- 21 Jan, 2012 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4047 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 20 Jan, 2012 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4046 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 15 Jan, 2012 1 commit
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4041 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 13 Jan, 2012 4 commits
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4040 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4039 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4038 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4037 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 12 Jan, 2012 2 commits
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4036 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4035 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 11 Jan, 2012 2 commits
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4034 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4033 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 06 Jan, 2012 4 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4032 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4031 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix billboard error which used the wrong width for top and bottom width of trapezoid billboards. The reason is the use of cross-product, which flips the vertical axis used in calculations. Properly documented in the code now, API now works as expected. Bug and fix provided by pc0de. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4030 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Oops, misread the switch. Alpha representation always requires 32bit, so reverted to original code with just another empty default statement. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4029 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 04 Jan, 2012 5 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4028 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add some convenience wrappers for simplified shader generation in the default cases. Suggested and implemented by curaga. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4027 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add new normal render method to all places where this is already supported. Thereby replacing some of the old and time consuming normal renders, as pointed out by pc0de git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4026 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4025 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fix warning about conversion. We might have to do it vice versa, though, comparing the float values and passing a converted number down to getMesh. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4024 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 02 Jan, 2012 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4023 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 22 Dec, 2011 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4021 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 04 Dec, 2011 10 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4011 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4010 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add a FPS setting for animated meshes. This allows to store an overall animation speed for a mesh, which enables reading this information from the formats that support it and set the animation speed in scene nodes accordingly. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4009 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4008 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4007 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Change interpolation mesh to pointer usage and dynamic memory allocation. Necessary due to reference counting. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4006 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4005 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4004 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4003 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Add functions and constructor parameter to set the distance of the maya camera from the currently used target. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4002 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 03 Dec, 2011 1 commit
-
-
hybrid authored
Also added a fix for proper update of animated meshes, as suggested by Reiko. This was missing from the recent update of improved selector usage and should now re-enable the proper handling of animated poses in selectors. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4001 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 02 Dec, 2011 1 commit
-
-
hybrid authored
Improve use of constref which is now possible due to the API change in irrMap. Suggestion made by JVr git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3999 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 01 Dec, 2011 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3998 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 30 Nov, 2011 1 commit
-
-
cutealien authored
- Add vector2d and dimension2d attributes (both already had incomplete parts of implementations for some reason) - Add tests for vector2d and dimension2d attributes - Test currently failing on Win32-VS: collisionResponseAnimator, sceneCollisionManager, screenshot git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3996 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 15 Nov, 2011 2 commits
-
-
hybrid authored
Change new billboard API to use more common names and a better usable interface. Fixed documentation. Proposal for fix made by greenya. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3995 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3994 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 14 Nov, 2011 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3993 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 10 Nov, 2011 1 commit
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3992 dfc29bdd-3216-0410-991c-e03cc46cb475
-