Commit c202611e authored by wind2009's avatar wind2009

Fix 覇王暴竜スターヴ・ヴェノム・ウィング・ドラゴン

parent a04fff08
Pipeline #42131 passed with stages
in 2 minutes and 48 seconds
...@@ -51,7 +51,7 @@ function s.initial_effect(c) ...@@ -51,7 +51,7 @@ function s.initial_effect(c)
c:RegisterEffect(e4) c:RegisterEffect(e4)
end end
function s.cofilter(c,tp) function s.cofilter(c,tp)
return c:IsFaceup() and c:IsSummonPlayer(1-tp) return c:IsFaceup() and c:IsControler(1-tp)
end end
function s.acop(e,tp,eg,ep,ev,re,r,rp) function s.acop(e,tp,eg,ep,ev,re,r,rp)
local sg=eg:Filter(s.cofilter,nil,tp) local sg=eg:Filter(s.cofilter,nil,tp)
...@@ -99,7 +99,7 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -99,7 +99,7 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_DISABLE)
e1:SetValue(tc:GetAttack()) e1:SetValue(tc:GetAttack())
c:RegisterEffect(e1) c:RegisterEffect(e1)
if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then if not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then
...@@ -107,13 +107,13 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp) ...@@ -107,13 +107,13 @@ function s.disop(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE) e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2) tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE) e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetValue(RESET_TURN_SET) e3:SetValue(RESET_TURN_SET)
e3:SetReset(RESET_EVENT+RESETS_STANDARD) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3) tc:RegisterEffect(e3)
end end
end end
......
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