Commit 5f24d667 authored by twanvl's avatar twanvl

(formating)

parent 5c02057f
...@@ -34,7 +34,7 @@ class SymbolPartMoveAction : public SymbolPartAction { ...@@ -34,7 +34,7 @@ class SymbolPartMoveAction : public SymbolPartAction {
SymbolPartMoveAction(const set<SymbolPartP>& parts); SymbolPartMoveAction(const set<SymbolPartP>& parts);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Update this action to move some more /// Update this action to move some more
void move(const Vector2D& delta); void move(const Vector2D& delta);
...@@ -71,7 +71,7 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction { ...@@ -71,7 +71,7 @@ class SymbolPartRotateAction : public SymbolPartMatrixAction {
SymbolPartRotateAction(const set<SymbolPartP>& parts, const Vector2D& center); SymbolPartRotateAction(const set<SymbolPartP>& parts, const Vector2D& center);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Update this action to rotate to a different angle /// Update this action to rotate to a different angle
void rotateTo(double newAngle); void rotateTo(double newAngle);
...@@ -94,7 +94,7 @@ class SymbolPartShearAction : public SymbolPartMatrixAction { ...@@ -94,7 +94,7 @@ class SymbolPartShearAction : public SymbolPartMatrixAction {
SymbolPartShearAction(const set<SymbolPartP>& parts, const Vector2D& center); SymbolPartShearAction(const set<SymbolPartP>& parts, const Vector2D& center);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Change shear by a given amount /// Change shear by a given amount
void move(const Vector2D& deltaShear); void move(const Vector2D& deltaShear);
...@@ -115,7 +115,7 @@ class SymbolPartScaleAction : public SymbolPartAction { ...@@ -115,7 +115,7 @@ class SymbolPartScaleAction : public SymbolPartAction {
SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY); SymbolPartScaleAction(const set<SymbolPartP>& parts, int scaleX, int scaleY);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Change min and max coordinates /// Change min and max coordinates
void move(const Vector2D& deltaMin, const Vector2D& deltaMax); void move(const Vector2D& deltaMin, const Vector2D& deltaMax);
...@@ -146,7 +146,7 @@ class CombiningModeAction : public SymbolPartListAction { ...@@ -146,7 +146,7 @@ class CombiningModeAction : public SymbolPartListAction {
CombiningModeAction(const set<SymbolPartP>& parts, SymbolPartCombine mode); CombiningModeAction(const set<SymbolPartP>& parts, SymbolPartCombine mode);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
vector<pair<SymbolPartP,SymbolPartCombine> > parts; ///< Affected parts with new combining modes vector<pair<SymbolPartP,SymbolPartCombine> > parts; ///< Affected parts with new combining modes
...@@ -160,7 +160,7 @@ class SymbolPartNameAction : public SymbolPartListAction { ...@@ -160,7 +160,7 @@ class SymbolPartNameAction : public SymbolPartListAction {
SymbolPartNameAction(const SymbolPartP& part, const String& name); SymbolPartNameAction(const SymbolPartP& part, const String& name);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
SymbolPartP part; ///< Affected part SymbolPartP part; ///< Affected part
...@@ -175,7 +175,7 @@ class AddSymbolPartAction : public SymbolPartListAction { ...@@ -175,7 +175,7 @@ class AddSymbolPartAction : public SymbolPartListAction {
AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part); AddSymbolPartAction(Symbol& symbol, const SymbolPartP& part);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
Symbol& symbol; ///< Symbol to add the part to Symbol& symbol; ///< Symbol to add the part to
...@@ -190,7 +190,7 @@ class RemoveSymbolPartsAction : public SymbolPartListAction { ...@@ -190,7 +190,7 @@ class RemoveSymbolPartsAction : public SymbolPartListAction {
RemoveSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts); RemoveSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
Symbol& symbol; Symbol& symbol;
...@@ -206,7 +206,7 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction { ...@@ -206,7 +206,7 @@ class DuplicateSymbolPartsAction : public SymbolPartListAction {
DuplicateSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts); DuplicateSymbolPartsAction(Symbol& symbol, const set<SymbolPartP>& parts);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Fill a set with all the new parts /// Fill a set with all the new parts
void getParts(set<SymbolPartP>& parts); void getParts(set<SymbolPartP>& parts);
...@@ -226,7 +226,7 @@ class ReorderSymbolPartsAction : public SymbolPartListAction { ...@@ -226,7 +226,7 @@ class ReorderSymbolPartsAction : public SymbolPartListAction {
ReorderSymbolPartsAction(Symbol& symbol, size_t partId1, size_t partId2); ReorderSymbolPartsAction(Symbol& symbol, size_t partId1, size_t partId2);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
Symbol& symbol; ///< Symbol to swap the parts in Symbol& symbol; ///< Symbol to swap the parts in
......
...@@ -250,7 +250,7 @@ class SinglePointRemoveAction : public Action { ...@@ -250,7 +250,7 @@ class SinglePointRemoveAction : public Action {
SinglePointRemoveAction(const SymbolPartP& part, UInt position); SinglePointRemoveAction(const SymbolPartP& part, UInt position);
virtual String getName(bool to_undo) const { return _("Delete point"); } virtual String getName(bool to_undo) const { return _("Delete point"); }
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
SymbolPartP part; SymbolPartP part;
...@@ -337,7 +337,7 @@ class ControlPointRemoveAction : public Action { ...@@ -337,7 +337,7 @@ class ControlPointRemoveAction : public Action {
ControlPointRemoveAction(const SymbolPartP& part, const set<ControlPointP>& toDelete); ControlPointRemoveAction(const SymbolPartP& part, const set<ControlPointP>& toDelete);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
vector<SinglePointRemoveActionP> removals; vector<SinglePointRemoveActionP> removals;
......
...@@ -32,7 +32,7 @@ class ControlPointMoveAction : public Action { ...@@ -32,7 +32,7 @@ class ControlPointMoveAction : public Action {
ControlPointMoveAction(const set<ControlPointP>& points); ControlPointMoveAction(const set<ControlPointP>& points);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Update this action to move some more /// Update this action to move some more
void move(const Vector2D& delta); void move(const Vector2D& delta);
...@@ -53,7 +53,7 @@ class HandleMoveAction : public Action { ...@@ -53,7 +53,7 @@ class HandleMoveAction : public Action {
HandleMoveAction(const SelectedHandle& handle); HandleMoveAction(const SelectedHandle& handle);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
/// Update this action to move some more /// Update this action to move some more
void move(const Vector2D& delta); void move(const Vector2D& delta);
...@@ -91,7 +91,7 @@ class SegmentModeAction : public Action { ...@@ -91,7 +91,7 @@ class SegmentModeAction : public Action {
SegmentModeAction(const ControlPointP& p1, const ControlPointP& p2, SegmentMode mode); SegmentModeAction(const ControlPointP& p1, const ControlPointP& p2, SegmentMode mode);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
protected: protected:
ControlPointUpdate point1, point2; ControlPointUpdate point1, point2;
...@@ -105,7 +105,7 @@ class LockModeAction : public Action { ...@@ -105,7 +105,7 @@ class LockModeAction : public Action {
LockModeAction(const ControlPointP& p, LockMode mode); LockModeAction(const ControlPointP& p, LockMode mode);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: private:
ControlPointUpdate point; ///< The affected point ControlPointUpdate point; ///< The affected point
...@@ -121,7 +121,7 @@ class CurveDragAction : public SegmentModeAction { ...@@ -121,7 +121,7 @@ class CurveDragAction : public SegmentModeAction {
CurveDragAction(const ControlPointP& point1, const ControlPointP& point2); CurveDragAction(const ControlPointP& point1, const ControlPointP& point2);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
// Move the curve by this much, it is grabbed at time t // Move the curve by this much, it is grabbed at time t
void move(const Vector2D& delta, double t); void move(const Vector2D& delta, double t);
...@@ -136,7 +136,7 @@ class ControlPointAddAction : public Action { ...@@ -136,7 +136,7 @@ class ControlPointAddAction : public Action {
ControlPointAddAction(const SymbolPartP& part, UInt insert_after, double t); ControlPointAddAction(const SymbolPartP& part, UInt insert_after, double t);
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
inline ControlPointP getNewPoint() const { return new_point; } inline ControlPointP getNewPoint() const { return new_point; }
......
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