Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-rush-duel
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
4
Issues
4
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-rush-duel
Commits
8fa8726d
Commit
8fa8726d
authored
Jul 24, 2021
by
coccvo
Committed by
GitHub
Jul 24, 2021
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add files via upload
parent
1d7f9534
Changes
2
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
15 additions
and
12 deletions
+15
-12
windbotRD/Game/AI/Decks/MokeyMokeyExecutor.cs
windbotRD/Game/AI/Decks/MokeyMokeyExecutor.cs
+8
-6
windbotRD/Game/AI/Decks/MokeyMokeyKingExecutor.cs
windbotRD/Game/AI/Decks/MokeyMokeyKingExecutor.cs
+7
-6
No files found.
windbotRD/Game/AI/Decks/MokeyMokeyExecutor.cs
View file @
8fa8726d
...
@@ -52,6 +52,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -52,6 +52,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
...
@@ -170,11 +171,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -170,11 +171,12 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
落穴
Effect
()
private
bool
落穴
Effect
()
{
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
)
)
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
{
AI
.
SelectCard
();
if
(
n
.
Attack
>=
1900
)
return
true
;
return
true
;
}
}
return
false
;
return
false
;
}
}
private
bool
死供
Effect
()
private
bool
死供
Effect
()
...
...
windbotRD/Game/AI/Decks/MokeyMokeyKingExecutor.cs
View file @
8fa8726d
...
@@ -58,6 +58,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -58,6 +58,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
神秘庄家
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
暗黑释放
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
落穴
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
落穴
,
落穴
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
对死者的供奉
,
死供
Effect
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
SpellSet
,
CardId
.
对死者的供奉
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
AddExecutor
(
ExecutorType
.
MonsterSet
,
CardId
.
凤凰龙
,
monsterset
);
...
@@ -183,9 +184,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -183,9 +184,9 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
落穴
Effect
()
private
bool
落穴
Effect
()
{
{
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
)
)
foreach
(
ClientCard
n
in
Duel
.
LastSummonedCards
)
{
{
AI
.
SelectCard
();
if
(
n
.
Attack
>=
1900
)
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment