Real fix for the MRT problem. Last time only parts of the problem were fixed....
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. Also changed the FBODepthTexture implementation in that it will not create another FBO, but only the depth/stencil texture or renderbuffer. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3519 dfc29bdd-3216-0410-991c-e03cc46cb475
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