa8726d authored by coccvo's avatar coccvo Committed by GitHub

Add files via upload

parent 1d7f9534
...@@ -52,6 +52,7 @@ namespace WindBot.Game.AI.Decks ...@@ -52,6 +52,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.神秘庄家); AddExecutor(ExecutorType.Activate, CardId.神秘庄家);
AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放); AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放);
AddExecutor(ExecutorType.SpellSet, CardId.落穴); AddExecutor(ExecutorType.SpellSet, CardId.落穴);
AddExecutor(ExecutorType.Activate, CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect); AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect);
AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉); AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉);
AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset); AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset);
...@@ -170,11 +171,12 @@ namespace WindBot.Game.AI.Decks ...@@ -170,11 +171,12 @@ namespace WindBot.Game.AI.Decks
} }
private bool 落穴Effect() private bool 落穴Effect()
{ {
if (Util.IsOneEnemyBetterThanValue(1900, true)) foreach (ClientCard n in Duel.LastSummonedCards)
{ {
AI.SelectCard(); if (n.Attack >= 1900)
return true; return true;
} }
return false; return false;
} }
private bool 死供Effect() private bool 死供Effect()
......
...@@ -58,6 +58,7 @@ namespace WindBot.Game.AI.Decks ...@@ -58,6 +58,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.神秘庄家); AddExecutor(ExecutorType.Activate, CardId.神秘庄家);
AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放); AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放);
AddExecutor(ExecutorType.SpellSet, CardId.落穴); AddExecutor(ExecutorType.SpellSet, CardId.落穴);
AddExecutor(ExecutorType.Activate, CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect); AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect);
AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉); AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉);
AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset); AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset);
...@@ -183,9 +184,9 @@ namespace WindBot.Game.AI.Decks ...@@ -183,9 +184,9 @@ namespace WindBot.Game.AI.Decks
} }
private bool 落穴Effect() private bool 落穴Effect()
{ {
if (Util.IsOneEnemyBetterThanValue(1900, true)) foreach (ClientCard n in Duel.LastSummonedCards)
{ {
AI.SelectCard(); if (n.Attack >= 1900)
return true; return true;
} }
return false; return false;
......
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