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ygopro-core
Commits
939f6d1f
Commit
939f6d1f
authored
Apr 20, 2020
by
mercury233
Browse files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
4dbcb9e6
b33e18fc
Changes
5
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Side-by-side
Showing
5 changed files
with
28 additions
and
25 deletions
+28
-25
field.cpp
field.cpp
+19
-0
field.h
field.h
+1
-0
libduel.cpp
libduel.cpp
+2
-19
operations.cpp
operations.cpp
+4
-4
processor.cpp
processor.cpp
+2
-2
No files found.
field.cpp
View file @
939f6d1f
...
@@ -3356,6 +3356,25 @@ int32 field::check_hand_trigger(chain& ch) {
...
@@ -3356,6 +3356,25 @@ int32 field::check_hand_trigger(chain& ch) {
}
}
return
TRUE
;
return
TRUE
;
}
}
int32
field
::
check_trigger_effect
(
const
chain
&
ch
)
const
{
effect
*
peffect
=
ch
.
triggering_effect
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
core
.
duel_rule
>=
5
)
return
phandler
->
is_has_relation
(
ch
);
else
{
if
(
peffect
->
type
&
EFFECT_TYPE_FIELD
)
return
phandler
->
is_has_relation
(
ch
);
else
{
if
((
ch
.
triggering_location
&
(
LOCATION_DECK
|
LOCATION_HAND
|
LOCATION_EXTRA
))
&&
(
ch
.
triggering_position
&
POS_FACEDOWN
))
return
TRUE
;
if
(
!
(
phandler
->
current
.
location
&
(
LOCATION_DECK
|
LOCATION_HAND
|
LOCATION_EXTRA
))
||
phandler
->
is_position
(
POS_FACEUP
))
return
TRUE
;
return
FALSE
;
}
}
}
int32
field
::
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
{
int32
field
::
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
{
effect
*
peffect
=
ch
.
triggering_effect
;
effect
*
peffect
=
ch
.
triggering_effect
;
uint8
tp
=
ch
.
triggering_player
;
uint8
tp
=
ch
.
triggering_player
;
...
...
field.h
View file @
939f6d1f
...
@@ -482,6 +482,7 @@ public:
...
@@ -482,6 +482,7 @@ public:
int32
get_cteffect_evt
(
effect
*
feffect
,
int32
playerid
,
const
tevent
&
e
,
int32
store
);
int32
get_cteffect_evt
(
effect
*
feffect
,
int32
playerid
,
const
tevent
&
e
,
int32
store
);
int32
check_cteffect_hint
(
effect
*
peffect
,
uint8
playerid
);
int32
check_cteffect_hint
(
effect
*
peffect
,
uint8
playerid
);
int32
check_hand_trigger
(
chain
&
ch
);
int32
check_hand_trigger
(
chain
&
ch
);
int32
check_trigger_effect
(
const
chain
&
ch
)
const
;
int32
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
;
int32
check_spself_from_hand_trigger
(
const
chain
&
ch
)
const
;
int32
is_able_to_enter_bp
();
int32
is_able_to_enter_bp
();
...
...
libduel.cpp
View file @
939f6d1f
...
@@ -3627,9 +3627,6 @@ int32 scriptlib::duel_announce_card(lua_State * L) {
...
@@ -3627,9 +3627,6 @@ int32 scriptlib::duel_announce_card(lua_State * L) {
pduel
->
game_field
->
core
.
select_options
.
clear
();
pduel
->
game_field
->
core
.
select_options
.
clear
();
if
(
lua_gettop
(
L
)
==
1
)
{
if
(
lua_gettop
(
L
)
==
1
)
{
pduel
->
game_field
->
core
.
select_options
.
push_back
(
TRUE
);
pduel
->
game_field
->
core
.
select_options
.
push_back
(
TRUE
);
}
else
if
(
lua_gettop
(
L
)
==
2
)
{
pduel
->
game_field
->
core
.
select_options
.
push_back
((
uint32
)
lua_tointeger
(
L
,
2
));
pduel
->
game_field
->
core
.
select_options
.
push_back
(
OPCODE_ISTYPE
);
}
else
{
}
else
{
for
(
int32
i
=
2
;
i
<=
lua_gettop
(
L
);
++
i
)
for
(
int32
i
=
2
;
i
<=
lua_gettop
(
L
);
++
i
)
pduel
->
game_field
->
core
.
select_options
.
push_back
((
uint32
)
lua_tointeger
(
L
,
i
));
pduel
->
game_field
->
core
.
select_options
.
push_back
((
uint32
)
lua_tointeger
(
L
,
i
));
...
@@ -4135,15 +4132,7 @@ int32 scriptlib::duel_is_player_can_additional_summon(lua_State * L) {
...
@@ -4135,15 +4132,7 @@ int32 scriptlib::duel_is_player_can_additional_summon(lua_State * L) {
}
}
int32
scriptlib
::
duel_is_chain_negatable
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_is_chain_negatable
(
lua_State
*
L
)
{
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
int32
chaincount
=
(
int32
)
lua_tointeger
(
L
,
1
);
lua_pushboolean
(
L
,
1
);
duel
*
pduel
=
interpreter
::
get_duel_info
(
L
);
chain
*
ch
=
pduel
->
game_field
->
get_chain
(
chaincount
);
if
(
!
ch
)
return
0
;
if
(
ch
->
triggering_location
==
LOCATION_DECK
)
lua_pushboolean
(
L
,
0
);
else
lua_pushboolean
(
L
,
1
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
duel_is_chain_disablable
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_is_chain_disablable
(
lua_State
*
L
)
{
...
@@ -4154,13 +4143,7 @@ int32 scriptlib::duel_is_chain_disablable(lua_State * L) {
...
@@ -4154,13 +4143,7 @@ int32 scriptlib::duel_is_chain_disablable(lua_State * L) {
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_chain_disablable
(
chaincount
));
lua_pushboolean
(
L
,
pduel
->
game_field
->
is_chain_disablable
(
chaincount
));
return
1
;
return
1
;
}
}
chain
*
ch
=
pduel
->
game_field
->
get_chain
(
chaincount
);
lua_pushboolean
(
L
,
1
);
if
(
!
ch
)
return
0
;
if
(
ch
->
triggering_location
==
LOCATION_DECK
)
lua_pushboolean
(
L
,
0
);
else
lua_pushboolean
(
L
,
1
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
duel_check_chain_target
(
lua_State
*
L
)
{
int32
scriptlib
::
duel_check_chain_target
(
lua_State
*
L
)
{
...
...
operations.cpp
View file @
939f6d1f
...
@@ -29,8 +29,8 @@ int32 field::negate_chain(uint8 chaincount) {
...
@@ -29,8 +29,8 @@ int32 field::negate_chain(uint8 chaincount) {
}
}
pduel
->
write_buffer8
(
MSG_CHAIN_NEGATED
);
pduel
->
write_buffer8
(
MSG_CHAIN_NEGATED
);
pduel
->
write_buffer8
(
chaincount
);
pduel
->
write_buffer8
(
chaincount
);
if
(
pchain
.
triggering_location
==
LOCATION_DECK
)
if
(
pchain
.
triggering_location
&
(
LOCATION_DECK
|
LOCATION_EXTRA
)
)
return
FALSE
;
pchain
.
triggering_effect
->
handler
->
release_relation
(
pchain
)
;
return
TRUE
;
return
TRUE
;
}
}
return
FALSE
;
return
FALSE
;
...
@@ -48,8 +48,8 @@ int32 field::disable_chain(uint8 chaincount) {
...
@@ -48,8 +48,8 @@ int32 field::disable_chain(uint8 chaincount) {
core
.
current_chain
[
chaincount
-
1
].
disable_player
=
core
.
reason_player
;
core
.
current_chain
[
chaincount
-
1
].
disable_player
=
core
.
reason_player
;
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
MSG_CHAIN_DISABLED
);
pduel
->
write_buffer8
(
chaincount
);
pduel
->
write_buffer8
(
chaincount
);
if
(
pchain
.
triggering_location
==
LOCATION_DECK
)
if
(
pchain
.
triggering_location
&
(
LOCATION_DECK
|
LOCATION_EXTRA
)
)
return
FALSE
;
pchain
.
triggering_effect
->
handler
->
release_relation
(
pchain
)
;
return
TRUE
;
return
TRUE
;
}
}
return
FALSE
;
return
FALSE
;
...
...
processor.cpp
View file @
939f6d1f
...
@@ -1310,7 +1310,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1310,7 +1310,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
if
(
phandler
->
is_has_relation
(
*
clit
))
//work around: position and control should be refreshed before raising event
clit
->
set_triggering_state
(
phandler
);
clit
->
set_triggering_state
(
phandler
);
uint8
tp
=
clit
->
triggering_player
;
uint8
tp
=
clit
->
triggering_player
;
if
(
phandler
->
is_has_relation
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
if
(
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
))
{
if
(
tp
==
core
.
current_player
)
if
(
tp
==
core
.
current_player
)
core
.
select_chains
.
push_back
(
*
clit
);
core
.
select_chains
.
push_back
(
*
clit
);
}
else
{
}
else
{
...
@@ -1367,7 +1367,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
...
@@ -1367,7 +1367,7 @@ int32 field::process_point_event(int16 step, int32 skip_trigger, int32 skip_free
clit
->
set_triggering_state
(
phandler
);
clit
->
set_triggering_state
(
phandler
);
}
}
uint8
tp
=
clit
->
triggering_player
;
uint8
tp
=
clit
->
triggering_player
;
if
(
check_hand_trigger
(
*
clit
)
&&
phandler
->
is_has_relation
(
*
clit
)
if
(
check_hand_trigger
(
*
clit
)
&&
check_trigger_effect
(
*
clit
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
)
&&
peffect
->
is_chainable
(
tp
)
&&
peffect
->
is_activateable
(
tp
,
clit
->
evt
,
TRUE
)
&&
check_spself_from_hand_trigger
(
*
clit
))
{
&&
check_spself_from_hand_trigger
(
*
clit
))
{
if
(
tp
==
core
.
current_player
)
if
(
tp
==
core
.
current_player
)
...
...
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