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miniaudio
Commits
bfd66ab4
Commit
bfd66ab4
authored
Feb 28, 2023
by
David Reid
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Add a very simple Emscripten-specific test.
This will be expanded on later to be a lot more complete.
parent
1f379409
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tests/_build/README.md
tests/_build/README.md
+15
-0
tests/test_emscripten/ma_test_emscripten.c
tests/test_emscripten/ma_test_emscripten.c
+130
-0
tests/test_emscripten/ma_test_emscripten.html
tests/test_emscripten/ma_test_emscripten.html
+144
-0
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tests/_build/README.md
View file @
bfd66ab4
...
...
@@ -6,3 +6,18 @@ Build and run from this directory. Example:
./bin/test_deviceio
Output files will be placed in the "res/output" folder.
Emscripten
----------
On Windows, you need to move into the build and run emsdk_env.bat from a command prompt using an absolute
path like "C:
\e
msdk
\e
msdk_env.bat". Note that PowerShell doesn't work for me for some reason. Examples:
emcc ../test_emscripten/ma_test_emscripten.c -o bin/test_emscripten.html-sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY -DMA_ENABLE_AUDIO_WORKLETS -Wall -Wextra
If you output WASM it may not work when running the web page locally. To test you can run with something
like this:
emrun ./bin/test_emscripten.html
If you want to see stdout on the command line when running from emrun, add
`--emrun`
to your emcc command.
\ No newline at end of file
tests/test_emscripten/ma_test_emscripten.c
0 → 100644
View file @
bfd66ab4
#define MA_NO_DECODING
#define MA_NO_ENCODING
#define MINIAUDIO_IMPLEMENTATION
#include "../../miniaudio.h"
#include <stdio.h>
#define DEVICE_FORMAT ma_format_f32
#define DEVICE_CHANNELS 2
#define DEVICE_SAMPLE_RATE 48000
ma_bool32
isRunning
=
MA_FALSE
;
ma_device
device
;
ma_waveform
sineWave
;
/* For playback example. */
void
main_loop__em
()
{
}
void
data_callback_playback
(
ma_device
*
pDevice
,
void
*
pOutput
,
const
void
*
pInput
,
ma_uint32
frameCount
)
{
MA_ASSERT
(
pDevice
->
playback
.
channels
==
DEVICE_CHANNELS
);
ma_waveform_read_pcm_frames
(
&
sineWave
,
pOutput
,
frameCount
,
NULL
);
(
void
)
pInput
;
/* Unused. */
}
static
void
do_playback
()
{
ma_device_config
deviceConfig
;
ma_waveform_config
sineWaveConfig
;
deviceConfig
=
ma_device_config_init
(
ma_device_type_playback
);
deviceConfig
.
playback
.
format
=
DEVICE_FORMAT
;
deviceConfig
.
playback
.
channels
=
DEVICE_CHANNELS
;
deviceConfig
.
sampleRate
=
DEVICE_SAMPLE_RATE
;
deviceConfig
.
dataCallback
=
data_callback_playback
;
deviceConfig
.
pUserData
=
&
sineWave
;
if
(
ma_device_init
(
NULL
,
&
deviceConfig
,
&
device
)
!=
MA_SUCCESS
)
{
printf
(
"Failed to open playback device.
\n
"
);
return
;
}
sineWaveConfig
=
ma_waveform_config_init
(
device
.
playback
.
format
,
device
.
playback
.
channels
,
device
.
sampleRate
,
ma_waveform_type_sine
,
0
.
2
,
220
);
ma_waveform_init
(
&
sineWaveConfig
,
&
sineWave
);
if
(
ma_device_start
(
&
device
)
!=
MA_SUCCESS
)
{
printf
(
"Failed to start device."
);
return
;
}
}
void
data_callback_duplex
(
ma_device
*
pDevice
,
void
*
pOutput
,
const
void
*
pInput
,
ma_uint32
frameCount
)
{
MA_ASSERT
(
pDevice
->
capture
.
format
==
pDevice
->
playback
.
format
);
MA_ASSERT
(
pDevice
->
capture
.
channels
==
pDevice
->
playback
.
channels
);
/* In this example the format and channel count are the same for both input and output which means we can just memcpy(). */
MA_COPY_MEMORY
(
pOutput
,
pInput
,
frameCount
*
ma_get_bytes_per_frame
(
pDevice
->
capture
.
format
,
pDevice
->
capture
.
channels
));
}
static
void
do_duplex
()
{
ma_result
result
;
ma_device_config
deviceConfig
;
deviceConfig
=
ma_device_config_init
(
ma_device_type_duplex
);
deviceConfig
.
capture
.
pDeviceID
=
NULL
;
deviceConfig
.
capture
.
format
=
ma_format_s16
;
deviceConfig
.
capture
.
channels
=
2
;
deviceConfig
.
capture
.
shareMode
=
ma_share_mode_shared
;
deviceConfig
.
playback
.
pDeviceID
=
NULL
;
deviceConfig
.
playback
.
format
=
ma_format_s16
;
deviceConfig
.
playback
.
channels
=
2
;
deviceConfig
.
dataCallback
=
data_callback_duplex
;
result
=
ma_device_init
(
NULL
,
&
deviceConfig
,
&
device
);
if
(
result
!=
MA_SUCCESS
)
{
return
;
}
if
(
ma_device_start
(
&
device
)
!=
MA_SUCCESS
)
{
printf
(
"Failed to start device."
);
return
;
}
}
static
EM_BOOL
on_canvas_click
(
int
eventType
,
const
EmscriptenMouseEvent
*
pMouseEvent
,
void
*
pUserData
)
{
if
(
isRunning
==
MA_FALSE
)
{
if
(
pMouseEvent
->
button
==
0
)
{
/* Left click. */
do_playback
();
}
else
if
(
pMouseEvent
->
button
==
2
)
{
/* Right click. */
do_duplex
();
}
isRunning
=
MA_TRUE
;
}
(
void
)
eventType
;
(
void
)
pUserData
;
return
EM_FALSE
;
}
int
main
(
int
argc
,
char
**
argv
)
{
printf
(
"Click inside canvas to start playing:
\n
"
);
printf
(
" Left click for playback
\n
"
);
printf
(
" Right click for duplex
\n
"
);
/* The device must be started in response to an input event. */
emscripten_set_mouseup_callback
(
"canvas"
,
&
device
,
0
,
on_canvas_click
);
emscripten_set_main_loop
(
main_loop__em
,
0
,
1
);
(
void
)
argc
;
(
void
)
argv
;
return
0
;
}
tests/test_emscripten/ma_test_emscripten.html
0 → 100644
View file @
bfd66ab4
<!doctype html>
<html
lang=
"en-us"
>
<head>
<meta
charset=
"utf-8"
>
<meta
http-equiv=
"Content-Type"
content=
"text/html; charset=utf-8"
>
<title>
miniaudio - Emscripten Test
</title>
<style>
.emscripten
{
padding-right
:
0
;
margin-left
:
auto
;
margin-right
:
auto
;
display
:
block
;
}
textarea
.emscripten
{
font-family
:
monospace
;
width
:
80%
;
}
div
.emscripten
{
text-align
:
center
;
}
div
.emscripten_border
{
border
:
1px
solid
black
;
}
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas
.emscripten
{
border
:
0px
none
;
background-color
:
black
;
}
.spinner
{
height
:
50px
;
width
:
50px
;
margin
:
0px
auto
;
-webkit-animation
:
rotation
.8s
linear
infinite
;
-moz-animation
:
rotation
.8s
linear
infinite
;
-o-animation
:
rotation
.8s
linear
infinite
;
animation
:
rotation
0.8s
linear
infinite
;
border-left
:
10px
solid
rgb
(
0
,
150
,
240
);
border-right
:
10px
solid
rgb
(
0
,
150
,
240
);
border-bottom
:
10px
solid
rgb
(
0
,
150
,
240
);
border-top
:
10px
solid
rgb
(
100
,
0
,
200
);
border-radius
:
100%
;
background-color
:
rgb
(
200
,
100
,
250
);
}
@-webkit-keyframes
rotation
{
from
{
-webkit-transform
:
rotate
(
0deg
);}
to
{
-webkit-transform
:
rotate
(
360deg
);}
}
@-moz-keyframes
rotation
{
from
{
-moz-transform
:
rotate
(
0deg
);}
to
{
-moz-transform
:
rotate
(
360deg
);}
}
@-o-keyframes
rotation
{
from
{
-o-transform
:
rotate
(
0deg
);}
to
{
-o-transform
:
rotate
(
360deg
);}
}
@keyframes
rotation
{
from
{
transform
:
rotate
(
0deg
);}
to
{
transform
:
rotate
(
360deg
);}
}
</style>
</head>
<body>
<hr/>
<figure
style=
"overflow:visible;"
id=
"spinner"
><div
class=
"spinner"
></div><center
style=
"margin-top:0.5em"
><strong>
emscripten
</strong></center></figure>
<div
class=
"emscripten"
id=
"status"
>
Downloading...
</div>
<div
class=
"emscripten"
>
<progress
value=
"0"
max=
"100"
id=
"progress"
hidden=
1
></progress>
</div>
<div
class=
"emscripten_border"
>
<canvas
class=
"emscripten"
id=
"canvas"
oncontextmenu=
"event.preventDefault()"
tabindex=
-1
></canvas>
</div>
<hr/>
<div
class=
"emscripten"
>
<input
type=
"checkbox"
id=
"resize"
>
Resize canvas
<input
type=
"checkbox"
id=
"pointerLock"
checked
>
Lock/hide mouse pointer
<input
type=
"button"
value=
"Fullscreen"
onclick=
"Module.requestFullscreen(document.getElementById('pointerLock').checked, document.getElementById('resize').checked)"
>
</div>
<hr/>
<textarea
class=
"emscripten"
id=
"output"
rows=
"8"
></textarea>
<hr>
<script
type=
'text/javascript'
>
var
statusElement
=
document
.
getElementById
(
'
status
'
);
var
progressElement
=
document
.
getElementById
(
'
progress
'
);
var
spinnerElement
=
document
.
getElementById
(
'
spinner
'
);
var
Module
=
{
preRun
:
[],
postRun
:
[],
print
:
(
function
()
{
var
element
=
document
.
getElementById
(
'
output
'
);
if
(
element
)
element
.
value
=
''
;
// clear browser cache
return
function
(
text
)
{
if
(
arguments
.
length
>
1
)
text
=
Array
.
prototype
.
slice
.
call
(
arguments
).
join
(
'
'
);
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/
<
/g, "<"
)
;
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '
<
br
>
'
,
'
g
'
);
console.log(text);
if (element) {
element.value += text + "
\n
";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById(
'
canvas
'
);
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert(
'
WebGL
context
lost
.
You
will
need
to
reload
the
page
.
'
); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text:
''
};
if (text === Module.setStatus.last.text) return;
var m = text.match(/([^(]+)
\
((
\
d+(
\
.
\
d+)?)
\
/(
\
d+)
\
)/);
var now = Date.now();
if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
if (m) {
text = m[1];
progressElement.value = parseInt(m[2])*100;
progressElement.max = parseInt(m[4])*100;
progressElement.hidden = false;
spinnerElement.hidden = false;
} else {
progressElement.value = null;
progressElement.max = null;
progressElement.hidden = true;
if (!text) spinnerElement.hidden = true;
}
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ?
'
Preparing
...
(
'
+ (this.totalDependencies-left) +
'
/
'
+ this.totalDependencies +
'
)
'
:
'
All
downloads
complete
.
'
);
}
};
Module.setStatus(
'
Downloading
...
'
);
window.onerror = function() {
Module.setStatus(
'
Exception
thrown
,
see
JavaScript
console
'
);
spinnerElement.style.display =
'
none
'
;
Module.setStatus = function(text) {
if (text) console.error(
'
[
post
-
exception
status
]
'
+ text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>
\ No newline at end of file
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