Commit 54adf711 authored by twanvl's avatar twanvl

action for modifying the card list

parent 5f24d667
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <data/action/set.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <util/error.hpp>
// ----------------------------------------------------------------------------- : Add card
AddCardAction::AddCardAction(Set& set)
: CardListAction(set), card(new Card(*set.game))
{}
AddCardAction::AddCardAction(Set& set, const CardP& card)
: CardListAction(set), card(card)
{}
String AddCardAction::getName(bool to_undo) const {
return _("Add card");
}
void AddCardAction::perform(bool to_undo) {
if (!to_undo) {
set.cards.push_back(card);
} else {
assert(!set.cards.empty());
set.cards.pop_back();
}
}
// ----------------------------------------------------------------------------- : Remove card
RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
: CardListAction(set), card(card)
{
// find the card_id of the card we want to remove
vector<CardP>::iterator it = find(set.cards.begin(), set.cards.end(), card);
if (it != set.cards.end()) {
card_id = it - set.cards.begin();
} else {
throw InternalError(_("Card to remove not found in set"));
}
}
String RemoveCardAction::getName(bool to_undo) const {
return _("Remove card");
}
void RemoveCardAction::perform(bool to_undo) {
if (!to_undo) {
assert(card_id < set.cards.size());
set.cards.erase(set.cards.begin() + card_id);
} else {
assert(card_id <= set.cards.size());
set.cards.insert(set.cards.begin() + card_id, card);
}
}
// ----------------------------------------------------------------------------- : Reorder cards
ReorderCardsAction::ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2)
: CardListAction(set), card_id1(card_id1), card_id2(card_id2)
{}
String ReorderCardsAction::getName(bool to_undo) const {
return _("Reorder cards");
}
void ReorderCardsAction::perform(bool to_undo) {
assert(card_id1 < set.cards.size());
assert(card_id2 < set.cards.size());
swap(set.cards[card_id1], set.cards[card_id2]);
}
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_ACTION_SET
#define HEADER_DATA_ACTION_SET
/** @file data/action/set.hpp
*
* Actions operating on Sets
*/
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/action_stack.hpp>
class Set;
DECLARE_POINTER_TYPE(Card);
// ----------------------------------------------------------------------------- : Add card
/// An Action the changes the card list of a set
class CardListAction : public Action {
public:
inline CardListAction(Set& set) : set(set) {}
protected:
Set& set; // the set owns this action, so the set will not be destroyed before this
};
/// Adding a new card to a set
class AddCardAction : public CardListAction {
public:
AddCardAction(Set& set);
AddCardAction(Set& set, const CardP& card);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
CardP card; ///< The new card
};
// ----------------------------------------------------------------------------- : Remove card
/// Removing a card from a set
class RemoveCardAction : public CardListAction {
public:
RemoveCardAction(Set& set, const CardP& card);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
CardP card; ///< The removed card
size_t card_id; ///< Position of the card in the set
};
// ----------------------------------------------------------------------------- : Reorder cards
/// Change the position of a card in the card list by swapping two cards
class ReorderCardsAction : public CardListAction {
public:
ReorderCardsAction(Set& set, size_t card_id1, size_t card_id2);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
private:
size_t card_id1, card_id2; ///< Positions of the two cards to swap
};
// ----------------------------------------------------------------------------- : EOF
#endif
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