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bitplane authored
OpenGL render target flip now works with texture clamping (assuming tcoords are 0.0 to 1.0) Quick fix for crash when removing old hardware buffers. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1366 dfc29bdd-3216-0410-991c-e03cc46cb475
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