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ygopro-core
Commits
222ddb3a
Commit
222ddb3a
authored
Mar 01, 2016
by
salix5
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Plain Diff
field::process_turn()
remove battle_phase_action
parent
1a763537
Changes
2
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Showing
2 changed files
with
10 additions
and
6 deletions
+10
-6
field.h
field.h
+0
-1
processor.cpp
processor.cpp
+10
-5
No files found.
field.h
View file @
222ddb3a
...
@@ -287,7 +287,6 @@ struct processor {
...
@@ -287,7 +287,6 @@ struct processor {
uint8
attack_state_count
[
2
];
uint8
attack_state_count
[
2
];
uint8
battle_phase_count
[
2
];
uint8
battle_phase_count
[
2
];
uint8
phase_action
;
uint8
phase_action
;
uint8
battle_phase_action
;
uint32
hint_timing
[
2
];
uint32
hint_timing
[
2
];
uint8
current_player
;
uint8
current_player
;
uint8
conti_player
;
uint8
conti_player
;
...
...
processor.cpp
View file @
222ddb3a
...
@@ -2728,9 +2728,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2728,9 +2728,7 @@ int32 field::process_battle_command(uint16 step) {
core
.
attack_target
=
0
;
core
.
attack_target
=
0
;
if
((
peffect
=
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)))
{
if
((
peffect
=
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)))
{
core
.
units
.
begin
()
->
step
=
41
;
core
.
units
.
begin
()
->
step
=
41
;
if
(
core
.
phase_action
||
core
.
battle_phase_action
)
core
.
units
.
begin
()
->
arg1
=
2
;
core
.
units
.
begin
()
->
arg1
=
2
;
else
core
.
units
.
begin
()
->
arg1
=
3
;
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_BP_TWICE
))
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_BP_TWICE
))
core
.
units
.
begin
()
->
arg2
=
1
;
core
.
units
.
begin
()
->
arg2
=
1
;
else
core
.
units
.
begin
()
->
arg2
=
0
;
else
core
.
units
.
begin
()
->
arg2
=
0
;
...
@@ -2745,7 +2743,6 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2745,7 +2743,6 @@ int32 field::process_battle_command(uint16 step) {
}
}
return
FALSE
;
return
FALSE
;
}
}
core
.
battle_phase_action
=
TRUE
;
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
auto
pr
=
effects
.
activate_effect
.
equal_range
(
EVENT_FREE_CHAIN
);
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
for
(;
pr
.
first
!=
pr
.
second
;
++
pr
.
first
)
{
peffect
=
pr
.
first
->
second
;
peffect
=
pr
.
first
->
second
;
...
@@ -4070,10 +4067,18 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -4070,10 +4067,18 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
core
.
phase_action
=
FALSE
;
core
.
phase_action
=
FALSE
;
core
.
battle_phase_action
=
FALSE
;
core
.
battle_phase_count
[
infos
.
turn_player
]
++
;
core
.
battle_phase_count
[
infos
.
turn_player
]
++
;
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer16
(
infos
.
phase
);
pduel
->
write_buffer16
(
infos
.
phase
);
// Show the texts to indicate that BP is entered and skipped
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
))
{
core
.
units
.
begin
()
->
step
=
14
;
reset_phase
(
PHASE_BATTLE_START
);
reset_phase
(
PHASE_BATTLE_STEP
);
reset_phase
(
PHASE_BATTLE
);
adjust_all
();
return
FALSE
;
}
raise_event
((
card
*
)
0
,
EVENT_PHASE_START
+
PHASE_BATTLE_START
,
0
,
0
,
0
,
turn_player
,
0
);
raise_event
((
card
*
)
0
,
EVENT_PHASE_START
+
PHASE_BATTLE_START
,
0
,
0
,
0
,
turn_player
,
0
);
process_instant_event
();
process_instant_event
();
adjust_all
();
adjust_all
();
...
...
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