- 14 Jan, 2011 2 commits
-
-
hybrid authored
Merge from 1.7 branch, revisions 3535:3557. MS3D optimization and changes update. Skipping date updates which have been made in this repository already. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3558 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 13 Jan, 2011 1 commit
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3554 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 12 Jan, 2011 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3553 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 11 Jan, 2011 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3550 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 09 Jan, 2011 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3549 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 08 Jan, 2011 5 commits
-
-
hybrid authored
Fix warning message in CAnimatedMeshSceneNode Change C-cast to reinterpret in CIrrDeviceLinux git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3548 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3547 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3546 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3545 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3544 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 07 Jan, 2011 6 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3543 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3542 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3541 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3540 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix bone-vertex IDs to be correctly indexing into the global vertex array. Before, mixed mesh/bone sections broke the correct relation. Thanks to Auria for finding and fixing the bug. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3539 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add random number generator frand() for interval [0..1] which fixes many issues with current usage of rand() in the particle emitters. Thanks to vitek for the initial ideas, CuteAlien for the new method suggestions, and Auria for bringing this up again. TODO: Test cases, which would need a public interface to this class first... git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3538 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 06 Jan, 2011 2 commits
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3537 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add a test for proper file loading from archives, despite two files in the archive have the same name. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3536 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 05 Jan, 2011 1 commit
-
-
hybrid authored
Move debug messages into ELL_DEBUG space. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3535 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 04 Jan, 2011 2 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3534 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager. Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 03 Jan, 2011 3 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3531 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3530 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3529 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 02 Jan, 2011 2 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3528 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3527 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 30 Dec, 2010 2 commits
-
-
hybrid authored
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints. Added support for resetting the transition time to 0. Fixed some method names (correct camel case, create replaced by add, upper case fixed) in skinnedMesh.cpp git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3526 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3525 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 29 Dec, 2010 4 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3524 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3523 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3522 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3521 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 28 Dec, 2010 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3520 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 23 Dec, 2010 2 commits
-
-
hybrid authored
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. Also changed the FBODepthTexture implementation in that it will not create another FBO, but only the depth/stencil texture or renderbuffer. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3519 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3518 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 22 Dec, 2010 1 commit
-
-
hybrid authored
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3516 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 20 Dec, 2010 1 commit
-
-
hybrid authored
Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3514 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 16 Dec, 2010 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3511 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 15 Dec, 2010 1 commit
-
-
hybrid authored
Add a new texture lock mode for write-only access. The lock method has changed for this. Support is only implemented under OpenGL so far. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3510 dfc29bdd-3216-0410-991c-e03cc46cb475
-