Commit df3f2cb8 authored by wind2009's avatar wind2009

update remark

parent 08516af8
--嘆きの石版
local s,id,o=GetID()
function s.initial_effect(c)
-- equip
--equip
local e0=Effect.CreateEffect(c)
e0:SetCategory(CATEGORY_EQUIP)
e0:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -11,7 +11,7 @@ function s.initial_effect(c)
e0:SetTarget(s.target)
e0:SetOperation(s.activate)
c:RegisterEffect(e0)
-- lock
--lock
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_CANNOT_ATTACK)
......@@ -28,7 +28,7 @@ function s.initial_effect(c)
local e4=e3:Clone()
e4:SetCode(EFFECT_UNRELEASABLE_NONSUM)
c:RegisterEffect(e4)
-- search
--search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -39,7 +39,7 @@ function s.initial_effect(c)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
-- inflict damage
--inflict damage
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,2))
e6:SetCategory(CATEGORY_DAMAGE)
......@@ -50,7 +50,7 @@ function s.initial_effect(c)
e6:SetTarget(s.damtg)
e6:SetOperation(s.damop)
c:RegisterEffect(e6)
-- equip limit
--equip limit
local e7=Effect.CreateEffect(c)
e7:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e7:SetType(EFFECT_TYPE_SINGLE)
......
......@@ -3,7 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
aux.AddFusionProcFunRep(c,s.ffilter,2,true)
c:EnableReviveLimit()
-- indestructable
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
-- summon
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SUMMON)
......@@ -21,7 +21,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sumtg)
e2:SetOperation(s.sumop)
c:RegisterEffect(e2)
-- recycle
--recycle
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
......@@ -32,7 +32,7 @@ function s.initial_effect(c)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
-- maintain
--maintain
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......
--死靈の殘像
local s,id,o=GetID()
function s.initial_effect(c)
-- equip
--equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
......@@ -10,14 +10,14 @@ function s.initial_effect(c)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
-- equip limit
--equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
c:RegisterEffect(e2)
-- fusion
--fusion
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
......@@ -28,7 +28,7 @@ function s.initial_effect(c)
e3:SetTarget(s.ftg)
e3:SetOperation(s.fop)
c:RegisterEffect(e3)
-- spsummon token
--spsummon token
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
......@@ -39,7 +39,7 @@ function s.initial_effect(c)
e4:SetTarget(s.tokentg)
e4:SetOperation(s.tokenop)
c:RegisterEffect(e4)
-- decrease attack
--decrease attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCategory(CATEGORY_ATKCHANGE)
......
--死靈の盾
local s,id,o=GetID()
function s.initial_effect(c)
-- activate
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- negate attack
--negate attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
......@@ -16,7 +16,7 @@ function s.initial_effect(c)
e2:SetCost(s.cost)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
-- negate effect
--negate effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_NEGATE)
......@@ -29,7 +29,7 @@ function s.initial_effect(c)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
-- self destroy
--self destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOGRAVE)
......
--再生の海
local s,id,o=GetID()
function s.initial_effect(c)
-- activate
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- spsummon
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33900648)
-- search
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
-- unaffected
--unaffected
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -21,7 +21,7 @@ function s.initial_effect(c)
e2:SetTargetRange(1,0)
e2:SetCode(97811903)
c:RegisterEffect(e2)
-- destroy
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DECKDES)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33900648)
-- direct attack
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
-- unaffected
--unaffected
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -21,7 +21,7 @@ function s.initial_effect(c)
e3:SetTargetRange(1,0)
e3:SetCode(97811903)
c:RegisterEffect(e3)
-- inflict damage
--inflict damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33900648)
-- unaffected
--unaffected
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1:SetTargetRange(1,0)
e1:SetCode(97811903)
c:RegisterEffect(e1)
-- summon
--summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
......@@ -19,7 +19,7 @@ function s.initial_effect(c)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetTarget(s.suntg)
c:RegisterEffect(e2)
-- spsummon
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33900648)
-- summon proc
--summon proc
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
......@@ -15,7 +15,7 @@ function s.initial_effect(c)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_PROC)
c:RegisterEffect(e2)
-- atk
--atk
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
......@@ -23,7 +23,7 @@ function s.initial_effect(c)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.adval)
c:RegisterEffect(e3)
-- unaffected
--unaffected
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......@@ -31,7 +31,7 @@ function s.initial_effect(c)
e4:SetTargetRange(1,0)
e4:SetCode(97811903)
c:RegisterEffect(e4)
-- cannot activate
--cannot activate
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_ACTIVATE)
......
......@@ -2,12 +2,12 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,33900648)
-- activate
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- search
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
-- indestructable
--indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
......@@ -27,7 +27,7 @@ function s.initial_effect(c)
e3:SetTarget(s.indestg)
e3:SetValue(1)
c:RegisterEffect(e3)
-- avoid battle damage
--avoid battle damage
local e4=e3:Clone()
e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
......@@ -37,7 +37,7 @@ function s.initial_effect(c)
e5:SetCode(EFFECT_NO_BATTLE_DAMAGE)
e5:SetTargetRange(0,LOCATION_MZONE)
c:RegisterEffect(e5)
-- affected
--affected
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
......
--ブレイク・ザ・シール
local s,id,o=GetID()
function s.initial_effect(c)
-- activate
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
-- place
--place
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
......@@ -16,7 +16,7 @@ function s.initial_effect(c)
e2:SetTarget(s.totg)
e2:SetOperation(s.toop)
c:RegisterEffect(e2)
-- search
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
......@@ -28,7 +28,7 @@ function s.initial_effect(c)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
-- bounce
--bounce
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_TOHAND)
......
--カツト・イン・シャーク
local s,id,o=GetID()
function s.initial_effect(c)
-- spsummon
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -18,7 +18,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetCondition(s.spcon2)
c:RegisterEffect(e2)
-- recycle
--recycle
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
--ギミック・パペット-キラーナイト
local s,id,o=GetID()
function s.initial_effect(c)
-- spsummon
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
-- tohand
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
-- pierce
--pierce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
-- search
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
-- spsummon
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -13,7 +13,7 @@ function s.initial_effect(c)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
-- change pos
--change pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
......@@ -25,7 +25,7 @@ function s.initial_effect(c)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
-- search
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
......@@ -37,7 +37,7 @@ function s.initial_effect(c)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
-- change pos
--change pos
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_POSITION)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
-- pendulum effect
--pendulum effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
......@@ -11,7 +11,7 @@ function s.initial_effect(c)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
-- spsummon
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -22,7 +22,7 @@ function s.initial_effect(c)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
-- decrease level
--decrease level
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......@@ -31,7 +31,7 @@ function s.initial_effect(c)
e3:SetTarget(s.lvtg2)
e3:SetOperation(s.lvop2)
c:RegisterEffect(e3)
-- change level
--change level
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,4))
e4:SetType(EFFECT_TYPE_IGNITION)
......
......@@ -2,7 +2,7 @@
local s,id,o=GetID()
function s.initial_effect(c)
aux.EnablePendulumAttribute(c)
-- overlay
--overlay
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
......@@ -12,7 +12,7 @@ function s.initial_effect(c)
e1:SetTarget(s.ovtg)
e1:SetOperation(s.ovop)
c:RegisterEffect(e1)
-- add to hand
--add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
......@@ -25,7 +25,7 @@ function s.initial_effect(c)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
-- spsummon
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
......@@ -36,7 +36,7 @@ function s.initial_effect(c)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
-- move overlay
--move overlay
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
......
......@@ -3,6 +3,7 @@ local s,id,o=GetID()
function s.initial_effect(c)
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsFusionSetCard,0xc6),2,true)
c:EnableReviveLimit()
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
......@@ -11,11 +12,13 @@ function s.initial_effect(c)
e1:SetTarget(aux.TargetBoolFunction(aux.AND(Card.IsSetCard,Card.IsFaceup),0xc6))
e1:SetValue(aux.NOT(aux.indoval))
c:RegisterEffect(e1)
--cannot be targeted
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--cannot be attacked
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -24,6 +27,7 @@ function s.initial_effect(c)
e3:SetCondition(s.atkcon)
e3:SetValue(aux.imval1)
c:RegisterEffect(e3)
--decrease attack
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_ATKCHANGE)
......
......@@ -4,6 +4,7 @@ function s.initial_effect(c)
aux.AddCodeList(c,17016362)
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER),5,2)
c:EnableReviveLimit()
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......@@ -15,6 +16,7 @@ function s.initial_effect(c)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
--reflect damage
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_REFLECT_DAMAGE)
......
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