- 06 Jan, 2011 1 commit
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hybrid authored
Add a test for proper file loading from archives, despite two files in the archive have the same name. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3536 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 05 Jan, 2011 1 commit
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hybrid authored
Move debug messages into ELL_DEBUG space. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3535 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 04 Jan, 2011 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3534 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager. Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 03 Jan, 2011 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3531 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3530 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3529 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 02 Jan, 2011 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3528 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3527 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 30 Dec, 2010 2 commits
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hybrid authored
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints. Added support for resetting the transition time to 0. Fixed some method names (correct camel case, create replaced by add, upper case fixed) in skinnedMesh.cpp git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3526 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3525 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 29 Dec, 2010 4 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3524 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3523 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3522 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3521 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 28 Dec, 2010 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3520 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 23 Dec, 2010 2 commits
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hybrid authored
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. Also changed the FBODepthTexture implementation in that it will not create another FBO, but only the depth/stencil texture or renderbuffer. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3519 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3518 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Dec, 2010 1 commit
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hybrid authored
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3516 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Dec, 2010 1 commit
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hybrid authored
Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3514 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 16 Dec, 2010 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3511 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 15 Dec, 2010 2 commits
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hybrid authored
Add a new texture lock mode for write-only access. The lock method has changed for this. Support is only implemented under OpenGL so far. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3510 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3509 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 13 Dec, 2010 5 commits
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hybrid authored
Fixed the reflection transparent material under OpenGL to use vertex alpha. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3507 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3506 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3505 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3504 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- Speedup deleting of particles git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3503 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 12 Dec, 2010 4 commits
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hybrid authored
Fix rtt test, which failed on systems without fbo support. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3502 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3501 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3500 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3499 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 11 Dec, 2010 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3498 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3496 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 08 Dec, 2010 5 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3494 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Add more driver tests to let mrt test go through on systems which don't support MRT git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3493 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3492 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Add driver attribute element for AntiAliasing level. This allows to check whether the driver has AA enabled, and which level. Fix AA setup for OpenGL under windows, where the extension was missing and no error came up due to unsupported feature request. Now, the driver recognizes the missing support and properly sets AA to 0. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3491 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fix draw2DImage into RTT in BurningsVideo Let ViewPorts unchanged if illegal viewport was given. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3490 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 07 Dec, 2010 1 commit
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hybrid authored
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
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