1. 10 Apr, 2015 2 commits
  2. 09 Apr, 2015 4 commits
  3. 08 Apr, 2015 3 commits
  4. 07 Apr, 2015 1 commit
  5. 06 Apr, 2015 2 commits
    • cutealien's avatar
      Add a new flag for controlling zbuffer writing to SMaterial. · d2169fc4
      cutealien authored
      In 4774 we tried fixing zwriting for shader materials as those are ignored in SMaterial::isTransparent.
      This affected too many existing projects and made it hard to still write to zbuffer in some situations where it was necessary. So trying now another approach which brings back old functionality mostly, but allows users to have more fine-control with a new flag. Using an enum instead of bool for the new flag as it's foreseeable that more options might be necessary for this in the future.
      Note: Several tests are currently failing, but they did that before, so that has to be debugged on it's own.
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5076 dfc29bdd-3216-0410-991c-e03cc46cb475
      d2169fc4
    • cutealien's avatar
      Update test-media for a test where the result is fine. · a1cf2945
      cutealien authored
      This is only about position of image elements and it failed because elements are now a little brighter. Probably due to some fix in the driver at some point, but not related to this test.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5075 dfc29bdd-3216-0410-991c-e03cc46cb475
      a1cf2945
  6. 02 Apr, 2015 1 commit
  7. 01 Apr, 2015 2 commits
  8. 31 Mar, 2015 1 commit
  9. 24 Mar, 2015 4 commits
  10. 11 Mar, 2015 1 commit
  11. 03 Mar, 2015 1 commit
  12. 02 Mar, 2015 14 commits
  13. 01 Mar, 2015 1 commit
  14. 27 Feb, 2015 1 commit
  15. 26 Feb, 2015 1 commit
  16. 15 Feb, 2015 1 commit