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ygopro-core
Commits
cdd8e34b
Commit
cdd8e34b
authored
Nov 10, 2018
by
mercury233
Browse files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
a7640393
0bdc4ead
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
19 additions
and
15 deletions
+19
-15
operations.cpp
operations.cpp
+5
-7
processor.cpp
processor.cpp
+14
-8
No files found.
operations.cpp
View file @
cdd8e34b
...
@@ -2538,12 +2538,6 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
...
@@ -2538,12 +2538,6 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
case
3
:
{
case
3
:
{
effect
*
peffect
=
core
.
units
.
begin
()
->
peffect
;
effect
*
peffect
=
core
.
units
.
begin
()
->
peffect
;
target
->
material_cards
.
clear
();
target
->
material_cards
.
clear
();
std
::
vector
<
int32
>
retval
;
peffect
->
get_value
(
target
,
0
,
&
retval
);
uint32
summon_info
=
retval
.
size
()
>
0
?
retval
[
0
]
:
0
;
uint32
zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0xff
;
core
.
units
.
begin
()
->
arg3
=
zone
;
target
->
summon_info
=
(
summon_info
&
0xf00ffff
)
|
SUMMON_TYPE_SPECIAL
|
((
uint32
)
target
->
current
.
location
<<
16
);
if
(
peffect
->
operation
)
{
if
(
peffect
->
operation
)
{
pduel
->
lua
->
add_param
(
target
,
PARAM_TYPE_CARD
);
pduel
->
lua
->
add_param
(
target
,
PARAM_TYPE_CARD
);
if
(
core
.
limit_tuner
||
core
.
limit_syn
)
{
if
(
core
.
limit_tuner
||
core
.
limit_syn
)
{
...
@@ -2581,7 +2575,11 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
...
@@ -2581,7 +2575,11 @@ int32 field::special_summon_rule(uint16 step, uint8 sumplayer, card* target, uin
}
}
if
(
positions
==
0
)
if
(
positions
==
0
)
positions
=
POS_FACEUP_ATTACK
;
positions
=
POS_FACEUP_ATTACK
;
uint32
zone
=
core
.
units
.
begin
()
->
arg3
;
std
::
vector
<
int32
>
retval
;
peffect
->
get_value
(
target
,
0
,
&
retval
);
uint32
summon_info
=
retval
.
size
()
>
0
?
retval
[
0
]
:
0
;
uint32
zone
=
retval
.
size
()
>
1
?
retval
[
1
]
:
0xff
;
target
->
summon_info
=
(
summon_info
&
0xf00ffff
)
|
SUMMON_TYPE_SPECIAL
|
((
uint32
)
target
->
current
.
location
<<
16
);
target
->
enable_field_effect
(
false
);
target
->
enable_field_effect
(
false
);
move_to_field
(
target
,
sumplayer
,
targetplayer
,
LOCATION_MZONE
,
positions
,
FALSE
,
0
,
FALSE
,
zone
);
move_to_field
(
target
,
sumplayer
,
targetplayer
,
LOCATION_MZONE
,
positions
,
FALSE
,
0
,
FALSE
,
zone
);
target
->
current
.
reason
=
REASON_SPSUMMON
;
target
->
current
.
reason
=
REASON_SPSUMMON
;
...
...
processor.cpp
View file @
cdd8e34b
...
@@ -1740,8 +1740,9 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1740,8 +1740,9 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
clit
->
set_triggering_place
(
phandler
);
clit
->
set_triggering_place
(
phandler
);
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
*
clit
))
if
(
!
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_condition_check
(
phandler
->
current
.
controler
,
clit
->
evt
)
)
phandler
->
create_relation
(
*
clit
);
phandler
->
create_relation
(
*
clit
);
peffect
->
set_activate_location
();
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
triggering_player
=
phandler
->
current
.
controler
;
clit
->
set_triggering_place
(
phandler
);
clit
->
set_triggering_place
(
phandler
);
}
}
...
@@ -2075,8 +2076,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
...
@@ -2075,8 +2076,9 @@ int32 field::process_quick_effect(int16 step, int32 skip_freechain, uint8 priori
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
if
(
!
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
&&
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
&&
(
peffect
->
range
&
LOCATION_HAND
)
&&
phandler
->
current
.
location
==
LOCATION_HAND
)
{
if
(
!
phandler
->
is_has_relation
(
ch
))
if
(
!
phandler
->
is_has_relation
(
ch
)
&&
peffect
->
is_condition_check
(
phandler
->
current
.
controler
,
ch
.
evt
)
)
phandler
->
create_relation
(
ch
);
phandler
->
create_relation
(
ch
);
peffect
->
set_activate_location
();
ch
.
triggering_player
=
phandler
->
current
.
controler
;
ch
.
triggering_player
=
phandler
->
current
.
controler
;
ch
.
set_triggering_place
(
phandler
);
ch
.
set_triggering_place
(
phandler
);
}
}
...
@@ -2263,7 +2265,8 @@ int32 field::process_instant_event() {
...
@@ -2263,7 +2265,8 @@ int32 field::process_instant_event() {
newchain
.
set_triggering_place
(
phandler
);
newchain
.
set_triggering_place
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
newchain
.
triggering_player
=
ev
.
event_player
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
core
.
new_fchain
.
push_back
(
newchain
);
core
.
new_fchain
.
push_back
(
newchain
);
phandler
->
create_relation
(
newchain
);
phandler
->
create_relation
(
newchain
);
}
}
...
@@ -2272,7 +2275,8 @@ int32 field::process_instant_event() {
...
@@ -2272,7 +2275,8 @@ int32 field::process_instant_event() {
effect
*
peffect
=
eit
->
second
;
effect
*
peffect
=
eit
->
second
;
++
eit
;
++
eit
;
card
*
phandler
=
peffect
->
get_handler
();
card
*
phandler
=
peffect
->
get_handler
();
if
(
!
phandler
->
is_status
(
STATUS_EFFECT_ENABLED
)
||
!
peffect
->
is_condition_check
(
phandler
->
current
.
controler
,
ev
))
bool
act
=
phandler
->
is_status
(
STATUS_EFFECT_ENABLED
)
&&
peffect
->
is_condition_check
(
phandler
->
current
.
controler
,
ev
);
if
(
!
act
&&
!
(
peffect
->
range
&
LOCATION_HAND
))
continue
;
continue
;
peffect
->
set_activate_location
();
peffect
->
set_activate_location
();
newchain
.
flag
=
0
;
newchain
.
flag
=
0
;
...
@@ -2282,11 +2286,12 @@ int32 field::process_instant_event() {
...
@@ -2282,11 +2286,12 @@ int32 field::process_instant_event() {
newchain
.
set_triggering_place
(
phandler
);
newchain
.
set_triggering_place
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
newchain
.
triggering_player
=
ev
.
event_player
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
core
.
new_ochain
.
push_back
(
newchain
);
core
.
new_ochain
.
push_back
(
newchain
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
if
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
)
||
((
peffect
->
type
&
EFFECT_TYPE_SINGLE
)
&&
!
peffect
->
is_flag
(
EFFECT_FLAG_SINGLE_RANGE
)
)
||
!
(
peffect
->
range
&
LOCATION_HAND
)
||
!
(
peffect
->
range
&
LOCATION_HAND
)
||
(
peffect
->
range
&
phandler
->
current
.
location
)
)
||
(
peffect
->
range
&
phandler
->
current
.
location
)
&&
act
)
phandler
->
create_relation
(
newchain
);
phandler
->
create_relation
(
newchain
);
}
}
//instant_f
//instant_f
...
@@ -2304,7 +2309,8 @@ int32 field::process_instant_event() {
...
@@ -2304,7 +2309,8 @@ int32 field::process_instant_event() {
newchain
.
set_triggering_place
(
phandler
);
newchain
.
set_triggering_place
(
phandler
);
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
if
(
peffect
->
is_flag
(
EFFECT_FLAG_EVENT_PLAYER
)
&&
(
ev
.
event_player
==
0
||
ev
.
event_player
==
1
))
newchain
.
triggering_player
=
ev
.
event_player
;
newchain
.
triggering_player
=
ev
.
event_player
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
else
newchain
.
triggering_player
=
phandler
->
current
.
controler
;
core
.
quick_f_chain
[
peffect
]
=
newchain
;
core
.
quick_f_chain
[
peffect
]
=
newchain
;
phandler
->
create_relation
(
newchain
);
phandler
->
create_relation
(
newchain
);
}
}
...
...
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