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hybrid authored
Many new features, e.g. (partial) planar mapping support and discontinuous texture coords (loosely based on Auradrummers code). Best thing is still to export only real UV coords. Still a problem with normals, although they are now generated with Irrlicht's meshmanipulator methods. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2182 dfc29bdd-3216-0410-991c-e03cc46cb475
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