●bool Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit[, int sumpos=POS_FACEUP, int target_player=sumplayer])
...
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@@ -552,7 +558,7 @@ ASSUME_DEFENCE 守备力
为效果e设置Type属性
●void Effect.SetCode(Effect e, int code)
为效果e设置Code属性
●void Effect.SetProperty(Effect e, int prop)
●void Effect.SetProperty(Effect e, int prop1[, int prop2])
●bool Card.IsCanBeSpecialSummoned(Card c, Effect e, int sumtype, int sumplayer, bool nocheck, bool nolimit[, int sumpos=POS_FACEUP, int target_player=sumplayer])
...
...
@@ -552,7 +558,7 @@ ASSUME_DEFENCE 守备力
为效果e设置Type属性
●void Effect.SetCode(Effect e, int code)
为效果e设置Code属性
●void Effect.SetProperty(Effect e, int prop)
●void Effect.SetProperty(Effect e, int prop1[, int prop2])