- 08 Apr, 2016 1 commit
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salix5 authored
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- 07 Apr, 2016 1 commit
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DailyShana authored
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- 31 Mar, 2016 3 commits
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DailyShana authored
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VanillaSalt authored
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VanillaSalt authored
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- 27 Mar, 2016 1 commit
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salix5 authored
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- 26 Mar, 2016 3 commits
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DailyShana authored
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salix5 authored
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salix5 authored
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- 25 Mar, 2016 1 commit
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DailyShana authored
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- 23 Mar, 2016 2 commits
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DailyShana authored
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- 21 Mar, 2016 1 commit
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VanillaSalt authored
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- 19 Mar, 2016 1 commit
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DailyShana authored
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- 18 Mar, 2016 2 commits
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VanillaSalt authored
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DailyShana authored
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- 17 Mar, 2016 1 commit
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VanillaSalt authored
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- 16 Mar, 2016 6 commits
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salix5 authored
Now continuous effect in the phase will set core.conti_solving. Continuous effects with EFFECT_FLAG_DELAY should be triggered after the operation is finished.
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salix5 authored
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DailyShana authored
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VanillaSalt authored
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salix5 authored
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salix5 authored
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- 15 Mar, 2016 2 commits
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salix5 authored
Duel.RemoveCounter(): It will raise field event EVENT_REMOVE_COUNTER. Card.RemoveCounter(): The script should raise it manually. Card,AddCounter(): It will raise single event EVENT_ADD_COUNTER.
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DailyShana authored
This reverts commit 8a91d421.
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- 14 Mar, 2016 1 commit
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salix5 authored
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- 11 Mar, 2016 1 commit
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salix5 authored
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- 09 Mar, 2016 1 commit
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salix5 authored
Now trigger effects in phase will set count limit automatically.
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- 07 Mar, 2016 1 commit
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salix5 authored
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- 06 Mar, 2016 3 commits
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DailyShana authored
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DailyShana authored
Fluorohydride/ygopro-scripts#182
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DailyShana authored
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- 05 Mar, 2016 1 commit
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salix5 authored
http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=16935&keyword=&tag=-1 Now destroy replacement is handled before EVENT_BATTLED.
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- 01 Mar, 2016 3 commits
- 29 Feb, 2016 2 commits
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DailyShana authored
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salix5 authored
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- 28 Feb, 2016 2 commits