Commit 13f18ecc authored by 未闻皂名's avatar 未闻皂名

2025/8/12 翻译更新,已发售的卡移至正式卡

parent 84f3e363
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RD.AlternateCard(120244012)
\ No newline at end of file
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙酸液残骸"
cm.name="外宇宙 酸黏浆怪"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙真菌"
cm.name="外宇宙 虫草真菌"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙阿努比斯星"
cm.name="外宇宙 星斗阿努比斯"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙雨苍白"
cm.name="外宇宙 雨刺"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS,120290008}
cm.name="外宇宙尖刺制造者"
cm.name="外宇宙 制针机"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS,120290057}
cm.name="外宇宙毕加左"
cm.name="外宇宙 毕久瓦索"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙风精赛弗特"
cm.name="外宇宙 风精赛弗特"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙爆裂忘却龙"
cm.name="外宇宙 爆裂忘却龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120249026}
cm.name="深渊海兽·华丽华莲"
cm.name="深渊海兽·万花华莲"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
......
local cm,m=GetID()
cm.name="宝宝无人机"
cm.name="活泼大头机"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
cm.name="光子浮游"
cm.name="幻影悬浮圈"
function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120290013,120290014}
cm.name="底层贸易商"
cm.name="地下商人"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Draw
......
local cm,m=GetID()
cm.name="开朗女服务员"
cm.name="开朗女服务员"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={120183013,120290012}
cm.name="自由之风"
cm.name="自由风跑车"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
......
local cm,m=GetID()
local list={120290049}
cm.name="饥饿的饮品"
cm.name="饥饿的奶昔"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local cm,m=GetID()
local list={120170000,120238025,120290054}
cm.name="胜负已分剑士"
cm.name="决出胜败的剑士"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
cm.name="牵引的奶牛治愈者"
cm.name="牵引的牧牛医"
function cm.initial_effect(c)
--Recover
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={CARD_CODE_OTS,120290001}
cm.name="外宇宙剧毒残骸"
cm.name="外宇宙 毒黏浆怪"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={CARD_CODE_OTS,120290008}
cm.name="外宇宙无限毁灭忘却龙"
cm.name="外宇宙 无终厄运忘却龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120287066,120247031}
cm.name="弯乐姬 锁链短号短弯刀手"
cm.name="弯乐姬 调音短号短弯刀手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120247027,120247031,120151036}
cm.name="断乐姬 锁链奥菲克莱德阔剑手"
cm.name="断乐姬 调音奥菲克莱德阔剑手"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local cm,m=GetID()
local list={120290066}
cm.name="饥欲的汉堡"
cm.name="饥饿的贪吃汉堡"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
......
local cm,m=GetID()
cm.name="等离子塑料模型 雷神俱-再构姬"
cm.name="等离子塑料模型 换装雷神俱-再构姬"
function cm.initial_effect(c)
RD.AddRitualProcedure(c)
--Special Summon
......
local cm,m=GetID()
local list={120287003}
cm.name="圣域的天使 杰拉"
cm.name="圣域的天使 杰拉"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
......
local cm,m=GetID()
local list={120287003}
cm.name="巢穴的恶魔 杰拉"
cm.name="巢窟的恶魔 魔杰拉"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
RD.AddRitualProcedure(c)
......
local cm,m=GetID()
cm.name="拉比天使 象牙"
cm.name="珠宝祭司的象牙"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local cm,m=GetID()
local list={CARD_CODE_OTS,120290058}
cm.name="外宇宙混乱复原"
cm.name="外宇宙缭乱回收"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙闪耀溶解"
cm.name="外宇宙火焰流变"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙反转领域"
cm.name="外宇宙逆转领地"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120244053,120244010}
cm.name="名流礼服·死亡单肩式"
cm.name="名流罩衫·死亡单肩衫"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120290012,120290016}
cm.name="热呼呼配送"
cm.name="热腾腾送上门"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120203024,120217048,120249056,120277061}
cm.name="最初的找猫"
cm.name="第一次寻猫"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120290066,120290033}
cm.name="汉堡的食谱"
cm.name="汉堡的快餐食谱"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="饥饿的券"
cm.name="饥饿的优惠券"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120290050
local cm=_G["c"..m]
cm.name="饥饿的点餐"
cm.name="饥饿的笑迎"
function cm.initial_effect(c)
--Special Summon Counter
Duel.AddCustomActivityCounter(m,ACTIVITY_SPSUMMON,cm.ctfilter)
......
local cm,m=GetID()
local list={120285057,120290034}
cm.name="等离子塑料模型另类对接"
cm.name="等离子塑料模型换装对接"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local cm,m=GetID()
local list={120290037,120290038}
cm.name="饶有情趣的菓子置"
cm.name="饶有情趣的菓子置"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120130000,120170000}
cm.name="奇迹秘术"
cm.name="奇迹秘术"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120125001,120253057,120253024}
cm.name="火箭救"
cm.name="火箭救"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={CARD_CODE_OTS}
cm.name="外宇宙大爆炸融合"
cm.name="外宇宙爆震融合"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
local list={120290066}
cm.name="赊购攻击"
cm.name="外带打击"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local cm,m=GetID()
cm.name="进化结果光焰"
cm.name="进化结末闪光"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
RD.AlternateCard(120290012)
\ No newline at end of file
RD.AlternateCard(120290027)
\ No newline at end of file
RD.AlternateCard(120290037)
\ No newline at end of file
RD.AlternateCard(120290038)
\ No newline at end of file
RD.AlternateCard(120290039)
\ No newline at end of file
RD.AlternateCard(120290100)
\ No newline at end of file
......@@ -31,7 +31,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
end)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateCannotActivateEffect(e,aux.Stringid(m,2),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,1,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.aclimit(e,re,tp)
......
......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
RD.AddSummonProcedureOne(c,aux.Stringid(m,0),nil,cm.sumfilter)
--To Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
......@@ -28,7 +28,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),nil,1-tp,LOCATION_ONFIELD,0,2,2,nil,function(g)
RD.SelectAndDoAction(aux.Stringid(m,2),nil,1-tp,LOCATION_ONFIELD,0,2,2,nil,function(g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg=g:Select(tp,1,1,nil)
RD.SendToDeckAndExists(sg,e,tp,REASON_EFFECT)
......
......@@ -17,8 +17,8 @@ https://yugipedia.com/wiki/Category:Rush_Duel_cards
- **April 1, 2025**: Special Victory Pack (RD/S251-JP): `120288XXX`
- **July 1, 2025**: Special Victory Pack (RD/S252-JP): `120289XXX`
- **August 9, 2025**: ??? (RD/KP22-JP): `120290XXX`
- **August 7, 2025**: ??? 7-Eleven Collaboration Campaign (RD/711E-JP): `120291XXX`
- **September 20, 2025**: Structure Deck: ??? (RD/SD0F-JP): `120292XXX`
- **August 7, 2025**: ??? 7-Eleven Collaboration Campaign (RD/711E-JP): `120292XXX`
- **September 20, 2025**: Structure Deck: ??? (RD/SD0F-JP): `120291XXX`
# Archived
- **April 3, 2020** : Saikyō Jump May 2020 promotional card (RD/SJMP-JP) : `120100XXX`
......
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