Commit b2d2322e authored by wind2009's avatar wind2009

Fix 魂の結束-ソウル・ユニオン

parent c22cf171
Pipeline #35222 passed with stages
in 1 minute and 29 seconds
...@@ -3,10 +3,12 @@ local s,id,o=GetID() ...@@ -3,10 +3,12 @@ local s,id,o=GetID()
function s.initial_effect(c) function s.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target) e1:SetTarget(s.target)
e1:SetOperation(s.activate) e1:SetOperation(s.activate)
...@@ -21,9 +23,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) ...@@ -21,9 +23,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_GRAVE,0,1,nil) end and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
e:SetLabelObject(g:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g2=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_GRAVE,0,1,1,nil)
end end
function s.filter1(c,e) function s.filter1(c,e)
return c:IsAbleToRemove() and not c:IsImmuneToEffect(e) return c:IsAbleToRemove() and not c:IsImmuneToEffect(e)
...@@ -36,22 +37,19 @@ function s.cfilter(c) ...@@ -36,22 +37,19 @@ function s.cfilter(c)
return c:IsSetCard(0x3008) and c:IsType(TYPE_NORMAL) return c:IsSetCard(0x3008) and c:IsType(TYPE_NORMAL)
end end
function s.activate(e,tp,eg,ep,ev,re,r,rp) function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject() local stg=Duel.GetTargetsRelateToChain()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local mc=stg:Filter(Card.IsLocation,nil,LOCATION_ONFIELD):GetFirst()
local sc=g:GetFirst() local gc=stg:Filter(Card.IsLocation,nil,LOCATION_GRAVE):GetFirst()
if sc==tc then sc=g:GetNext() end if not mc or not gc then return end
if tc:IsFacedown() or not tc:IsRelateToChain() or not sc:IsRelateToChain() then return end if not mc:IsImmuneToEffect(e) then
local ac=e:GetLabelObject() local atk=gc:GetAttack()
if tc==ac then tc=sc end
if not ac:IsImmuneToEffect(e) then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk) e1:SetValue(atk)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ac:RegisterEffect(e1) mc:RegisterEffect(e1)
if not ac:IsHasEffect(EFFECT_REVERSE_UPDATE) if not mc:IsHasEffect(EFFECT_REVERSE_UPDATE)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) then and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) then
local chkf=tp local chkf=tp
local mg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e) local mg1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_GRAVE,0,nil,e)
...@@ -65,25 +63,30 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -65,25 +63,30 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
local mf=ce:GetValue() local mf=ce:GetValue()
sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf) sg2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_EXTRA,0,nil,e,tp,mg2,mf,chkf)
end end
if (sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0)) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then if (sg1:GetCount()>0 or (sg2~=nil and sg2:GetCount()>0)) then
Duel.BreakEffect() ::cancel::
local sg=sg1:Clone() if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
if sg2 then sg:Merge(sg2) end local sg=sg1:Clone()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) if sg2 then sg:Merge(sg2) end
local tg=sg:Select(tp,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=tg:GetFirst() local tg=sg:Select(tp,1,1,nil)
if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or not Duel.SelectYesNo(tp,ce:GetDescription())) then local tc=tg:GetFirst()
local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf) if sg1:IsContains(tc) and (sg2==nil or not sg2:IsContains(tc) or ce and not Duel.SelectYesNo(tp,ce:GetDescription())) then
tc:SetMaterial(mat1) local mat1=Duel.SelectFusionMaterial(tp,tc,mg1,nil,chkf)
Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) if #mat1<2 then goto cancel end
Duel.BreakEffect() tc:SetMaterial(mat1)
Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) Duel.Remove(mat1,POS_FACEUP,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)
else Duel.BreakEffect()
local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf) Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP)
local fop=ce:GetOperation() elseif ce then
fop(ce,e,tp,tc,mat2) local mat2=Duel.SelectFusionMaterial(tp,tc,mg2,nil,chkf)
if #mat2<2 then goto cancel end
local fop=ce:GetOperation()
Duel.BreakEffect()
fop(ce,e,tp,tc,mat2)
end
tc:CompleteProcedure()
end end
tc:CompleteProcedure()
end end
end end
end end
......
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