- 10 Jan, 2009 14 commits
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twanvl authored
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twanvl authored
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twanvl authored
magic pack template now uses 'pack type' instead of 'pack item'
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twanvl authored
don't allow a new pack to be 'removed'
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twanvl authored
custom pack types can now be removed again.
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twanvl authored
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twanvl authored
use set_help_text instead of the previous thing in SetWindow.
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
typing1 Ctrl+Z Ctrl+Y typing2 Ctrl+Z removes just typing2, not both.
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twanvl authored
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twanvl authored
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twanvl authored
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- 09 Jan, 2009 18 commits
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twanvl authored
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twanvl authored
There is no UI for using these custom types yet.
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
- added DoGetBestSize to PackTotalsPanel, so the text always fits
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
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twanvl authored
- The tag_contents script function now works as advertised: - uses 'input' script variable instead of 'contents' - keeps the full old tag, not the one from 'tag' - no template code in svn breaks.
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twanvl authored
added check_tagged function that verifies that a tagged string is correct, this helps with debugging.
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- 08 Jan, 2009 5 commits
- 07 Jan, 2009 2 commits
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pichoro authored
Added first version of horizontal cycle to magic.mse-game/add_cards_scripts. Should be expanded upon when dialogs are done. Altered magic.mse-game/packs to give illusion of handling mythic rares by including in rare pack items. Tweaked text size on magic-new-token.
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coppro authored
This allows auto replaces to be properly loaded from the game file.
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- 05 Jan, 2009 1 commit
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pichoro authored
Put ~ back in text_filter. Why? Because I believe that 99.9% of users won't realize to update their automatic text replacements, and will report an error that the tilde no longer functions. Is it possible to just have automatic text replacements update when new ones are added, while keeping custom ones?
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