Commit 94fce476 authored by hybrid's avatar hybrid

Some more header files

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1752 dfc29bdd-3216-0410-991c-e03cc46cb475
parent c73357af
...@@ -655,10 +655,50 @@ ...@@ -655,10 +655,50 @@
RelativePath="..\..\include\IParticleAffector.h" RelativePath="..\..\include\IParticleAffector.h"
> >
</File> </File>
<File
RelativePath="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h"
>
</File>
<File
RelativePath="..\..\include\IParticleAttractionAffector.h"
>
</File>
<File
RelativePath="..\..\include\IParticleBoxEmitter.h"
>
</File>
<File
RelativePath="..\..\include\IParticleCylinderEmitter.h"
>
</File>
<File <File
RelativePath="..\..\include\IParticleEmitter.h" RelativePath="..\..\include\IParticleEmitter.h"
> >
</File> </File>
<File
RelativePath="..\..\include\IParticleFadeOutAffector.h"
>
</File>
<File
RelativePath="..\..\include\IParticleGravityAffector.h"
>
</File>
<File
RelativePath="..\..\include\IParticleMeshEmitter.h"
>
</File>
<File
RelativePath="..\..\include\IParticleRingEmitter.h"
>
</File>
<File
RelativePath="..\..\include\IParticleRotationAffector.h"
>
</File>
<File
RelativePath="..\..\include\IParticleSphereEmitter.h"
>
</File>
<File <File
RelativePath="..\..\include\IParticleSystemSceneNode.h" RelativePath="..\..\include\IParticleSystemSceneNode.h"
> >
...@@ -752,11 +792,11 @@ ...@@ -752,11 +792,11 @@
> >
</File> </File>
<File <File
RelativePath="..\..\include\SSkinMeshBuffer.h" RelativePath="..\..\include\SParticle.h"
> >
</File> </File>
<File <File
RelativePath="..\..\include\SParticle.h" RelativePath="..\..\include\SSkinMeshBuffer.h"
> >
</File> </File>
<File <File
...@@ -2059,10 +2099,18 @@ ...@@ -2059,10 +2099,18 @@
RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp" RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleAnimatedMeshSceneNodeEmitter.h"
>
</File>
<File <File
RelativePath="CParticleAttractionAffector.cpp" RelativePath="CParticleAttractionAffector.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleAttractionAffector.h"
>
</File>
<File <File
RelativePath="CParticleBoxEmitter.cpp" RelativePath="CParticleBoxEmitter.cpp"
> >
...@@ -2075,6 +2123,10 @@ ...@@ -2075,6 +2123,10 @@
RelativePath="CParticleCylinderEmitter.cpp" RelativePath="CParticleCylinderEmitter.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleCylinderEmitter.h"
>
</File>
<File <File
RelativePath="CParticleFadeOutAffector.cpp" RelativePath="CParticleFadeOutAffector.cpp"
> >
...@@ -2092,15 +2144,11 @@ ...@@ -2092,15 +2144,11 @@
> >
</File> </File>
<File <File
RelativePath="CParticleScaleAffector.cpp" RelativePath="CParticleMeshEmitter.cpp"
>
</File>
<File
RelativePath="CParticleScaleAffector.h"
> >
</File> </File>
<File <File
RelativePath="CParticleMeshEmitter.cpp" RelativePath=".\CParticleMeshEmitter.h"
> >
</File> </File>
<File <File
...@@ -2115,14 +2163,34 @@ ...@@ -2115,14 +2163,34 @@
RelativePath="CParticleRingEmitter.cpp" RelativePath="CParticleRingEmitter.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleRingEmitter.h"
>
</File>
<File <File
RelativePath="CParticleRotationAffector.cpp" RelativePath="CParticleRotationAffector.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleRotationAffector.h"
>
</File>
<File
RelativePath="CParticleScaleAffector.cpp"
>
</File>
<File
RelativePath="CParticleScaleAffector.h"
>
</File>
<File <File
RelativePath="CParticleSphereEmitter.cpp" RelativePath="CParticleSphereEmitter.cpp"
> >
</File> </File>
<File
RelativePath=".\CParticleSphereEmitter.h"
>
</File>
<File <File
RelativePath="CParticleSystemSceneNode.cpp" RelativePath="CParticleSystemSceneNode.cpp"
> >
...@@ -2280,19 +2348,19 @@ ...@@ -2280,19 +2348,19 @@
> >
</File> </File>
<File <File
RelativePath="CSTLMeshWriter.cpp" RelativePath="COBJMeshWriter.cpp"
> >
</File> </File>
<File <File
RelativePath="CSTLMeshWriter.h" RelativePath="COBJMeshWriter.h"
> >
</File> </File>
<File <File
RelativePath="COBJMeshWriter.cpp" RelativePath="CSTLMeshWriter.cpp"
> >
</File> </File>
<File <File
RelativePath="COBJMeshWriter.h" RelativePath="CSTLMeshWriter.h"
> >
</File> </File>
</Filter> </Filter>
......
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