Commit fb2ff242 authored by wind2009's avatar wind2009

Fix Mimighoul Charm

parent 93fee98b
Pipeline #29309 passed with stages
in 2 minutes and 10 seconds
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......@@ -5,7 +5,7 @@ function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
c:RegisterEffect(e1)
--SpecialSummon&Remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
......@@ -17,16 +17,16 @@ function s.initial_effect(c)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
c:RegisterEffect(e2)
end
function s.cfilter2(c,tp,e)
function s.cfilter2(c,tp)
return c:IsPreviousPosition(POS_FACEDOWN) and c:IsFaceup() and c:IsControler(1-tp) and c:IsSetCard(0x1b7)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter2,1,nil,tp) and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
end
function s.spfilter(c,e,tp)
return c:IsFacedown() and ((c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0) or c:IsAbleToRemove())
return c:IsFacedown()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,0,LOCATION_EXTRA,1,nil,e,tp) and e:GetHandler():GetFlagEffect(id)==0 end
......@@ -38,16 +38,14 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if #g==0 then return end
Duel.ShuffleExtra(1-tp)
local tg=g:RandomSelect(1-tp,1)
Duel.ConfirmCards(1-tp,tg)
Duel.ConfirmCards(tp,tg)
local tc=tg:GetFirst()
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,tc)>0 then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
if tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,tc)>0 and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
else
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
......
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