Fixed bug with Maya cam animator absorbing all wheel events (1983850)
OpenGL render target flip now works with texture clamping (assuming tcoords are 0.0 to 1.0) Quick fix for crash when removing old hardware buffers. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1366 dfc29bdd-3216-0410-991c-e03cc46cb475
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