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pre-release-database-cdb
Commits
fb2ff242
Commit
fb2ff242
authored
Aug 20, 2024
by
wind2009
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Fix Mimighoul Charm
parent
93fee98b
Pipeline
#29309
passed with stages
in 2 minutes and 10 seconds
Changes
2
Pipelines
1
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2 changed files
with
11 additions
and
13 deletions
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-13
ROTA-EN.cdb
ROTA-EN.cdb
+0
-0
script/c101206100.lua
script/c101206100.lua
+11
-13
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ROTA-EN.cdb
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script/c101206100.lua
View file @
fb2ff242
...
...
@@ -19,14 +19,14 @@ function s.initial_effect(c)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
end
function
s
.
cfilter2
(
c
,
tp
,
e
)
function
s
.
cfilter2
(
c
,
tp
)
return
c
:
IsPreviousPosition
(
POS_FACEDOWN
)
and
c
:
IsFaceup
()
and
c
:
IsControler
(
1
-
tp
)
and
c
:
IsSetCard
(
0x1b7
)
end
function
s
.
spcon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
s
.
cfilter2
,
1
,
nil
,
tp
)
and
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
end
function
s
.
spfilter
(
c
,
e
,
tp
)
return
c
:
IsFacedown
()
and
((
c
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
c
)
>
0
)
or
c
:
IsAbleToRemove
())
return
c
:
IsFacedown
()
end
function
s
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
s
.
spfilter
,
tp
,
0
,
LOCATION_EXTRA
,
1
,
nil
,
e
,
tp
)
and
e
:
GetHandler
():
GetFlagEffect
(
id
)
==
0
end
...
...
@@ -38,16 +38,14 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
if
#
g
==
0
then
return
end
Duel
.
ShuffleExtra
(
1
-
tp
)
local
tg
=
g
:
RandomSelect
(
1
-
tp
,
1
)
Duel
.
ConfirmCards
(
1
-
tp
,
tg
)
Duel
.
ConfirmCards
(
tp
,
tg
)
local
tc
=
tg
:
GetFirst
()
if
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
tc
)
>
0
then
if
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
if
tc
:
IsCanBeSpecialSummoned
(
e
,
0
,
tp
,
false
,
false
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
nil
,
tc
)
>
0
and
Duel
.
SpecialSummon
(
tc
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
~=
0
then
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_TRIGGER
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
end
else
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_EFFECT
)
end
...
...
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