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pre-release-database-cdb
Commits
df3f2cb8
Commit
df3f2cb8
authored
Jun 27, 2024
by
wind2009
Browse files
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update remark
parent
08516af8
Changes
19
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Showing
19 changed files
with
66 additions
and
60 deletions
+66
-60
script/c100222001.lua
script/c100222001.lua
+5
-5
script/c100222002.lua
script/c100222002.lua
+4
-4
script/c100222003.lua
script/c100222003.lua
+5
-5
script/c100222004.lua
script/c100222004.lua
+4
-4
script/c100222005.lua
script/c100222005.lua
+2
-2
script/c100222006.lua
script/c100222006.lua
+3
-3
script/c100222007.lua
script/c100222007.lua
+3
-3
script/c100222008.lua
script/c100222008.lua
+3
-3
script/c100222009.lua
script/c100222009.lua
+4
-4
script/c100222010.lua
script/c100222010.lua
+5
-5
script/c100222012.lua
script/c100222012.lua
+4
-4
script/c100222015.lua
script/c100222015.lua
+2
-2
script/c100222016.lua
script/c100222016.lua
+2
-2
script/c100222018.lua
script/c100222018.lua
+2
-2
script/c100222019.lua
script/c100222019.lua
+4
-4
script/c100222020.lua
script/c100222020.lua
+4
-4
script/c100222021.lua
script/c100222021.lua
+4
-4
script/c100222022.lua
script/c100222022.lua
+4
-0
script/c100222024.lua
script/c100222024.lua
+2
-0
No files found.
script/c100222001.lua
View file @
df3f2cb8
--嘆きの石版
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
equip
--equip
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetCategory
(
CATEGORY_EQUIP
)
e0
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
@@ -11,7 +11,7 @@ function s.initial_effect(c)
e0
:
SetTarget
(
s
.
target
)
e0
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e0
)
--
lock
--lock
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_EQUIP
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
...
...
@@ -28,7 +28,7 @@ function s.initial_effect(c)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_UNRELEASABLE_NONSUM
)
c
:
RegisterEffect
(
e4
)
--
search
--search
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e5
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -39,7 +39,7 @@ function s.initial_effect(c)
e5
:
SetTarget
(
s
.
thtg
)
e5
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e5
)
--
inflict damage
--inflict damage
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e6
:
SetCategory
(
CATEGORY_DAMAGE
)
...
...
@@ -50,7 +50,7 @@ function s.initial_effect(c)
e6
:
SetTarget
(
s
.
damtg
)
e6
:
SetOperation
(
s
.
damop
)
c
:
RegisterEffect
(
e6
)
--
equip limit
--equip limit
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
...
...
script/c100222002.lua
View file @
df3f2cb8
...
...
@@ -3,7 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
aux
.
AddFusionProcFunRep
(
c
,
s
.
ffilter
,
2
,
true
)
c
:
EnableReviveLimit
()
--
indestructable
--indestructable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e1
:
SetValue
(
1
)
c
:
RegisterEffect
(
e1
)
--
summon
--summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_SUMMON
)
...
...
@@ -21,7 +21,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
sumtg
)
e2
:
SetOperation
(
s
.
sumop
)
c
:
RegisterEffect
(
e2
)
--
recycle
--recycle
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetCategory
(
CATEGORY_TOHAND
)
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -32,7 +32,7 @@ function s.initial_effect(c)
e4
:
SetTarget
(
s
.
thtg
)
e4
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e4
)
--
maintain
--maintain
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e4
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
...
...
script/c100222003.lua
View file @
df3f2cb8
--死靈の殘像
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
equip
--equip
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_EQUIP
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
...
...
@@ -10,14 +10,14 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
--
equip limit
--equip limit
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e2
:
SetValue
(
s
.
eqlimit
)
c
:
RegisterEffect
(
e2
)
--
fusion
--fusion
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_FUSION_SUMMON
)
...
...
@@ -28,7 +28,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
ftg
)
e3
:
SetOperation
(
s
.
fop
)
c
:
RegisterEffect
(
e3
)
--
spsummon token
--spsummon token
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
+
CATEGORY_TOKEN
)
...
...
@@ -39,7 +39,7 @@ function s.initial_effect(c)
e4
:
SetTarget
(
s
.
tokentg
)
e4
:
SetOperation
(
s
.
tokenop
)
c
:
RegisterEffect
(
e4
)
--
decrease attack
--decrease attack
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e5
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
...
script/c100222004.lua
View file @
df3f2cb8
--死靈の盾
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--
negate attack
--negate attack
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
...
...
@@ -16,7 +16,7 @@ function s.initial_effect(c)
e2
:
SetCost
(
s
.
cost
)
e2
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e2
)
--
negate effect
--negate effect
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_NEGATE
)
...
...
@@ -29,7 +29,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
negtg
)
e3
:
SetOperation
(
s
.
negop
)
c
:
RegisterEffect
(
e3
)
--
self destroy
--self destroy
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e4
:
SetCategory
(
CATEGORY_TOGRAVE
)
...
...
script/c100222005.lua
View file @
df3f2cb8
--再生の海
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--
spsummon
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
e2
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
script/c100222006.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
--
search
--search
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
thtg
)
e1
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e1
)
--
unaffected
--unaffected
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -21,7 +21,7 @@ function s.initial_effect(c)
e2
:
SetTargetRange
(
1
,
0
)
e2
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e2
)
--
destroy
--destroy
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_DECKDES
)
...
...
script/c100222007.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
--
direct attack
--direct attack
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
e2
)
--
unaffected
--unaffected
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -21,7 +21,7 @@ function s.initial_effect(c)
e3
:
SetTargetRange
(
1
,
0
)
e3
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e3
)
--
inflict damage
--inflict damage
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
script/c100222008.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
--
unaffected
--unaffected
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1
:
SetTargetRange
(
1
,
0
)
e1
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e1
)
--
summon
--summon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
...
...
@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2
:
SetTargetRange
(
LOCATION_HAND
+
LOCATION_MZONE
,
0
)
e2
:
SetTarget
(
s
.
suntg
)
c
:
RegisterEffect
(
e2
)
--
spsummon
--spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
script/c100222009.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
--
summon proc
--summon proc
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
...
...
@@ -15,7 +15,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_SET_PROC
)
c
:
RegisterEffect
(
e2
)
--
atk
--atk
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
...
...
@@ -23,7 +23,7 @@ function s.initial_effect(c)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetValue
(
s
.
adval
)
c
:
RegisterEffect
(
e3
)
--
unaffected
--unaffected
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
@@ -31,7 +31,7 @@ function s.initial_effect(c)
e4
:
SetTargetRange
(
1
,
0
)
e4
:
SetCode
(
97811903
)
c
:
RegisterEffect
(
e4
)
--
cannot activate
--cannot activate
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_FIELD
)
e5
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
...
...
script/c100222010.lua
View file @
df3f2cb8
...
...
@@ -2,12 +2,12 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
33900648
)
--
activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--
search
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
...
...
@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
--
indestructable
--indestructable
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
...
...
@@ -27,7 +27,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
indestg
)
e3
:
SetValue
(
1
)
c
:
RegisterEffect
(
e3
)
--
avoid battle damage
--avoid battle damage
local
e4
=
e3
:
Clone
()
e4
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e4
:
SetCode
(
EFFECT_AVOID_BATTLE_DAMAGE
)
...
...
@@ -37,7 +37,7 @@ function s.initial_effect(c)
e5
:
SetCode
(
EFFECT_NO_BATTLE_DAMAGE
)
e5
:
SetTargetRange
(
0
,
LOCATION_MZONE
)
c
:
RegisterEffect
(
e5
)
--
affected
--affected
local
e6
=
Effect
.
CreateEffect
(
c
)
e6
:
SetType
(
EFFECT_TYPE_FIELD
)
e6
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
...
...
script/c100222012.lua
View file @
df3f2cb8
--ブレイク・ザ・シール
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
activate
--activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
c
:
RegisterEffect
(
e1
)
--
place
--place
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e2
:
SetType
(
EFFECT_TYPE_QUICK_O
)
...
...
@@ -16,7 +16,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
totg
)
e2
:
SetOperation
(
s
.
toop
)
c
:
RegisterEffect
(
e2
)
--
search
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e3
:
SetCategory
(
CATEGORY_SEARCH
+
CATEGORY_TOHAND
)
...
...
@@ -28,7 +28,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
thtg
)
e3
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e3
)
--
bounce
--bounce
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_TOHAND
)
...
...
script/c100222015.lua
View file @
df3f2cb8
--カツト・イン・シャーク
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
spsummon
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2
:
SetCode
(
EVENT_BE_BATTLE_TARGET
)
e2
:
SetCondition
(
s
.
spcon2
)
c
:
RegisterEffect
(
e2
)
--
recycle
--recycle
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_GRAVE_ACTION
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
script/c100222016.lua
View file @
df3f2cb8
--ギミック・パペット-キラーナイト
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
--
spsummon
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--
tohand
--tohand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
...
...
script/c100222018.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
--
pierce
--pierce
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
c
:
RegisterEffect
(
e1
)
--
search
--search
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
script/c100222019.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
--
spsummon
--spsummon
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
sptg
)
e1
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e1
)
--
change pos
--change pos
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_POSITION
)
...
...
@@ -25,7 +25,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
postg
)
e2
:
SetOperation
(
s
.
posop
)
c
:
RegisterEffect
(
e2
)
--
search
--search
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_TOHAND
+
CATEGORY_SEARCH
)
...
...
@@ -37,7 +37,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
thtg
)
e3
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e3
)
--
change pos
--change pos
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetCategory
(
CATEGORY_POSITION
)
...
...
script/c100222020.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
--
pendulum effect
--pendulum effect
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetRange
(
LOCATION_PZONE
)
...
...
@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
lvtg
)
e1
:
SetOperation
(
s
.
lvop
)
c
:
RegisterEffect
(
e1
)
--
spsummon
--spsummon
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e2
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -22,7 +22,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
sptg
)
e2
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e2
)
--
decrease level
--decrease level
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e3
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
@@ -31,7 +31,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
lvtg2
)
e3
:
SetOperation
(
s
.
lvop2
)
c
:
RegisterEffect
(
e3
)
--
change level
--change level
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
4
))
e4
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
script/c100222021.lua
View file @
df3f2cb8
...
...
@@ -2,7 +2,7 @@
local
s
,
id
,
o
=
GetID
()
function
s
.
initial_effect
(
c
)
aux
.
EnablePendulumAttribute
(
c
)
--
overlay
--overlay
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
...
@@ -12,7 +12,7 @@ function s.initial_effect(c)
e1
:
SetTarget
(
s
.
ovtg
)
e1
:
SetOperation
(
s
.
ovop
)
c
:
RegisterEffect
(
e1
)
--
add to hand
--add to hand
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetCategory
(
CATEGORY_TOHAND
)
...
...
@@ -25,7 +25,7 @@ function s.initial_effect(c)
e2
:
SetTarget
(
s
.
thtg
)
e2
:
SetOperation
(
s
.
thop
)
c
:
RegisterEffect
(
e2
)
--
spsummon
--spsummon
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetDescription
(
aux
.
Stringid
(
id
,
2
))
e3
:
SetCategory
(
CATEGORY_SPECIAL_SUMMON
)
...
...
@@ -36,7 +36,7 @@ function s.initial_effect(c)
e3
:
SetTarget
(
s
.
sptg
)
e3
:
SetOperation
(
s
.
spop
)
c
:
RegisterEffect
(
e3
)
--
move overlay
--move overlay
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
3
))
e4
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_O
)
...
...
script/c100222022.lua
View file @
df3f2cb8
...
...
@@ -3,6 +3,7 @@ local s,id,o=GetID()
function
s
.
initial_effect
(
c
)
aux
.
AddFusionProcFunRep
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsFusionSetCard
,
0xc6
),
2
,
true
)
c
:
EnableReviveLimit
()
--indestructable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
...
...
@@ -11,11 +12,13 @@ function s.initial_effect(c)
e1
:
SetTarget
(
aux
.
TargetBoolFunction
(
aux
.
AND
(
Card
.
IsSetCard
,
Card
.
IsFaceup
),
0xc6
))
e1
:
SetValue
(
aux
.
NOT
(
aux
.
indoval
))
c
:
RegisterEffect
(
e1
)
--cannot be targeted
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetValue
(
aux
.
tgoval
)
c
:
RegisterEffect
(
e2
)
--cannot be attacked
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
@@ -24,6 +27,7 @@ function s.initial_effect(c)
e3
:
SetCondition
(
s
.
atkcon
)
e3
:
SetValue
(
aux
.
imval1
)
c
:
RegisterEffect
(
e3
)
--decrease attack
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e4
:
SetCategory
(
CATEGORY_ATKCHANGE
)
...
...
script/c100222024.lua
View file @
df3f2cb8
...
...
@@ -4,6 +4,7 @@ function s.initial_effect(c)
aux
.
AddCodeList
(
c
,
17016362
)
aux
.
AddXyzProcedure
(
c
,
aux
.
FilterBoolFunction
(
Card
.
IsRace
,
RACE_SPELLCASTER
),
5
,
2
)
c
:
EnableReviveLimit
()
--indestructable
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
...
...
@@ -15,6 +16,7 @@ function s.initial_effect(c)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
c
:
RegisterEffect
(
e2
)
--reflect damage
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_REFLECT_DAMAGE
)
...
...
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