-
bitplane authored
OpenGL render targets are now the same way up as in the other drivers. When setting the projection matrix of a render target, the Y axis is flipped and polygon winding is switched to counter-clockwise. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@787 dfc29bdd-3216-0410-991c-e03cc46cb475
b43e4672