Commit 6f27d721 authored by hybrid's avatar hybrid

Rename test file and adapt project files.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3398 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 0058bfc4
...@@ -96,7 +96,7 @@ int main(int argumentCount, char * arguments[]) ...@@ -96,7 +96,7 @@ int main(int argumentCount, char * arguments[])
TEST(testGeometryCreator); TEST(testGeometryCreator);
TEST(writeImageToFile); TEST(writeImageToFile);
TEST(meshTransform); TEST(meshTransform);
// TEST(createImage); TEST(createImage);
// all driver checks // all driver checks
TEST(drawPixel); TEST(drawPixel);
TEST(guiDisabledMenu); TEST(guiDisabledMenu);
...@@ -108,7 +108,7 @@ int main(int argumentCount, char * arguments[]) ...@@ -108,7 +108,7 @@ int main(int argumentCount, char * arguments[])
TEST(antiAliasing); TEST(antiAliasing);
TEST(draw2DImage); TEST(draw2DImage);
TEST(lights); TEST(lights);
// TEST(twodmaterial); TEST(twodmaterial);
// TODO: Needs to be fixed first. // TODO: Needs to be fixed first.
// TEST(projectionMatrix); // TEST(projectionMatrix);
// large scenes/long rendering // large scenes/long rendering
......
...@@ -40,6 +40,9 @@ ...@@ -40,6 +40,9 @@
<Add library="Irrlicht" /> <Add library="Irrlicht" />
<Add directory="..\lib\gcc" /> <Add directory="..\lib\gcc" />
</Linker> </Linker>
<Unit filename="2dmaterial.cpp" />
<Unit filename="anti-aliasing.cpp" />
<Unit filename="archiveReader.cpp" />
<Unit filename="b3dAnimation.cpp" /> <Unit filename="b3dAnimation.cpp" />
<Unit filename="burningsVideo.cpp" /> <Unit filename="burningsVideo.cpp" />
<Unit filename="collisionResponseAnimator.cpp" /> <Unit filename="collisionResponseAnimator.cpp" />
...@@ -72,7 +75,7 @@ ...@@ -72,7 +75,7 @@
<Unit filename="testVector2d.cpp" /> <Unit filename="testVector2d.cpp" />
<Unit filename="testVector3d.cpp" /> <Unit filename="testVector3d.cpp" />
<Unit filename="textureRenderStates.cpp" /> <Unit filename="textureRenderStates.cpp" />
<Unit filename="transparentAlphaChannelRef.cpp" /> <Unit filename="transparentMaterials.cpp" />
<Unit filename="vectorPositionDimension2d.cpp" /> <Unit filename="vectorPositionDimension2d.cpp" />
<Unit filename="writeImageToFile.cpp" /> <Unit filename="writeImageToFile.cpp" />
<Unit filename="zipReader.cpp" /> <Unit filename="zipReader.cpp" />
......
...@@ -81,12 +81,14 @@ ...@@ -81,12 +81,14 @@
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="2dmaterial.cpp" />
<ClCompile Include="anti-aliasing.cpp" /> <ClCompile Include="anti-aliasing.cpp" />
<ClCompile Include="archiveReader.cpp" /> <ClCompile Include="archiveReader.cpp" />
<ClCompile Include="b3dAnimation.cpp" /> <ClCompile Include="b3dAnimation.cpp" />
<ClCompile Include="burningsVideo.cpp" /> <ClCompile Include="burningsVideo.cpp" />
<ClCompile Include="collisionResponseAnimator.cpp" /> <ClCompile Include="collisionResponseAnimator.cpp" />
<ClCompile Include="color.cpp" /> <ClCompile Include="color.cpp" />
<ClCompile Include="createImage.cpp" />
<ClCompile Include="cursorSetVisible.cpp" /> <ClCompile Include="cursorSetVisible.cpp" />
<ClCompile Include="disambiguateTextures.cpp" /> <ClCompile Include="disambiguateTextures.cpp" />
<ClCompile Include="draw2DImage.cpp" /> <ClCompile Include="draw2DImage.cpp" />
......
...@@ -172,6 +172,18 @@ ...@@ -172,6 +172,18 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
> >
<File
RelativePath=".\2dmaterial.cpp"
>
</File>
<File
RelativePath=".\anti-aliasing.cpp"
>
</File>
<File
RelativePath=".\archiveReader.cpp"
>
</File>
<File <File
RelativePath=".\b3dAnimation.cpp" RelativePath=".\b3dAnimation.cpp"
> >
...@@ -184,6 +196,10 @@ ...@@ -184,6 +196,10 @@
RelativePath=".\collisionResponseAnimator.cpp" RelativePath=".\collisionResponseAnimator.cpp"
> >
</File> </File>
<File
RelativePath=".\createImage.cpp"
>
</File>
<File <File
RelativePath=".\cursorSetVisible.cpp" RelativePath=".\cursorSetVisible.cpp"
> >
...@@ -301,7 +317,7 @@ ...@@ -301,7 +317,7 @@
> >
</File> </File>
<File <File
RelativePath=".\transparentAlphaChannelRef.cpp" RelativePath=".\transparentMaterials.cpp"
> >
</File> </File>
<File <File
......
...@@ -396,7 +396,7 @@ ...@@ -396,7 +396,7 @@
> >
</File> </File>
<File <File
RelativePath=".\transparentAlphaChannelRef.cpp" RelativePath=".\transparentMaterials.cpp"
> >
</File> </File>
<File <File
......
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