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ygopro-core
Commits
f2fdd11c
Commit
f2fdd11c
authored
May 15, 2016
by
VanillaSalt
Browse files
Options
Browse Files
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Email Patches
Plain Diff
update Duel.GetControl
parent
b4d52a70
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
121 additions
and
48 deletions
+121
-48
field.h
field.h
+3
-2
libduel.cpp
libduel.cpp
+15
-4
operations.cpp
operations.cpp
+101
-40
processor.cpp
processor.cpp
+2
-2
No files found.
field.h
View file @
f2fdd11c
...
@@ -463,7 +463,8 @@ public:
...
@@ -463,7 +463,8 @@ public:
void
change_target_param
(
uint8
chaincount
,
int32
param
);
void
change_target_param
(
uint8
chaincount
,
int32
param
);
void
remove_counter
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint32
countertype
,
uint32
count
);
void
remove_counter
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint32
countertype
,
uint32
count
);
void
remove_overlay_card
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint16
min
,
uint16
max
);
void
remove_overlay_card
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint16
min
,
uint16
max
);
void
get_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
);
void
get_control
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
);
void
get_control
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
);
void
swap_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint32
reset_phase
,
uint32
reset_count
);
void
swap_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint32
reset_phase
,
uint32
reset_count
);
void
equip
(
uint32
equip_player
,
card
*
equip_card
,
card
*
target
,
uint32
up
,
uint32
is_step
);
void
equip
(
uint32
equip_player
,
card
*
equip_card
,
card
*
target
,
uint32
up
,
uint32
is_step
);
void
draw
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
count
);
void
draw
(
effect
*
reason_effect
,
uint32
reason
,
uint32
reason_player
,
uint32
playerid
,
uint32
count
);
...
@@ -486,7 +487,7 @@ public:
...
@@ -486,7 +487,7 @@ public:
int32
remove_counter
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
countertype
,
uint16
count
);
int32
remove_counter
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
countertype
,
uint16
count
);
int32
remove_overlay_card
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
min
,
uint16
max
);
int32
remove_overlay_card
(
uint16
step
,
uint32
reason
,
card
*
pcard
,
uint8
rplayer
,
uint8
s
,
uint8
o
,
uint16
min
,
uint16
max
);
int32
get_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
card
*
pcard
,
uint8
playerid
,
uint16
reset_phase
,
uint8
reset_count
);
int32
get_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
group
*
targets
,
uint8
playerid
,
uint16
reset_phase
,
uint8
reset_count
);
int32
swap_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint16
reset_phase
,
uint8
reset_count
);
int32
swap_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint16
reset_phase
,
uint8
reset_count
);
int32
control_adjust
(
uint16
step
);
int32
control_adjust
(
uint16
step
);
int32
self_destroy
(
uint16
step
);
int32
self_destroy
(
uint16
step
);
...
...
libduel.cpp
View file @
f2fdd11c
...
@@ -990,8 +990,17 @@ int32 scriptlib::duel_equip_complete(lua_State *L) {
...
@@ -990,8 +990,17 @@ int32 scriptlib::duel_equip_complete(lua_State *L) {
int32
scriptlib
::
duel_get_control
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_get_control
(
lua_State
*
L
)
{
check_action_permission
(
L
);
check_action_permission
(
L
);
check_param_count
(
L
,
2
);
check_param_count
(
L
,
2
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
0
;
card
*
target
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
group
*
pgroup
=
0
;
duel
*
pduel
;
if
(
check_param
(
L
,
PARAM_TYPE_CARD
,
1
,
TRUE
))
{
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
pduel
=
pcard
->
pduel
;
}
else
if
(
check_param
(
L
,
PARAM_TYPE_GROUP
,
1
,
TRUE
))
{
pgroup
=
*
(
group
**
)
lua_touserdata
(
L
,
1
);
pduel
=
pgroup
->
pduel
;
}
else
return
luaL_error
(
L
,
"Parameter %d should be
\"
Card
\"
or
\"
Group
\"
."
,
1
);
uint32
playerid
=
lua_tointeger
(
L
,
2
);
uint32
playerid
=
lua_tointeger
(
L
,
2
);
if
(
playerid
!=
0
&&
playerid
!=
1
)
if
(
playerid
!=
0
&&
playerid
!=
1
)
return
0
;
return
0
;
...
@@ -1001,8 +1010,10 @@ int32 scriptlib::duel_get_control(lua_State *L) {
...
@@ -1001,8 +1010,10 @@ int32 scriptlib::duel_get_control(lua_State *L) {
reset_phase
=
lua_tointeger
(
L
,
3
)
&
0x3ff
;
reset_phase
=
lua_tointeger
(
L
,
3
)
&
0x3ff
;
reset_count
=
lua_tointeger
(
L
,
4
)
&
0xff
;
reset_count
=
lua_tointeger
(
L
,
4
)
&
0xff
;
}
}
duel
*
pduel
=
target
->
pduel
;
if
(
pcard
)
pduel
->
game_field
->
get_control
(
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
target
,
playerid
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
get_control
(
pcard
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
else
pduel
->
game_field
->
get_control
(
&
pgroup
->
container
,
pduel
->
game_field
->
core
.
reason_effect
,
pduel
->
game_field
->
core
.
reason_player
,
playerid
,
reset_phase
,
reset_count
);
pduel
->
game_field
->
core
.
subunits
.
begin
()
->
type
=
PROCESSOR_GET_CONTROL_S
;
pduel
->
game_field
->
core
.
subunits
.
begin
()
->
type
=
PROCESSOR_GET_CONTROL_S
;
return
lua_yield
(
L
,
0
);
return
lua_yield
(
L
,
0
);
}
}
...
...
operations.cpp
View file @
f2fdd11c
...
@@ -105,8 +105,15 @@ void field::remove_counter(uint32 reason, card* pcard, uint32 rplayer, uint32 s,
...
@@ -105,8 +105,15 @@ void field::remove_counter(uint32 reason, card* pcard, uint32 rplayer, uint32 s,
void
field
::
remove_overlay_card
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint16
min
,
uint16
max
)
{
void
field
::
remove_overlay_card
(
uint32
reason
,
card
*
pcard
,
uint32
rplayer
,
uint32
s
,
uint32
o
,
uint16
min
,
uint16
max
)
{
add_process
(
PROCESSOR_REMOVEOL_S
,
0
,
(
effect
*
)(
size_t
)
reason
,
(
group
*
)
pcard
,
(
rplayer
<<
16
)
+
(
s
<<
8
)
+
o
,
(
max
<<
16
)
+
min
);
add_process
(
PROCESSOR_REMOVEOL_S
,
0
,
(
effect
*
)(
size_t
)
reason
,
(
group
*
)
pcard
,
(
rplayer
<<
16
)
+
(
s
<<
8
)
+
o
,
(
max
<<
16
)
+
min
);
}
}
void
field
::
get_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
)
{
void
field
::
get_control
(
card_set
*
targets
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
)
{
add_process
(
PROCESSOR_GET_CONTROL
,
0
,
reason_effect
,
(
group
*
)
pcard
,
0
,
(
reason_player
<<
28
)
+
(
playerid
<<
24
)
+
(
reset_phase
<<
8
)
+
reset_count
);
group
*
ng
=
pduel
->
new_group
(
*
targets
);
ng
->
is_readonly
=
TRUE
;
add_process
(
PROCESSOR_GET_CONTROL
,
0
,
reason_effect
,
ng
,
0
,
(
reason_player
<<
28
)
+
(
playerid
<<
24
)
+
(
reset_phase
<<
8
)
+
reset_count
);
}
void
field
::
get_control
(
card
*
target
,
effect
*
reason_effect
,
uint32
reason_player
,
uint32
playerid
,
uint32
reset_phase
,
uint32
reset_count
)
{
card_set
tset
;
tset
.
insert
(
target
);
get_control
(
&
tset
,
reason_effect
,
reason_player
,
playerid
,
reset_phase
,
reset_count
);
}
}
void
field
::
swap_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint32
reset_phase
,
uint32
reset_count
)
{
void
field
::
swap_control
(
effect
*
reason_effect
,
uint32
reason_player
,
card
*
pcard1
,
card
*
pcard2
,
uint32
reset_phase
,
uint32
reset_count
)
{
add_process
(
PROCESSOR_SWAP_CONTROL
,
0
,
reason_effect
,
(
group
*
)
pcard1
,
(
ptr
)
pcard2
,
(
reason_player
<<
28
)
+
(
reset_phase
<<
8
)
+
reset_count
);
add_process
(
PROCESSOR_SWAP_CONTROL
,
0
,
reason_effect
,
(
group
*
)
pcard1
,
(
ptr
)
pcard2
,
(
reason_player
<<
28
)
+
(
reset_phase
<<
8
)
+
reset_count
);
...
@@ -779,59 +786,113 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
...
@@ -779,59 +786,113 @@ int32 field::remove_overlay_card(uint16 step, uint32 reason, card* pcard, uint8
}
}
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
get_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
card
*
pcard
,
uint8
playerid
,
uint16
reset_phase
,
uint8
reset_count
)
{
int32
field
::
get_control
(
uint16
step
,
effect
*
reason_effect
,
uint8
reason_player
,
group
*
targets
,
uint8
playerid
,
uint16
reset_phase
,
uint8
reset_count
)
{
switch
(
step
)
{
switch
(
step
)
{
case
0
:
{
case
0
:
{
if
(
pcard
->
current
.
controler
==
playerid
)
{
core
.
destroy_set
.
clear
();
returns
.
ivalue
[
0
]
=
1
;
core
.
operated_set
.
clear
();
return
TRUE
;
for
(
auto
cit
=
targets
->
container
.
begin
();
cit
!=
targets
->
container
.
end
();)
{
auto
rm
=
cit
++
;
card
*
pcard
=
*
rm
;
pcard
->
filter_disable_related_cards
();
bool
change
=
true
;
if
(
pcard
->
overlay_target
)
change
=
false
;
if
(
pcard
->
current
.
controler
==
playerid
)
change
=
false
;
if
(
pcard
->
current
.
controler
==
PLAYER_NONE
)
change
=
false
;
if
(
pcard
->
current
.
location
!=
LOCATION_MZONE
)
change
=
false
;
if
(
!
pcard
->
is_capable_change_control
())
change
=
false
;
if
(
!
pcard
->
is_affect_by_effect
(
reason_effect
))
change
=
false
;
if
((
pcard
->
get_type
()
&
TYPE_TRAPMONSTER
)
&&
get_useable_count
(
playerid
,
LOCATION_SZONE
,
playerid
,
LOCATION_REASON_CONTROL
)
<=
0
)
change
=
false
;
if
(
!
change
)
targets
->
container
.
erase
(
pcard
);
}
}
returns
.
ivalue
[
0
]
=
0
;
int32
fcount
=
get_useable_count
(
playerid
,
LOCATION_MZONE
,
playerid
,
LOCATION_REASON_CONTROL
);
if
(
pcard
->
overlay_target
)
if
(
fcount
<=
0
)
{
return
TRUE
;
core
.
destroy_set
.
swap
(
targets
->
container
);
if
(
pcard
->
current
.
controler
==
PLAYER_NONE
)
core
.
units
.
begin
()
->
step
=
5
;
return
TRUE
;
if
(
pcard
->
current
.
location
!=
LOCATION_MZONE
)
return
TRUE
;
if
(
!
pcard
->
is_capable_change_control
())
return
TRUE
;
if
(
!
pcard
->
is_affect_by_effect
(
reason_effect
))
return
TRUE
;
if
(
get_useable_count
(
playerid
,
LOCATION_MZONE
,
playerid
,
LOCATION_REASON_CONTROL
)
<=
0
)
{
core
.
units
.
begin
()
->
step
=
3
;
return
FALSE
;
return
FALSE
;
}
}
if
((
pcard
->
get_type
()
&
TYPE_TRAPMONSTER
)
&&
get_useable_count
(
playerid
,
LOCATION_SZONE
,
playerid
,
LOCATION_REASON_CONTROL
)
<=
0
)
if
(
targets
->
container
.
size
()
>
fcount
)
{
return
TRUE
;
core
.
select_cards
.
clear
();
pcard
->
filter_disable_related_cards
();
for
(
auto
cit
=
targets
->
container
.
begin
();
cit
!=
targets
->
container
.
end
();
++
cit
)
if
(
pcard
->
unique_code
&&
(
pcard
->
unique_location
&
LOCATION_MZONE
))
core
.
select_cards
.
push_back
(
*
cit
);
remove_unique_card
(
pcard
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
playerid
);
pduel
->
write_buffer32
(
502
);
uint32
ct
=
targets
->
container
.
size
()
-
fcount
;
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
playerid
,
ct
+
(
ct
<<
16
));
}
else
core
.
units
.
begin
()
->
step
=
1
;
}
case
1
:
{
for
(
int32
i
=
0
;
i
<
returns
.
bvalue
[
0
];
++
i
)
{
card
*
pcard
=
core
.
select_cards
[
returns
.
bvalue
[
i
+
1
]];
core
.
destroy_set
.
insert
(
pcard
);
targets
->
container
.
erase
(
pcard
);
}
return
FALSE
;
}
case
2
:
{
for
(
auto
cit
=
targets
->
container
.
begin
();
cit
!=
targets
->
container
.
end
();
++
cit
)
{
if
((
*
cit
)
->
unique_code
&&
((
*
cit
)
->
unique_location
&
LOCATION_MZONE
))
remove_unique_card
(
*
cit
);
}
targets
->
it
=
targets
->
container
.
begin
();
}
case
3
:
{
if
(
targets
->
it
==
targets
->
container
.
end
())
{
core
.
units
.
begin
()
->
step
=
4
;
return
FALSE
;
}
card
*
pcard
=
*
targets
->
it
;
move_to_field
(
pcard
,
playerid
,
playerid
,
LOCATION_MZONE
,
pcard
->
current
.
position
);
move_to_field
(
pcard
,
playerid
,
playerid
,
LOCATION_MZONE
,
pcard
->
current
.
position
);
pcard
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
return
FALSE
;
return
FALSE
;
}
}
case
1
:
{
case
4
:
{
if
(
pcard
->
unique_code
&&
(
pcard
->
unique_location
&
LOCATION_MZONE
))
card
*
pcard
=
*
targets
->
it
;
add_unique_card
(
pcard
);
pcard
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
set_control
(
pcard
,
playerid
,
reset_phase
,
reset_count
);
set_control
(
pcard
,
playerid
,
reset_phase
,
reset_count
);
pcard
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard
->
reset
(
RESET_CONTROL
,
RESET_EVENT
);
pcard
->
filter_disable_related_cards
();
pcard
->
filter_disable_related_cards
();
adjust_instant
();
++
targets
->
it
;
core
.
units
.
begin
()
->
step
=
2
;
return
FALSE
;
return
FALSE
;
}
}
case
2
:
{
case
5
:
{
raise_single_event
(
pcard
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
playerid
,
0
);
adjust_instant
();
for
(
auto
cit
=
targets
->
container
.
begin
();
cit
!=
targets
->
container
.
end
();
)
{
card
*
pcard
=
*
cit
++
;
if
(
!
(
pcard
->
current
.
location
&
LOCATION_ONFIELD
))
{
targets
->
container
.
erase
(
pcard
);
continue
;
}
if
(
pcard
->
unique_code
&&
(
pcard
->
unique_location
&
LOCATION_MZONE
))
add_unique_card
(
pcard
);
raise_single_event
(
pcard
,
0
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
playerid
,
0
);
}
if
(
targets
->
container
.
size
())
raise_event
(
&
targets
->
container
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
playerid
,
0
);
process_single_event
();
process_single_event
();
raise_event
(
pcard
,
EVENT_CONTROL_CHANGED
,
reason_effect
,
REASON_EFFECT
,
reason_player
,
playerid
,
0
);
process_instant_event
();
process_instant_event
();
return
FALSE
;
return
FALSE
;
}
}
case
3
:
{
case
6
:
{
returns
.
ivalue
[
0
]
=
1
;
if
(
core
.
destroy_set
.
size
())
return
TRUE
;
destroy
(
&
core
.
destroy_set
,
0
,
REASON_RULE
,
PLAYER_NONE
);
return
FALSE
;
}
}
case
4
:
{
case
7
:
{
destroy
(
pcard
,
0
,
REASON_RULE
,
PLAYER_NONE
);
core
.
operated_set
=
targets
->
container
;
returns
.
ivalue
[
0
]
=
targets
->
container
.
size
();
pduel
->
delete_group
(
targets
);
return
TRUE
;
return
TRUE
;
}
}
}
}
...
@@ -928,7 +989,7 @@ int32 field::control_adjust(uint16 step) {
...
@@ -928,7 +989,7 @@ int32 field::control_adjust(uint16 step) {
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer32
(
50
4
);
pduel
->
write_buffer32
(
50
2
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
1
,
count
+
(
count
<<
16
));
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
1
,
count
+
(
count
<<
16
));
}
}
}
else
}
else
...
@@ -948,7 +1009,7 @@ int32 field::control_adjust(uint16 step) {
...
@@ -948,7 +1009,7 @@ int32 field::control_adjust(uint16 step) {
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
HINT_SELECTMSG
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer8
(
infos
.
turn_player
);
pduel
->
write_buffer32
(
50
4
);
pduel
->
write_buffer32
(
50
2
);
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
0
,
count
+
(
count
<<
16
));
add_process
(
PROCESSOR_SELECT_CARD
,
0
,
0
,
0
,
0
,
count
+
(
count
<<
16
));
}
}
}
else
}
else
...
@@ -1033,7 +1094,7 @@ int32 field::control_adjust(uint16 step) {
...
@@ -1033,7 +1094,7 @@ int32 field::control_adjust(uint16 step) {
process_single_event
();
process_single_event
();
process_instant_event
();
process_instant_event
();
return
FALSE
;
return
FALSE
;
}
;
}
case
5
:
{
case
5
:
{
if
(
core
.
destroy_set
.
size
())
if
(
core
.
destroy_set
.
size
())
destroy
(
&
core
.
destroy_set
,
0
,
REASON_RULE
,
PLAYER_NONE
);
destroy
(
&
core
.
destroy_set
,
0
,
REASON_RULE
,
PLAYER_NONE
);
...
...
processor.cpp
View file @
f2fdd11c
...
@@ -440,7 +440,7 @@ int32 field::process() {
...
@@ -440,7 +440,7 @@ int32 field::process() {
return
pduel
->
bufferlen
;
return
pduel
->
bufferlen
;
}
}
case
PROCESSOR_GET_CONTROL
:
{
case
PROCESSOR_GET_CONTROL
:
{
if
(
get_control
(
it
->
step
,
it
->
peffect
,
(
it
->
arg2
>>
28
)
&
0xf
,
(
card
*
)
it
->
ptarget
,
(
it
->
arg2
>>
24
)
&
0xf
,
(
it
->
arg2
>>
8
)
&
0x3ff
,
it
->
arg2
&
0xff
))
{
if
(
get_control
(
it
->
step
,
it
->
peffect
,
(
it
->
arg2
>>
28
)
&
0xf
,
it
->
ptarget
,
(
it
->
arg2
>>
24
)
&
0xf
,
(
it
->
arg2
>>
8
)
&
0x3ff
,
it
->
arg2
&
0xff
))
{
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
}
else
}
else
it
->
step
++
;
it
->
step
++
;
...
@@ -934,7 +934,7 @@ int32 field::process() {
...
@@ -934,7 +934,7 @@ int32 field::process() {
add_process
(
PROCESSOR_GET_CONTROL
,
0
,
it
->
peffect
,
it
->
ptarget
,
it
->
arg1
,
it
->
arg2
);
add_process
(
PROCESSOR_GET_CONTROL
,
0
,
it
->
peffect
,
it
->
ptarget
,
it
->
arg1
,
it
->
arg2
);
it
->
step
++
;
it
->
step
++
;
}
else
{
}
else
{
pduel
->
lua
->
add_param
(
returns
.
ivalue
[
0
],
PARAM_TYPE_
BOOLEAN
);
pduel
->
lua
->
add_param
(
returns
.
ivalue
[
0
],
PARAM_TYPE_
INT
);
core
.
units
.
pop_front
();
core
.
units
.
pop_front
();
}
}
return
pduel
->
bufferlen
;
return
pduel
->
bufferlen
;
...
...
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