- 25 Aug, 2012 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4305 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4304 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 24 Aug, 2012 2 commits
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hybrid authored
Remove event handling in device constructor. Seems it was not really the cause for the problems, only the missing size update of the d3d9 driver. To avoid complications, only the least change was left in. Also improved the userclipplane test to really show errors in case of the original problem. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4303 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4302 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 23 Aug, 2012 5 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4301 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4300 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4299 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
First try for MSVC2012 project files. conversion seems to have worked, though some warnings for 64bit targets were shown. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4298 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4297 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Aug, 2012 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4296 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Aug, 2012 2 commits
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cutealien authored
Replacing matrix4::setRotationRadiansLH and setRotationRadiansRH by setRotationRadians. Old functions had left handed and right handed just the wrong way round and contained an additional bug that did lead to wrong rotations (mixing up y,z). A single function for this is enough (people can just flip the axis) and this way people who already used the old functions (which only got added in trunk) don't just get new behavior but some compile error. Thanks to Randajad for finding the error with the wrong results, giving a testcase and insisting that there's really a bug when I didn't see it on first try :-) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4295 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4294 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 18 Aug, 2012 2 commits
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hybrid authored
Add list of test casses with numbers for easier access to single tests. We can also add some descriptions there. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4293 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4292 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 17 Aug, 2012 3 commits
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hybrid authored
Fix user clip planes. For D3D only a security measure in case plane3d changes. For OpenGL we fixed the user clip planes to world coords now. This is coherent with D3D usage and more natural. Bug fix suggested by heda. I've also removed the clip plane upload from the projection matrix setting. I don't think it's needed there. At least my test cases don't need it. If someone finds a problem with this change, please report in the forum. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4291 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Process events and resize operation upon startup once to initialize everything, fixing user clip planes which are defined before first device->run() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4290 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4289 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 16 Aug, 2012 4 commits
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hybrid authored
Skip rendering of lines, points, polygons, and triangle fans, as these lead to crahses due to wrong access to the vertex lists. A fix would need major rewrite of the vertex cache, or at least some other render methods. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4288 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4287 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4286 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4285 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 15 Aug, 2012 8 commits
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hybrid authored
Add another saveScene overload which allows to pass in a user-created XMLWriter. Patch suggested by eversilver. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4284 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4283 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4281 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Change matrix pointer access to direct array operator access. Add some test cases for quaternion methods. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4280 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
ColladaExporter does now cache material-names on export by default which leads to smaller .dae files. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4279 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
Added IColladaMeshWriterProperties::useNodeMaterial to allow handling custom ISceneNode implementation on export. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4278 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- In CColladaMeshWriter the texcoords in in mesh-source and those in texture (for effects) don't use the same name anymore. bind_vertex_input does handle that connection and having the same name had complicated the code (and was confusing) - In Collada export mesh-geometries can now be copied when different materials are using the same mesh. Reason was that many tools (all I tested so far including Irrlicht) can't handle such materials otherwise. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4277 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
quaternion conversions to and from matrix4 no longer invert rotations. Define IRR_TEST_BROKEN_QUATERNION_USE in quaternion.h allows compile-tests to find affected code (see changes.txt for more info). Loaders for b3d, ms3d, ogre and .X just use transposed matrixes now for downward compatibility - meaning if it worked before it still works - if it was broken before it's still broken. Same for CSkinnedMesh. For collada (.dae) loader this fixed previously wrong rotations. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4276 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 13 Aug, 2012 2 commits
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4275 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
Distinguish on collada-export between DummyTransformationSceneNode and other nodes and export matrix for the former and position, rotation, scale for the latter. That way we can maybe get rid of the increasing the number of nodes on each import later on. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4274 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 12 Aug, 2012 2 commits
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4273 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- CGUIEnvironment::loadGui - loading a gui into a target-element no longer messes up when the gui-file contained guienvironment serialization. - Improve IGUIEnvironment::loadGui documentation. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4272 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 11 Aug, 2012 1 commit
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cutealien authored
Clean up some confusing variable naming in ColladaMeshWriter and build some id-string together a little earlier to not create it that often unnecessarily. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4271 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 10 Aug, 2012 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4270 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 09 Aug, 2012 2 commits
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cutealien authored
Make nameFor functions in IColladaMeshWriterNames non-const as it's not necessary in the writer and we don't know what people will do with it (and because I already needed it non-const to avoid ugly mutable variables in writing the example). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4269 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- Colladawriter does now reset correctly (calling writeMesh twice failed before and writeScene twice didn't write light-nodes second time) - Add some callbacks that allow users to use custom-names on writing (I'll probably add an example as well soon for how to use all that - the problem is that there don't seem to be 2 tools out there interpreting Collada the same way and so we have to be rather flexible on export. And yeah - our own import also still has way to go...) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4268 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 04 Aug, 2012 1 commit
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cutealien authored
- Colladawriter now writing matrices for node transformations as old solution did not work with CDummyTransformationSceneNode's. - Colladawriter no longer create an extra node for the scenemanger as <visual_scene> has that job in Collada. - Colladwriter no longer makes all Scenenodes children of ambient-light as that can be parallel on the same layer instead. - Colladareader now creates the ambient-light correct instead of creating a point-light for it. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4267 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 03 Aug, 2012 2 commits
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cutealien authored
Add some warnings (just with ELL_DEBUG) to the not working position/rotation/scale access functions in CDummyTransformationSceneNode so it's at least a little easier figuring out when they are called when hunting troubles. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4266 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4265 dfc29bdd-3216-0410-991c-e03cc46cb475
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