- 07 Apr, 2019 1 commit
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nanahira authored
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- 30 Mar, 2019 3 commits
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nanahira authored
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nanahira authored
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salix5 authored
a and b have the same name: a:IsCode(b:GetCode()) a and b have the same original name: a:IsOriginalCodeRule(b:GetOriginalCodeRule()) GetOriginalCode() printed name on cards(can be different from original card name) GetOriginalCodeRule() original card name
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- 28 Mar, 2019 3 commits
- 26 Mar, 2019 1 commit
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- 19 Mar, 2019 2 commits
- 14 Mar, 2019 4 commits
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nanahira authored
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nanahira authored
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mercury233 authored
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- 13 Mar, 2019 1 commit
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nanahira authored
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- 09 Mar, 2019 2 commits
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mercury233 authored
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- 06 Mar, 2019 1 commit
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nanahira authored
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- 05 Mar, 2019 4 commits
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nanahira authored
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mercury233 authored
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nanahira authored
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- 04 Mar, 2019 6 commits
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mercury233 authored
fix #203 and Fluorohydride/ygopro#2176 but skip turn effect don't works well with temp get control effect
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nanahira authored
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nanahira authored
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nanahira authored
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salix5 authored
Now these effects does not use EFFECT_FLAG_SINGLE_RANGE anymore.
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- 03 Mar, 2019 3 commits
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mercury233 authored
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salix5 authored
Now is_chain_negatable() uses EFFECT_FLAG_CANNOT_INACTIVATE. EFFECT_FLAG_CANNOT_INACTIVATE: activation cannot be negated
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- 28 Feb, 2019 1 commit
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DailyShana authored
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- 25 Feb, 2019 2 commits
- 18 Feb, 2019 1 commit
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nanahira authored
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- 13 Feb, 2019 1 commit
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nanahira authored
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- 01 Jan, 2019 1 commit
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nanahira authored
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- 30 Dec, 2018 2 commits
- 27 Dec, 2018 1 commit
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nanahira authored
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