Commit 5870c2d9 authored by mercury233's avatar mercury233

minor format fixes

parent cfc60c2b
...@@ -9,8 +9,7 @@ ...@@ -9,8 +9,7 @@
"duelstart": [ "duelstart": [
"這只是AI,打贏不要太高興阿。", "這只是AI,打贏不要太高興阿。",
"十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。", "十分致謝233服讓我們有遊戲可以玩,別忘記去拜訪他們。",
"反主流學院請洽NOVA。", "反主流學院請洽NOVA。"
], ],
"newturn": [ "newturn": [
"到我的回合了,抽牌!", "到我的回合了,抽牌!",
......
...@@ -43,7 +43,7 @@ namespace WindBot.Game.AI.Decks ...@@ -43,7 +43,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole); AddExecutor(ExecutorType.Activate, CardId.DarkHole, DefaultDarkHole);
AddExecutor(ExecutorType.Activate, CardId.Raigeki, DefaultRaigeki); AddExecutor(ExecutorType.Activate, CardId.Raigeki, DefaultRaigeki);
AddExecutor(ExecutorType.Activate, CardId.BlackWhirlwind, BlackWhirlwindEffect); AddExecutor(ExecutorType.Activate, CardId.BlackWhirlwind, BlackWhirlwindEffect);
AddExecutor(ExecutorType.SpSummon, CardId.KrisTheCrackOfDawn); AddExecutor(ExecutorType.SpSummon, CardId.KrisTheCrackOfDawn);
AddExecutor(ExecutorType.SummonOrSet, CardId.KrisTheCrackOfDawn); AddExecutor(ExecutorType.SummonOrSet, CardId.KrisTheCrackOfDawn);
AddExecutor(ExecutorType.Summon, CardId.SiroccoTheDawn, SiroccoTheDawnSummon); AddExecutor(ExecutorType.Summon, CardId.SiroccoTheDawn, SiroccoTheDawnSummon);
......
...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks ...@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
if (bestMy == null || !AI.Utils.IsOneEnemyBetterThanValue(bestMy.Attack, false)) if (bestMy == null || !AI.Utils.IsOneEnemyBetterThanValue(bestMy.Attack, false))
return false; return false;
else else
AI.SelectCard(Enemy.MonsterZone.GetHighestAttackMonster()); AI.SelectCard(Enemy.MonsterZone.GetHighestAttackMonster());
return true; return true;
} }
......
...@@ -34,7 +34,7 @@ namespace WindBot.Game.AI.Decks ...@@ -34,7 +34,7 @@ namespace WindBot.Game.AI.Decks
public const int MaxxC = 23434538; public const int MaxxC = 23434538;
public const int PlaguespreaderZombie = 33420078; public const int PlaguespreaderZombie = 33420078;
public const int GlowUpBulb = 67441435; public const int GlowUpBulb = 67441435;
//spell //spell
public const int AllureofDarkness = 1475311; public const int AllureofDarkness = 1475311;
public const int ThatGrassLooksgreener = 11110587; public const int ThatGrassLooksgreener = 11110587;
...@@ -53,7 +53,7 @@ namespace WindBot.Game.AI.Decks ...@@ -53,7 +53,7 @@ namespace WindBot.Game.AI.Decks
public const int LostWind = 74003290; public const int LostWind = 74003290;
public const int SinisterShadowGames = 77505534; public const int SinisterShadowGames = 77505534;
public const int ShaddollCore = 4904633; public const int ShaddollCore = 4904633;
//extra //extra
public const int ElShaddollShekhinaga = 74822425; public const int ElShaddollShekhinaga = 74822425;
public const int ElShaddollConstruct = 20366274; public const int ElShaddollConstruct = 20366274;
...@@ -77,7 +77,7 @@ namespace WindBot.Game.AI.Decks ...@@ -77,7 +77,7 @@ namespace WindBot.Game.AI.Decks
: base(ai, duel) : base(ai, duel)
{ {
//counter //counter
AddExecutor(ExecutorType.Activate, CardId.GhostOgre, Hand_act_eff); AddExecutor(ExecutorType.Activate, CardId.GhostOgre, Hand_act_eff);
AddExecutor(ExecutorType.Activate, CardId.AshBlossom, Hand_act_eff); AddExecutor(ExecutorType.Activate, CardId.AshBlossom, Hand_act_eff);
AddExecutor(ExecutorType.Activate, CardId.MaxxC,MaxxC); AddExecutor(ExecutorType.Activate, CardId.MaxxC,MaxxC);
...@@ -86,7 +86,7 @@ namespace WindBot.Game.AI.Decks ...@@ -86,7 +86,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.infiniteTransience, infiniteTransience); AddExecutor(ExecutorType.Activate, CardId.infiniteTransience, infiniteTransience);
AddExecutor(ExecutorType.Activate, CardId.ThatGrassLooksgreener); AddExecutor(ExecutorType.Activate, CardId.ThatGrassLooksgreener);
AddExecutor(ExecutorType.Summon, CardId.SouleatingOviraptor); AddExecutor(ExecutorType.Summon, CardId.SouleatingOviraptor);
AddExecutor(ExecutorType.Activate, CardId.SouleatingOviraptor, SouleatingOviraptoreff); AddExecutor(ExecutorType.Activate, CardId.SouleatingOviraptor, SouleatingOviraptoreff);
AddExecutor(ExecutorType.Activate, CardId.AllureofDarkness, DefaultAllureofDarkness); AddExecutor(ExecutorType.Activate, CardId.AllureofDarkness, DefaultAllureofDarkness);
AddExecutor(ExecutorType.Activate, CardId.PotOfAvarice, PotofAvarice); AddExecutor(ExecutorType.Activate, CardId.PotOfAvarice, PotofAvarice);
// AddExecutor(ExecutorType.Activate, CardId.HarpiesFeatherDuster); // AddExecutor(ExecutorType.Activate, CardId.HarpiesFeatherDuster);
...@@ -99,9 +99,9 @@ namespace WindBot.Game.AI.Decks ...@@ -99,9 +99,9 @@ namespace WindBot.Game.AI.Decks
//Normal Summon //Normal Summon
AddExecutor(ExecutorType.Summon, CardId.Raiden); AddExecutor(ExecutorType.Summon, CardId.Raiden);
AddExecutor(ExecutorType.Activate, CardId.Raiden); AddExecutor(ExecutorType.Activate, CardId.Raiden);
AddExecutor(ExecutorType.Summon , CardId.KeeperOfDragonicMagic); AddExecutor(ExecutorType.Summon , CardId.KeeperOfDragonicMagic);
AddExecutor(ExecutorType.Activate, CardId.KeeperOfDragonicMagic, KeeperOfDragonicMagic); AddExecutor(ExecutorType.Activate, CardId.KeeperOfDragonicMagic, KeeperOfDragonicMagic);
AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollSquamata); AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollSquamata);
AddExecutor(ExecutorType.MonsterSet, CardId.GlowUpBulb); AddExecutor(ExecutorType.MonsterSet, CardId.GlowUpBulb);
AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollHedgehog); AddExecutor(ExecutorType.MonsterSet, CardId.ShaddollHedgehog);
...@@ -116,12 +116,12 @@ namespace WindBot.Game.AI.Decks ...@@ -116,12 +116,12 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.DoubleEvolutionPill, DoubleEvolutionPill); AddExecutor(ExecutorType.Activate, CardId.DoubleEvolutionPill, DoubleEvolutionPill);
AddExecutor(ExecutorType.SpSummon, CardId.MinervaTheExalte); AddExecutor(ExecutorType.SpSummon, CardId.MinervaTheExalte);
AddExecutor(ExecutorType.Activate, CardId.MinervaTheExalte, MinervaTheExaltedEffect); AddExecutor(ExecutorType.Activate, CardId.MinervaTheExalte, MinervaTheExaltedEffect);
//activate //activate
AddExecutor(ExecutorType.Activate , CardId.GlowUpBulb,GlowUpBulb); AddExecutor(ExecutorType.Activate , CardId.GlowUpBulb,GlowUpBulb);
//activate chain //activate chain
AddExecutor(ExecutorType.Activate, CardId.OvertexCoatls); AddExecutor(ExecutorType.Activate, CardId.OvertexCoatls);
AddExecutor(ExecutorType.Activate, CardId.ShaddollBeast); AddExecutor(ExecutorType.Activate, CardId.ShaddollBeast);
...@@ -142,7 +142,7 @@ namespace WindBot.Game.AI.Decks ...@@ -142,7 +142,7 @@ namespace WindBot.Game.AI.Decks
//trap //trap
AddExecutor(ExecutorType.SpellSet, CardId.LostWind, TrapSetWhenZoneFree); AddExecutor(ExecutorType.SpellSet, CardId.LostWind, TrapSetWhenZoneFree);
AddExecutor(ExecutorType.SpellSet, CardId.SinisterShadowGames, TrapSetWhenZoneFree); AddExecutor(ExecutorType.SpellSet, CardId.SinisterShadowGames, TrapSetWhenZoneFree);
AddExecutor(ExecutorType.SpellSet, CardId.ShaddollCore); AddExecutor(ExecutorType.SpellSet, CardId.ShaddollCore);
AddExecutor(ExecutorType.SpellSet, CardId.infiniteTransience, SetIsFieldEmpty); AddExecutor(ExecutorType.SpellSet, CardId.infiniteTransience, SetIsFieldEmpty);
//trap activate //trap activate
AddExecutor(ExecutorType.Activate, CardId.LostWind, DefaultBreakthroughSkill); AddExecutor(ExecutorType.Activate, CardId.LostWind, DefaultBreakthroughSkill);
...@@ -206,12 +206,12 @@ namespace WindBot.Game.AI.Decks ...@@ -206,12 +206,12 @@ namespace WindBot.Game.AI.Decks
CardId.ChargeOfTheLightBrigade, CardId.ChargeOfTheLightBrigade,
CardId.FoolishBurial, CardId.FoolishBurial,
CardId.HarpiesFeatherDuster, CardId.HarpiesFeatherDuster,
CardId.ThatGrassLooksgreener, CardId.ThatGrassLooksgreener,
CardId.FairyTailSnow, CardId.FairyTailSnow,
CardId.GiantRex, CardId.GiantRex,
CardId.Lumina, CardId.Lumina,
CardId.OvertexCoatls, CardId.OvertexCoatls,
}; };
} }
...@@ -233,7 +233,7 @@ namespace WindBot.Game.AI.Decks ...@@ -233,7 +233,7 @@ namespace WindBot.Game.AI.Decks
} }
if (Duel.Phase == DuelPhase.Damage) if (Duel.Phase == DuelPhase.Damage)
return true; return true;
return true; return true;
} }
private bool UltimateConductorTytannosp() private bool UltimateConductorTytannosp()
...@@ -254,8 +254,8 @@ namespace WindBot.Game.AI.Decks ...@@ -254,8 +254,8 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(Useless_List()); AI.SelectCard(Useless_List());
return true; return true;
} }
return true; return true;
} }
private bool MonsterRepos() private bool MonsterRepos()
...@@ -273,11 +273,11 @@ namespace WindBot.Game.AI.Decks ...@@ -273,11 +273,11 @@ namespace WindBot.Game.AI.Decks
if (Pillused == true) return false; if (Pillused == true) return false;
Pillused = true; Pillused = true;
IList<int> targets = new[] { IList<int> targets = new[] {
CardId.GiantRex, CardId.GiantRex,
CardId.DogorantheMadFlameKaiju, CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju, CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju, CardId.RadiantheMultidimensionalKaiju,
CardId.OvertexCoatls, CardId.OvertexCoatls,
CardId.SouleatingOviraptor, CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno, CardId.UltimateConductorTytanno,
}; };
...@@ -288,7 +288,7 @@ namespace WindBot.Game.AI.Decks ...@@ -288,7 +288,7 @@ namespace WindBot.Game.AI.Decks
CardId.DogorantheMadFlameKaiju, CardId.DogorantheMadFlameKaiju,
CardId.OvertexCoatls, CardId.OvertexCoatls,
CardId.GamecieltheSeaTurtleKaiju, CardId.GamecieltheSeaTurtleKaiju,
CardId.RadiantheMultidimensionalKaiju, CardId.RadiantheMultidimensionalKaiju,
CardId.SouleatingOviraptor, CardId.SouleatingOviraptor,
CardId.UltimateConductorTytanno, CardId.UltimateConductorTytanno,
}); });
...@@ -306,7 +306,7 @@ namespace WindBot.Game.AI.Decks ...@@ -306,7 +306,7 @@ namespace WindBot.Game.AI.Decks
}); });
} }
AI.SelectNextCard(new[] { AI.SelectNextCard(new[] {
CardId.ShaddollBeast, CardId.ShaddollBeast,
CardId.ShaddollDragon, CardId.ShaddollDragon,
CardId.KeeperOfDragonicMagic, CardId.KeeperOfDragonicMagic,
CardId.ShaddollSquamata, CardId.ShaddollSquamata,
...@@ -320,7 +320,7 @@ namespace WindBot.Game.AI.Decks ...@@ -320,7 +320,7 @@ namespace WindBot.Game.AI.Decks
CardId.MaxxC, CardId.MaxxC,
CardId.PlaguespreaderZombie, CardId.PlaguespreaderZombie,
CardId.GlowUpBulb, CardId.GlowUpBulb,
CardId.FairyTailSnow, CardId.FairyTailSnow,
}); });
AI.SelectThirdCard(new[] { AI.SelectThirdCard(new[] {
...@@ -340,14 +340,14 @@ namespace WindBot.Game.AI.Decks ...@@ -340,14 +340,14 @@ namespace WindBot.Game.AI.Decks
AI.SelectPosition(CardPosition.FaceUpDefence); AI.SelectPosition(CardPosition.FaceUpDefence);
return true; return true;
} }
return false; return false;
} }
return true; return true;
} }
private bool FairyTailSnow() private bool FairyTailSnow()
{ {
if (Card.Location == CardLocation.MonsterZone) if (Card.Location == CardLocation.MonsterZone)
{ {
return true; return true;
...@@ -367,7 +367,7 @@ namespace WindBot.Game.AI.Decks ...@@ -367,7 +367,7 @@ namespace WindBot.Game.AI.Decks
} }
private bool ShaddollFusion() private bool ShaddollFusion()
{ {
if (Enemy.GetMonstersExtraZoneCount() != 0) if (Enemy.GetMonstersExtraZoneCount() != 0)
{ {
IList<ClientCard> materials0 = Bot.Deck; IList<ClientCard> materials0 = Bot.Deck;
...@@ -375,7 +375,7 @@ namespace WindBot.Game.AI.Decks ...@@ -375,7 +375,7 @@ namespace WindBot.Game.AI.Decks
IList<ClientCard> mats = new List<ClientCard>(); IList<ClientCard> mats = new List<ClientCard>();
AI.SelectCard(CardId.ElShaddollConstruct); AI.SelectCard(CardId.ElShaddollConstruct);
ClientCard mat = null; ClientCard mat = null;
foreach (ClientCard card in materials0) foreach (ClientCard card in materials0)
{ {
...@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks ...@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
mats.Add(mat); mats.Add(mat);
AI.SelectMaterials(mats); AI.SelectMaterials(mats);
AI.SelectPosition(CardPosition.FaceUpAttack); AI.SelectPosition(CardPosition.FaceUpAttack);
return true; return true;
} }
...@@ -463,7 +463,7 @@ namespace WindBot.Game.AI.Decks ...@@ -463,7 +463,7 @@ namespace WindBot.Game.AI.Decks
mats.Add(mat); mats.Add(mat);
AI.SelectMaterials(mats); AI.SelectMaterials(mats);
AI.SelectPosition(CardPosition.FaceUpAttack); AI.SelectPosition(CardPosition.FaceUpAttack);
return true; return true;
} }
...@@ -494,7 +494,7 @@ namespace WindBot.Game.AI.Decks ...@@ -494,7 +494,7 @@ namespace WindBot.Game.AI.Decks
mats.Add(mat); mats.Add(mat);
AI.SelectMaterials(mats); AI.SelectMaterials(mats);
AI.SelectPosition(CardPosition.FaceUpAttack); AI.SelectPosition(CardPosition.FaceUpAttack);
return true; return true;
} }
...@@ -509,7 +509,7 @@ namespace WindBot.Game.AI.Decks ...@@ -509,7 +509,7 @@ namespace WindBot.Game.AI.Decks
return true; return true;
} }
/* private ClientCard GetAleisterInGrave() /* private ClientCard GetAleisterInGrave()
{ {
...@@ -529,8 +529,8 @@ namespace WindBot.Game.AI.Decks ...@@ -529,8 +529,8 @@ namespace WindBot.Game.AI.Decks
} }
return null; return null;
}*/ }*/
private bool ShaddollCore() private bool ShaddollCore()
{ {
return Bot.HasInGraveyard(CardId.ShaddollFusion); return Bot.HasInGraveyard(CardId.ShaddollFusion);
...@@ -552,7 +552,7 @@ namespace WindBot.Game.AI.Decks ...@@ -552,7 +552,7 @@ namespace WindBot.Game.AI.Decks
{ {
return true; return true;
} }
return false; return false;
} }
private bool spellset() private bool spellset()
{ {
...@@ -560,13 +560,13 @@ namespace WindBot.Game.AI.Decks ...@@ -560,13 +560,13 @@ namespace WindBot.Game.AI.Decks
} }
private bool RebornEffect() private bool RebornEffect()
{ {
IList<int> targets = new[] { IList<int> targets = new[] {
CardId.UltimateConductorTytanno, CardId.UltimateConductorTytanno,
CardId.ElShaddollConstruct, CardId.ElShaddollConstruct,
CardId.DogorantheMadFlameKaiju, CardId.DogorantheMadFlameKaiju,
CardId.GamecieltheSeaTurtleKaiju, CardId.GamecieltheSeaTurtleKaiju,
CardId.SouleatingOviraptor, CardId.SouleatingOviraptor,
}; };
if (!Bot.HasInGraveyard(targets)) if (!Bot.HasInGraveyard(targets))
{ {
...@@ -602,9 +602,9 @@ namespace WindBot.Game.AI.Decks ...@@ -602,9 +602,9 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(CardId.Raiden); AI.SelectCard(CardId.Raiden);
else else
AI.SelectCard(new[] AI.SelectCard(new[]
{ {
CardId.Lumina, CardId.Lumina,
}); });
return true; return true;
} }
...@@ -617,7 +617,7 @@ namespace WindBot.Game.AI.Decks ...@@ -617,7 +617,7 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(new[] AI.SelectCard(new[]
{ {
CardId.ShaddollBeast, CardId.ShaddollBeast,
} }
); );
...@@ -640,7 +640,7 @@ namespace WindBot.Game.AI.Decks ...@@ -640,7 +640,7 @@ namespace WindBot.Game.AI.Decks
CardId.ShaddollSquamata, CardId.ShaddollSquamata,
} }
); );
} }
return true; return true;
} }
...@@ -669,12 +669,12 @@ namespace WindBot.Game.AI.Decks ...@@ -669,12 +669,12 @@ namespace WindBot.Game.AI.Decks
}); });
} }
else else
{ {
ClientCard target = AI.Utils.GetBestEnemyMonster(); ClientCard target = AI.Utils.GetBestEnemyMonster();
AI.SelectCard(target); AI.SelectCard(target);
} }
return true; return true;
...@@ -683,7 +683,7 @@ namespace WindBot.Game.AI.Decks ...@@ -683,7 +683,7 @@ namespace WindBot.Game.AI.Decks
} }
private bool FoolishBurialEffect() private bool FoolishBurialEffect()
{ {
AI.SelectCard(new[] AI.SelectCard(new[]
{ {
CardId.OvertexCoatls, CardId.OvertexCoatls,
...@@ -697,7 +697,7 @@ namespace WindBot.Game.AI.Decks ...@@ -697,7 +697,7 @@ namespace WindBot.Game.AI.Decks
}); });
return true; return true;
} }
private bool GoblindberghSummon() private bool GoblindberghSummon()
{ {
...@@ -709,9 +709,9 @@ namespace WindBot.Game.AI.Decks ...@@ -709,9 +709,9 @@ namespace WindBot.Game.AI.Decks
return false; return false;
} }
private bool PerformageTrickClownEffect() private bool PerformageTrickClownEffect()
{ {
AI.SelectPosition(CardPosition.FaceUpDefence); AI.SelectPosition(CardPosition.FaceUpDefence);
......
...@@ -9,7 +9,7 @@ namespace WindBot.Game.AI.Decks ...@@ -9,7 +9,7 @@ namespace WindBot.Game.AI.Decks
// NOT FINISHED YET // NOT FINISHED YET
[Deck("Nekroz", "AI_Nekroz", "NotFinished")] [Deck("Nekroz", "AI_Nekroz", "NotFinished")]
public class NekrozExecutor : DefaultExecutor public class NekrozExecutor : DefaultExecutor
{ {
public class CardId public class CardId
{ {
public const int DancePrincess = 52738610; public const int DancePrincess = 52738610;
...@@ -45,7 +45,7 @@ namespace WindBot.Game.AI.Decks ...@@ -45,7 +45,7 @@ namespace WindBot.Game.AI.Decks
public NekrozExecutor(GameAI ai, Duel duel) public NekrozExecutor(GameAI ai, Duel duel)
: base(ai, duel) : base(ai, duel)
{ {
NekrozRituelCard.Add(CardId.Clausolas); NekrozRituelCard.Add(CardId.Clausolas);
NekrozRituelCard.Add(CardId.Unicore); NekrozRituelCard.Add(CardId.Unicore);
NekrozRituelCard.Add(CardId.DecisiveArmor); NekrozRituelCard.Add(CardId.DecisiveArmor);
NekrozRituelCard.Add(CardId.Brionac); NekrozRituelCard.Add(CardId.Brionac);
...@@ -103,7 +103,7 @@ namespace WindBot.Game.AI.Decks ...@@ -103,7 +103,7 @@ namespace WindBot.Game.AI.Decks
private bool ThousandHandsSummon() private bool ThousandHandsSummon()
{ {
if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard)) if (!Bot.HasInHand(NekrozRituelCard) || Bot.HasInHand(CardId.Shurit) || !Bot.HasInHand(NekrozSpellCard))
return true; return true;
foreach (ClientCard Card in Bot.Hand) foreach (ClientCard Card in Bot.Hand)
if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore)) if (Card != null && Card.Id == CardId.Kaleidoscope && !Bot.HasInHand(CardId.Unicore))
...@@ -175,7 +175,7 @@ namespace WindBot.Game.AI.Decks ...@@ -175,7 +175,7 @@ namespace WindBot.Game.AI.Decks
} }
private bool GungnirEffect() private bool GungnirEffect()
{ {
if (AI.Utils.IsOneEnemyBetter(true) && Duel.Phase == DuelPhase.Main1) if (AI.Utils.IsOneEnemyBetter(true) && Duel.Phase == DuelPhase.Main1)
{ {
AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster()); AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster());
......
...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks ...@@ -191,7 +191,7 @@ namespace WindBot.Game.AI.Decks
} }
return false; return false;
} }
private bool TrapSetUnique() private bool TrapSetUnique()
{ {
foreach (ClientCard card in Bot.GetSpells()) foreach (ClientCard card in Bot.GetSpells())
......
...@@ -703,7 +703,7 @@ namespace WindBot.Game ...@@ -703,7 +703,7 @@ namespace WindBot.Game
{ {
m_thirdSelector = new CardSelector(loc); m_thirdSelector = new CardSelector(loc);
} }
public void SelectMaterials(ClientCard card) public void SelectMaterials(ClientCard card)
{ {
m_materialSelector = new CardSelector(card); m_materialSelector = new CardSelector(card);
......
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