Commit 5597cf38 authored by mercury233's avatar mercury233 Committed by GitHub

apply r6691 (#16)

parent b1b4b1cf
......@@ -325,7 +325,7 @@ HRESULT CD3D9ShaderMaterialRenderer::stubD3DXAssembleShader(LPCSTR pSrcData,
if (!pFn && !LoadFailed)
{
// try to load dll
io::path strDllName = "d3dx9_";
irr::core::string<TCHAR> strDllName = "d3dx9_";
strDllName += (int)D3DX_SDK_VERSION;
strDllName += ".dll";
......@@ -385,7 +385,7 @@ HRESULT CD3D9ShaderMaterialRenderer::stubD3DXAssembleShaderFromFile(LPCSTR pSrcF
if (!pFn && !LoadFailed)
{
// try to load dll
io::path strDllName = "d3dx9_";
irr::core::string<TCHAR> strDllName = "d3dx9_";
strDllName += (int)D3DX_SDK_VERSION;
strDllName += ".dll";
......@@ -446,7 +446,7 @@ HRESULT CD3D9ShaderMaterialRenderer::stubD3DXCompileShader(LPCSTR pSrcData, UINT
if (!pFn && !LoadFailed)
{
// try to load dll
io::path strDllName = "d3dx9_";
irr::core::string<TCHAR> strDllName = "d3dx9_";
strDllName += (int)D3DX_SDK_VERSION;
strDllName += ".dll";
......@@ -506,7 +506,7 @@ HRESULT CD3D9ShaderMaterialRenderer::stubD3DXCompileShaderFromFile(LPCSTR pSrcFi
if (!pFn && !LoadFailed)
{
// try to load dll
io::path strDllName = "d3dx9_";
irr::core::string<TCHAR> strDllName = "d3dx9_";
strDllName += (int)D3DX_SDK_VERSION;
strDllName += ".dll";
......
......@@ -1101,7 +1101,7 @@ CIrrDeviceWin32::CIrrDeviceWin32(const SIrrlichtCreationParameters& params)
// create the window if we need to and we do not use the null device
if (!CreationParams.WindowId && CreationParams.DriverType != video::EDT_NULL)
{
const fschar_t* ClassName = __TEXT("CIrrDeviceWin32");
const TCHAR* ClassName = __TEXT("CIrrDeviceWin32");
// Register Class
WNDCLASSEX wcex;
......@@ -1472,7 +1472,7 @@ void CIrrDeviceWin32::closeDevice()
if (!ExternalWindow)
{
DestroyWindow(HWnd);
const fschar_t* ClassName = __TEXT("CIrrDeviceWin32");
const TCHAR* ClassName = __TEXT("CIrrDeviceWin32");
HINSTANCE hInstance = GetModuleHandle(0);
UnregisterClass(ClassName, hInstance);
}
......
......@@ -89,7 +89,7 @@ bool COpenGLDriver::changeRenderContext(const SExposedVideoData& videoData, CIrr
bool COpenGLDriver::initDriver(CIrrDeviceWin32* device)
{
// Create a window to test antialiasing support
const fschar_t* ClassName = __TEXT("GLCIrrDeviceWin32");
const TCHAR* ClassName = __TEXT("GLCIrrDeviceWin32");
HINSTANCE lhInstance = GetModuleHandle(0);
// Register Class
......
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