Commit 5870c2d9 authored by mercury233's avatar mercury233

minor format fixes

parent cfc60c2b
...@@ -9,8 +9,7 @@ ...@@ -9,8 +9,7 @@
"duelstart": [ "duelstart": [
"這只是AI,打贏不要太高興阿。", "這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。", "十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。", "反主流學院請洽NOVA。"
], ],
"newturn": [ "newturn": [
"到我的回合了,抽牌!", "到我的回合了,抽牌!",
......
...@@ -43,7 +43,7 @@ namespace WindBot.Game.AI.Decks ...@@ -43,7 +43,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole); AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, CardId.Raigeki, DefaultRaigeki); AddExecutor(ExecutorType.Activate, CardId.Raigeki, DefaultRaigeki);
AddExecutor(ExecutorType.Activate, CardId.BlackWhirlwind, BlackWhirlwindEffect); AddExecutor(ExecutorType.Activate, CardId.BlackWhirlwind, BlackWhirlwindEffect);
AddExecutor(ExecutorType.SpSummon, CardId.KrisTheCrackOfDawn); AddExecutor(ExecutorType.SpSummon, CardId.KrisTheCrackOfDawn);
AddExecutor(ExecutorType.SummonOrSet, CardId.KrisTheCrackOfDawn); AddExecutor(ExecutorType.SummonOrSet, CardId.KrisTheCrackOfDawn);
AddExecutor(ExecutorType.Summon, CardId.SiroccoTheDawn, SiroccoTheDawnSummon); AddExecutor(ExecutorType.Summon, CardId.SiroccoTheDawn, SiroccoTheDawnSummon);
......
...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks ...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
if (bestMy == null || !AI.Utils.IsOneEnemyBetterThanValue(bestMy.Attack, false)) if (bestMy == null || !AI.Utils.IsOneEnemyBetterThanValue(bestMy.Attack, false))
return false; return false;
else else
AI.SelectCard(Enemy.MonsterZone.GetHighestAttackMonster()); AI.SelectCard(Enemy.MonsterZone.GetHighestAttackMonster());
return true; return true;
} }
......
...@@ -9,7 +9,7 @@ namespace WindBot.Game.AI.Decks ...@@ -9,7 +9,7 @@ namespace WindBot.Game.AI.Decks
// NOT FINISHED YET // NOT FINISHED YET
[Deck("Nekroz", "AI_Nekroz", "NotFinished")] [Deck("Nekroz", "AI_Nekroz", "NotFinished")]
public class NekrozExecutor : DefaultExecutor public class NekrozExecutor : DefaultExecutor
{ {
public class CardId public class CardId
{ {
public const int DancePrincess = 52738610; public const int DancePrincess = 52738610;
...@@ -45,7 +45,7 @@ namespace WindBot.Game.AI.Decks ...@@ -45,7 +45,7 @@ namespace WindBot.Game.AI.Decks
public NekrozExecutor(GameAI ai, Duel duel) public NekrozExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
NekrozRituelCard.Add(CardId.Clausolas); NekrozRituelCard.Add(CardId.Clausolas);
NekrozRituelCard.Add(CardId.Unicore); NekrozRituelCard.Add(CardId.Unicore);
NekrozRituelCard.Add(CardId.DecisiveArmor); NekrozRituelCard.Add(CardId.DecisiveArmor);
NekrozRituelCard.Add(CardId.Brionac); NekrozRituelCard.Add(CardId.Brionac);
...@@ -103,7 +103,7 @@ namespace WindBot.Game.AI.Decks ...@@ -103,7 +103,7 @@ namespace WindBot.Game.AI.Decks
private bool ThousandHandsSummon() private bool ThousandHandsSummon()
{ {
if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard)) if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard))
return true; return true;
foreach (ClientCard Card in Bot.Hand) foreach (ClientCard Card in Bot.Hand)
if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore)) if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore))
...@@ -175,7 +175,7 @@ namespace WindBot.Game.AI.Decks ...@@ -175,7 +175,7 @@ namespace WindBot.Game.AI.Decks
} }
private bool GungnirEffect() private bool GungnirEffect()
{ {
if (AI.Utils.IsOneEnemyBetter(true) && Duel.Phase == DuelPhase.Main1) if (AI.Utils.IsOneEnemyBetter(true) && Duel.Phase == DuelPhase.Main1)
{ {
AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster()); AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster());
......
...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks ...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks
} }
return false; return false;
} }
private bool TrapSetUnique() private bool TrapSetUnique()
{ {
foreach (ClientCard card in Bot.GetSpells()) foreach (ClientCard card in Bot.GetSpells())
......
...@@ -703,7 +703,7 @@ namespace WindBot.Game ...@@ -703,7 +703,7 @@ namespace WindBot.Game
{ {
m_thirdSelector = new CardSelector(loc); m_thirdSelector = new CardSelector(loc);
} }
public void SelectMaterials(ClientCard card) public void SelectMaterials(ClientCard card)
{ {
m_materialSelector = new CardSelector(card); m_materialSelector = new CardSelector(card);
......
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