1. 27 May, 2016 1 commit
  2. 25 May, 2016 1 commit
  3. 24 May, 2016 1 commit
  4. 22 May, 2016 1 commit
  5. 21 May, 2016 1 commit
    • VanillaSalt's avatar
      fix · 5dd0f9f7
      VanillaSalt authored
      avoid conflict of core.destroy_set
      5dd0f9f7
  6. 20 May, 2016 1 commit
  7. 19 May, 2016 1 commit
  8. 17 May, 2016 4 commits
  9. 16 May, 2016 3 commits
    • salix5's avatar
      get_attack_target() · 77c587da
      salix5 authored
      77c587da
    • salix5's avatar
      get_attack_target() · ff7994b2
      salix5 authored
      ff7994b2
    • salix5's avatar
      attack target, replay in battle step · 8804e8c6
      salix5 authored
      removed:
      sub_attacker, sub_attack_target: Changing attack target is done by functions
      attack_cancelable: It is removed since it will interrupt attack-announce related parts.
      Duel.ReplaceAttacker(): No longer used.
      
      EFFECT_RISE_TO_FULL_HEIGHT: It is used by "Rise to Full Height".
      EFFECT_ONLY_ATTACK_MONSTER: The opponent monsters can only attack monster X.
      EFFECT_ONLY_BE_ATTACKED: The targets of
      EFFECT_RISE_TO_FULL_HEIGHT/EFFECT_ONLY_ATTACK_MONSTER.
      EFFECT_MUST_ATTACK_MONSTER: If the opponent monsters attack, they can only attack monster X.
      EFFECT_MUST_BE_ATTACKED: The targets of EFFECT_MUST_ATTACK_MONSTER.
      EFFECT_MUST_ATTACK: The opponent monsters must attack.
      
      Duel.ChangeAttackTarget(): Now it will change the attacker and raise events.
      Duel.HintSelection(): Now it will not move cards.
      
      attack_state_count/announce_count:
      1. If no target exists, it increases after attack announce.
      2. If there are targets, it increases after traget selection.
      8804e8c6
  10. 15 May, 2016 3 commits
  11. 09 May, 2016 1 commit
  12. 07 May, 2016 1 commit
  13. 06 May, 2016 1 commit
  14. 03 May, 2016 2 commits
  15. 02 May, 2016 1 commit
  16. 30 Apr, 2016 1 commit
  17. 28 Apr, 2016 2 commits
  18. 25 Apr, 2016 1 commit
  19. 22 Apr, 2016 2 commits
    • salix5's avatar
      edit · dacb46b1
      salix5 authored
      dacb46b1
    • salix5's avatar
      Card.AddMonsterAttribute(), Card.TrapMonsterComplete() · 60eb0252
      salix5 authored
      EFFECT_PRE_MONSTER
      Allow a spell/trap card to have a monster status.
      
      Card.AddMonsterAttribute
      Add EFFECT_PRE_MONSTER and necessary information.
      
      Card.TrapMonsterComplete
      Add EFFECT_ADD_TYPE and EFFECT_USE_EXTRA_SZONE.
      60eb0252
  20. 20 Apr, 2016 6 commits
  21. 18 Apr, 2016 4 commits
  22. 17 Apr, 2016 1 commit