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ygopro-core
Commits
222ddb3a
Commit
222ddb3a
authored
Mar 01, 2016
by
salix5
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Plain Diff
field::process_turn()
remove battle_phase_action
parent
1a763537
Changes
2
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2 changed files
with
10 additions
and
6 deletions
+10
-6
field.h
field.h
+0
-1
processor.cpp
processor.cpp
+10
-5
No files found.
field.h
View file @
222ddb3a
...
...
@@ -287,7 +287,6 @@ struct processor {
uint8
attack_state_count
[
2
];
uint8
battle_phase_count
[
2
];
uint8
phase_action
;
uint8
battle_phase_action
;
uint32
hint_timing
[
2
];
uint8
current_player
;
uint8
conti_player
;
...
...
processor.cpp
View file @
222ddb3a
...
...
@@ -2728,9 +2728,7 @@ int32 field::process_battle_command(uint16 step) {
core.attack_target = 0;
if((peffect = is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_BP))) {
core.units.begin()->step = 41;
if
(
core
.
phase_action
||
core
.
battle_phase_action
)
core
.
units
.
begin
()
->
arg1
=
2
;
else
core
.
units
.
begin
()
->
arg1
=
3
;
core.units.begin()->arg1 = 2;
if(is_player_affected_by_effect(infos.turn_player, EFFECT_BP_TWICE))
core.units.begin()->arg2 = 1;
else core.units.begin()->arg2 = 0;
...
...
@@ -2745,7 +2743,6 @@ int32 field::process_battle_command(uint16 step) {
}
return FALSE;
}
core
.
battle_phase_action
=
TRUE
;
auto pr = effects.activate_effect.equal_range(EVENT_FREE_CHAIN);
for(; pr.first != pr.second; ++pr.first) {
peffect = pr.first->second;
...
...
@@ -4070,10 +4067,18 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core.quick_f_chain.clear();
core.delayed_quick_tmp.clear();
core.phase_action = FALSE;
core
.
battle_phase_action
=
FALSE
;
core.battle_phase_count[infos.turn_player]++;
pduel->write_buffer8(MSG_NEW_PHASE);
pduel->write_buffer16(infos.phase);
// Show the texts to indicate that BP is entered and skipped
if(is_player_affected_by_effect(infos.turn_player, EFFECT_SKIP_BP)) {
core.units.begin()->step = 14;
reset_phase(PHASE_BATTLE_START);
reset_phase(PHASE_BATTLE_STEP);
reset_phase(PHASE_BATTLE);
adjust_all();
return FALSE;
}
raise_event((card*)0, EVENT_PHASE_START + PHASE_BATTLE_START, 0, 0, 0, turn_player, 0);
process_instant_event();
adjust_all();
...
...
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