Many new features, e.g. (partial) planar mapping support and discontinuous...
Many new features, e.g. (partial) planar mapping support and discontinuous texture coords (loosely based on Auradrummers code). Best thing is still to export only real UV coords. Still a problem with normals, although they are now generated with Irrlicht's meshmanipulator methods. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2182 dfc29bdd-3216-0410-991c-e03cc46cb475
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