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MyCard
ygopro-core
Commits
4dbcb9e6
Commit
4dbcb9e6
authored
Apr 19, 2020
by
mercury233
Browse files
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Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro-core
parents
9d8eff03
e401dfa4
Changes
4
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Showing
4 changed files
with
39 additions
and
21 deletions
+39
-21
card.cpp
card.cpp
+37
-1
field.cpp
field.cpp
+0
-10
operations.cpp
operations.cpp
+0
-2
processor.cpp
processor.cpp
+2
-8
No files found.
card.cpp
View file @
4dbcb9e6
...
...
@@ -1412,6 +1412,42 @@ void card::xyz_overlay(card_set* materials) {
for
(
auto
&
pcard
:
*
materials
)
cv
.
push_back
(
pcard
);
std
::
sort
(
cv
.
begin
(),
cv
.
end
(),
card
::
card_operation_sort
);
if
(
pduel
->
game_field
->
core
.
global_flag
&
GLOBALFLAG_DECK_REVERSE_CHECK
)
{
int32
d0
=
(
int32
)
pduel
->
game_field
->
player
[
0
].
list_main
.
size
()
-
1
,
s0
=
d0
;
int32
d1
=
(
int32
)
pduel
->
game_field
->
player
[
1
].
list_main
.
size
()
-
1
,
s1
=
d1
;
for
(
auto
&
pcard
:
cv
)
{
if
(
pcard
->
current
.
location
!=
LOCATION_DECK
)
continue
;
if
((
pcard
->
current
.
controler
==
0
)
&&
(
pcard
->
current
.
sequence
==
s0
))
s0
--
;
if
((
pcard
->
current
.
controler
==
1
)
&&
(
pcard
->
current
.
sequence
==
s1
))
s1
--
;
}
if
((
s0
!=
d0
)
&&
(
s0
>
0
))
{
card
*
ptop
=
pduel
->
game_field
->
player
[
0
].
list_main
[
s0
];
if
(
pduel
->
game_field
->
core
.
deck_reversed
||
(
ptop
->
current
.
position
==
POS_FACEUP_DEFENSE
))
{
pduel
->
write_buffer8
(
MSG_DECK_TOP
);
pduel
->
write_buffer8
(
0
);
pduel
->
write_buffer8
(
d0
-
s0
);
if
(
ptop
->
current
.
position
!=
POS_FACEUP_DEFENSE
)
pduel
->
write_buffer32
(
ptop
->
data
.
code
);
else
pduel
->
write_buffer32
(
ptop
->
data
.
code
|
0x80000000
);
}
}
if
((
s1
!=
d1
)
&&
(
s1
>
0
))
{
card
*
ptop
=
pduel
->
game_field
->
player
[
1
].
list_main
[
s1
];
if
(
pduel
->
game_field
->
core
.
deck_reversed
||
(
ptop
->
current
.
position
==
POS_FACEUP_DEFENSE
))
{
pduel
->
write_buffer8
(
MSG_DECK_TOP
);
pduel
->
write_buffer8
(
1
);
pduel
->
write_buffer8
(
d1
-
s1
);
if
(
ptop
->
current
.
position
!=
POS_FACEUP_DEFENSE
)
pduel
->
write_buffer32
(
ptop
->
data
.
code
);
else
pduel
->
write_buffer32
(
ptop
->
data
.
code
|
0x80000000
);
}
}
}
for
(
auto
&
pcard
:
cv
)
{
if
(
pcard
->
overlay_target
==
this
)
continue
;
...
...
@@ -1447,7 +1483,7 @@ void card::xyz_overlay(card_set* materials) {
pduel
->
game_field
->
adjust_instant
();
}
void
card
::
xyz_add
(
card
*
mat
)
{
if
(
mat
->
current
.
controler
!=
PLAYER_NONE
||
mat
->
overlay_target
)
if
(
mat
->
current
.
location
!=
0
)
return
;
xyz_materials
.
push_back
(
mat
);
mat
->
overlay_target
=
this
;
...
...
field.cpp
View file @
4dbcb9e6
...
...
@@ -161,8 +161,6 @@ void field::reload_field_info() {
pduel
->
write_buffer32
(
peffect
->
description
);
}
}
// The core of moving cards, and Debug.AddCard() will call this function directly.
// check Fusion/S/X monster redirection by the rule, set fieldid_r
void
field
::
add_card
(
uint8
playerid
,
card
*
pcard
,
uint8
location
,
uint8
sequence
,
uint8
pzone
)
{
if
(
pcard
->
current
.
location
!=
0
)
return
;
...
...
@@ -294,13 +292,6 @@ void field::remove_card(card* pcard) {
pcard
->
current
.
location
=
0
;
pcard
->
current
.
sequence
=
0
;
}
// moving cards:
// 1. draw()
// 2. discard_deck()
// 3. swap_control()
// 4. control_adjust()
// 5. move_card()
// check Fusion/S/X monster redirection by the rule
void
field
::
move_card
(
uint8
playerid
,
card
*
pcard
,
uint8
location
,
uint8
sequence
,
uint8
pzone
)
{
if
(
!
is_location_useable
(
playerid
,
location
,
sequence
))
return
;
...
...
@@ -615,7 +606,6 @@ card* field::get_field_card(uint32 playerid, uint32 location, uint32 sequence) {
}
return
0
;
}
// return: the given slot in LOCATION_MZONE or all LOCATION_SZONE is available or not
int32
field
::
is_location_useable
(
uint32
playerid
,
uint32
location
,
uint32
sequence
)
{
uint32
flag
=
player
[
playerid
].
disabled_location
|
player
[
playerid
].
used_location
;
if
(
location
==
LOCATION_MZONE
)
{
...
...
operations.cpp
View file @
4dbcb9e6
...
...
@@ -3980,7 +3980,6 @@ int32 field::send_to(uint16 step, group * targets, effect * reason_effect, uint3
}
else
if
(
dest
==
LOCATION_REMOVED
)
{
core
.
hint_timing
[
control_player
]
|=
TIMING_REMOVE
;
}
//call move_card()
if
(
pcard
->
current
.
controler
!=
playerid
||
pcard
->
current
.
location
!=
dest
)
{
pduel
->
write_buffer8
(
MSG_MOVE
);
pduel
->
write_buffer32
(
pcard
->
data
.
code
);
...
...
@@ -4508,7 +4507,6 @@ int32 field::move_to_field(uint16 step, card* target, uint32 enable, uint32 ret,
pduel
->
write_buffer32
(
target
->
get_info_location
());
if
(
target
->
overlay_target
)
target
->
overlay_target
->
xyz_remove
(
target
);
// call move_card()
move_card
(
playerid
,
target
,
location
,
target
->
temp
.
sequence
,
pzone
);
target
->
current
.
position
=
returns
.
ivalue
[
0
];
target
->
set_status
(
STATUS_LEAVE_CONFIRMED
,
FALSE
);
...
...
processor.cpp
View file @
4dbcb9e6
...
...
@@ -1036,8 +1036,7 @@ int32 field::process_phase_event(int16 step, int32 phase) {
cn_count
++
;
}
//all effects taking control non-permanently are only until End Phase, not until Turn end
for
(
auto
eit
=
effects
.
pheff
.
begin
();
eit
!=
effects
.
pheff
.
end
();)
{
effect
*
peffect
=
*
eit
++
;
for
(
auto
*
peffect
:
effects
.
pheff
)
{
if
(
peffect
->
code
!=
EFFECT_SET_CONTROL
)
continue
;
if
(
!
(
peffect
->
reset_flag
&
phase
))
...
...
@@ -1051,13 +1050,8 @@ int32 field::process_phase_event(int16 step, int32 phase) {
if
(
peffect
->
reset_count
!=
1
)
continue
;
card
*
phandler
=
peffect
->
get_handler
();
if
(
pid
!=
phandler
->
current
.
controler
)
{
if
(
peffect
->
is_flag
(
EFFECT_FLAG_FIELD_ONLY
))
remove_effect
(
peffect
);
else
peffect
->
handler
->
remove_effect
(
peffect
);
if
(
peffect
->
get_value
(
phandler
)
!=
phandler
->
current
.
controler
)
continue
;
}
newchain
.
triggering_effect
=
peffect
;
core
.
select_chains
.
push_back
(
newchain
);
cn_count
++
;
...
...
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