Commit bfd66ab4 authored by David Reid's avatar David Reid

Add a very simple Emscripten-specific test.

This will be expanded on later to be a lot more complete.
parent 1f379409
......@@ -6,3 +6,18 @@ Build and run from this directory. Example:
./bin/test_deviceio
Output files will be placed in the "res/output" folder.
Emscripten
----------
On Windows, you need to move into the build and run emsdk_env.bat from a command prompt using an absolute
path like "C:\emsdk\emsdk_env.bat". Note that PowerShell doesn't work for me for some reason. Examples:
emcc ../test_emscripten/ma_test_emscripten.c -o bin/test_emscripten.html-sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY -DMA_ENABLE_AUDIO_WORKLETS -Wall -Wextra
If you output WASM it may not work when running the web page locally. To test you can run with something
like this:
emrun ./bin/test_emscripten.html
If you want to see stdout on the command line when running from emrun, add `--emrun` to your emcc command.
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#define MA_NO_DECODING
#define MA_NO_ENCODING
#define MINIAUDIO_IMPLEMENTATION
#include "../../miniaudio.h"
#include <stdio.h>
#define DEVICE_FORMAT ma_format_f32
#define DEVICE_CHANNELS 2
#define DEVICE_SAMPLE_RATE 48000
ma_bool32 isRunning = MA_FALSE;
ma_device device;
ma_waveform sineWave; /* For playback example. */
void main_loop__em()
{
}
void data_callback_playback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
{
MA_ASSERT(pDevice->playback.channels == DEVICE_CHANNELS);
ma_waveform_read_pcm_frames(&sineWave, pOutput, frameCount, NULL);
(void)pInput; /* Unused. */
}
static void do_playback()
{
ma_device_config deviceConfig;
ma_waveform_config sineWaveConfig;
deviceConfig = ma_device_config_init(ma_device_type_playback);
deviceConfig.playback.format = DEVICE_FORMAT;
deviceConfig.playback.channels = DEVICE_CHANNELS;
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
deviceConfig.dataCallback = data_callback_playback;
deviceConfig.pUserData = &sineWave;
if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
printf("Failed to open playback device.\n");
return;
}
sineWaveConfig = ma_waveform_config_init(device.playback.format, device.playback.channels, device.sampleRate, ma_waveform_type_sine, 0.2, 220);
ma_waveform_init(&sineWaveConfig, &sineWave);
if (ma_device_start(&device) != MA_SUCCESS) {
printf("Failed to start device.");
return;
}
}
void data_callback_duplex(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
{
MA_ASSERT(pDevice->capture.format == pDevice->playback.format);
MA_ASSERT(pDevice->capture.channels == pDevice->playback.channels);
/* In this example the format and channel count are the same for both input and output which means we can just memcpy(). */
MA_COPY_MEMORY(pOutput, pInput, frameCount * ma_get_bytes_per_frame(pDevice->capture.format, pDevice->capture.channels));
}
static void do_duplex()
{
ma_result result;
ma_device_config deviceConfig;
deviceConfig = ma_device_config_init(ma_device_type_duplex);
deviceConfig.capture.pDeviceID = NULL;
deviceConfig.capture.format = ma_format_s16;
deviceConfig.capture.channels = 2;
deviceConfig.capture.shareMode = ma_share_mode_shared;
deviceConfig.playback.pDeviceID = NULL;
deviceConfig.playback.format = ma_format_s16;
deviceConfig.playback.channels = 2;
deviceConfig.dataCallback = data_callback_duplex;
result = ma_device_init(NULL, &deviceConfig, &device);
if (result != MA_SUCCESS) {
return;
}
if (ma_device_start(&device) != MA_SUCCESS) {
printf("Failed to start device.");
return;
}
}
static EM_BOOL on_canvas_click(int eventType, const EmscriptenMouseEvent* pMouseEvent, void* pUserData)
{
if (isRunning == MA_FALSE) {
if (pMouseEvent->button == 0) { /* Left click. */
do_playback();
} else if (pMouseEvent->button == 2) { /* Right click. */
do_duplex();
}
isRunning = MA_TRUE;
}
(void)eventType;
(void)pUserData;
return EM_FALSE;
}
int main(int argc, char** argv)
{
printf("Click inside canvas to start playing:\n");
printf(" Left click for playback\n");
printf(" Right click for duplex\n");
/* The device must be started in response to an input event. */
emscripten_set_mouseup_callback("canvas", &device, 0, on_canvas_click);
emscripten_set_main_loop(main_loop__em, 0, 1);
(void)argc;
(void)argv;
return 0;
}
<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>miniaudio - Emscripten Test</title>
<style>
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
textarea.emscripten { font-family: monospace; width: 80%; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; background-color: black; }
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid rgb(0,150,240);
border-right: 10px solid rgb(0,150,240);
border-bottom: 10px solid rgb(0,150,240);
border-top: 10px solid rgb(100,0,200);
border-radius: 100%;
background-color: rgb(200,100,250);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
}
@-moz-keyframes rotation {
from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
}
@-o-keyframes rotation {
from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
}
@keyframes rotation {
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
</style>
</head>
<body>
<hr/>
<figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
<div class="emscripten" id="status">Downloading...</div>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<hr/>
<div class="emscripten">
<input type="checkbox" id="resize">Resize canvas
<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
&nbsp;&nbsp;&nbsp;
<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)">
</div>
<hr/>
<textarea class="emscripten" id="output" rows="8"></textarea>
<hr>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
//text = text.replace(/>/g, "&gt;");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
spinnerElement.style.display = 'none';
Module.setStatus = function(text) {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>
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