Commit 83c78f88 authored by nanahira's avatar nanahira

prescript

parent d1ce5e49
--超進化の繭
--Super Cocoon of Evolution
--Scripted by Eerie Code
function c100419009.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c100419009.target)
e1:SetOperation(c100419009.activate)
c:RegisterEffect(e1)
--shuffle and draw
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,100419009)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(aux.bfgcost)
e2:SetTarget(c100419009.tdtg)
e2:SetOperation(c100419009.tdop)
c:RegisterEffect(e2)
end
function c100419009.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_INSECT) and c:IsReleasableByEffect()
and c:GetEquipCount()>0
end
function c100419009.filter(c,e,tp)
return c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c100419009.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local loc=LOCATION_MZONE
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end
return Duel.IsExistingMatchingCard(c100419009.cfilter,tp,LOCATION_MZONE,loc,1,nil)
and Duel.IsExistingMatchingCard(c100419009.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c100419009.activate(e,tp,eg,ep,ev,re,r,rp)
local loc=LOCATION_MZONE
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then loc=0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectMatchingCard(tp,c100419009.cfilter,tp,LOCATION_MZONE,loc,1,1,nil)
if g:GetCount()>0 and Duel.Release(g,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,c100419009.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)
end
end
end
function c100419009.tdfilter(c)
return c:IsRace(RACE_INSECT) and c:IsAbleToDeck()
end
function c100419009.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c100419009.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100419009.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c100419009.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c100419009.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,2,REASON_EFFECT) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
--ティンダングル・エンジェル
--Tindangle Angel
function c101003009.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101003009,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FLIP+EFFECT_TYPE_SINGLE)
e1:SetCountLimit(1,101003009)
e1:SetTarget(c101003009.target)
e1:SetOperation(c101003009.operation)
c:RegisterEffect(e1)
end
function c101003009.filter(c,e,tp)
return c:IsSetCard(0x20b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function c101003009.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101003009.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function c101003009.operation(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101003009.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,ft,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
local ph=Duel.GetCurrentPhase()
local tp=Duel.GetTurnPlayer()
if return tp~=e:GetHandlerPlayer() and ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE,1)
end
end
--ティンダングル・ベース・ガードナー
--Tindangle Base Gardna
function c101003010.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101003010)
e1:SetCondition(c101003010.condition)
c:RegisterEffect(e1)
--Special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101003010,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(c101003010.spcost)
e2:SetCondition(c101003010.spcon)
e2:SetTarget(c101003010.sptg)
e2:SetOperation(c101003010.spop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function c101003010.filter(c)
return c:IsFacedown()
end
function c101003010.condition(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(c101003010.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function c101003010.cfilter(c,tp,zone)
local seq=c:GetSequence()
if c:IsControler(1-tp) then seq=seq+16 end
return bit.extract(zone,seq)~=0
end
function c101003010.lkfilter(c)
return c:IsFaceup() and c:IsType(TYPE_LINK)
end
function c101003010.spcon(e,tp,eg,ep,ev,re,r,rp)
local zone=0
local lg=Duel.GetMatchingGroup(c101003010.lkfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(lg) do
zone=bit.bor(zone,tc:GetLinkedZone())
end
return not eg:IsContains(e:GetHandler()) and eg:IsExists(c101003010.cfilter,1,nil,tp,zone)
end
function c101003010.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c101003010.spfilter(c,e,tp)
return c:IsSetCard(0x20b) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c101003010.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c101003010.spfilter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function c101003010.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101003010.spfilter),tp,LOCATION_DECK+LOCATION_HAND,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
--ティンダングル・ハウンド
--Tindangle Hound
function c101003011.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101003011,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c101003011.target)
e1:SetOperation(c101003011.operation)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(c101003011.val)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101003011,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCategory(CATEGORY_POSITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetTarget(c101003011.postg)
e3:SetOperation(c101003011.posop)
c:RegisterEffect(e3)
end
function c101003011.filter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function c101003011.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101003011.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101003011.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c101003011.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function c101003011.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() then
local atk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE)
c:RegisterEffect(e1)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function c101003011.val(e,c)
return c:GetLinkedGroupCount()*-1000
end
function c101003011.posfilter(c)
return c:IsFacedown() and c:IsCanChangePosition()
end
function c101003011.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and c101003011.posfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101003011.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
Duel.SelectTarget(tp,c101003011.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function c101003011.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsPosition(POS_FACEUP_DEFENSE) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)
end
end
--蒼穹の機界騎士
--Mekk-Knight of the Blue Sky
--Scripted by Eerie Code
function c101003014.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101003014)
e1:SetCondition(c101003014.spcon)
e1:SetValue(c101003014.spval)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101003014,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,101003014+100)
e2:SetTarget(c101003014.thtg)
e2:SetOperation(c101003014.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(c101003014.thcon)
c:RegisterEffect(e3)
end
function c101003014.cfilter(c,tp,seq)
local s=c:GetSequence()
if c:IsLocation(LOCATION_SZONE) and s==5 then return false end
if c:IsControler(tp) then
return s==seq or (seq==1 and s==5) or (seq==3 and s==6)
else
return s==4-seq or (seq==1 and s==6) or (seq==3 and s==5)
end
end
function c101003014.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local zone=0
for i=0,4 do
if Duel.GetMatchingGroupCount(c101003014.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,tp,i)>=2 then
zone=zone+math.pow(2,i)
end
end
return Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
end
function c101003014.spval(e,c)
local zone=0
for i=0,4 do
if Duel.GetMatchingGroupCount(c101003014.cfilter,c:GetControler(),LOCATION_ONFIELD,LOCATION_ONFIELD,nil,tp,i)>=2 then
zone=zone+math.pow(2,i)
end
end
return 0,zone
end
function c101003014.thfilter(c)
return c:IsSetCard(0x20c) and not c:IsCode(101003014) and c:IsAbleToHand()
end
function c101003014.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(c101003014.thfilter,tp,LOCATION_DECK,0,nil)
local ct=e:GetHandler():GetColumnGroup():FilterCount(Card.IsControler,nil,1-tp)
if chk==0 then return ct>0 and g:GetClassCount(Card.GetCode)>=ct end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,ct,tp,LOCATION_DECK)
end
function c101003014.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(c101003014.thfilter,tp,LOCATION_DECK,0,nil)
local ct=e:GetHandler():GetColumnGroup():FilterCount(Card.IsControler,nil,1-tp)
if ct<=0 or g:GetClassCount(Card.GetCode)<ct then return end
local hg=Group.CreateGroup()
for i=1,ct do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=g:Select(tp,1,1,nil):GetFirst()
hg:AddCard(tc)
g:Remove(Card.IsCode,nil,tc:GetCode())
end
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
--ティンダングル・アキュート・ケルベロス
--Tindangle Acute Cerberus
function c101003045.initial_effect(c)
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,0x20b),3,3)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(c101003045.atkcon)
e1:SetValue(3000)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(c101003045.atkval)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101003045,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(c101003045.spcon)
e3:SetTarget(c101003045.sptg)
e3:SetOperation(c101003045.spop)
c:RegisterEffect(e3)
end
function c101003045.filter(c)
return c:IsFaceup() and c:IsCode(101003010)
end
function c101003045.atkcon(e,c)
if c==nil then return true end
if Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)<=0 then return false end
return Duel.GetMatchingGroup(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,0x20b):GetClassCount(Card.GetCode)>=3
and Duel.IsExistingMatchingCard(c101003045.filter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil)
end
function c101003045.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x20b)
end
function c101003045.atkval(e,c)
local lg=c:GetLinkedGroup():Filter(c101003045.atkfilter,nil)
return lg::GetCount()*600
end
function c101003045.spcon(e,tp,eg,ep,ev,re,r,rp)
return aux.gbspcon(e,tp,eg,ep,ev,re,r,rp)
and e:GetHandler():GetBattledGroupCount()>0
end
function c101003045.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c101003045.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,101003145,0x20b,0x4011,0,0,1,RACE_FIEND,ATTRIBUTE_DARK) then return end
local token=Duel.CreateToken(tp,101003145)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
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