Commit 7f56740f authored by wyykak's avatar wyykak

gold fix

Signed-off-by: wyykak's avatarwyykak <wyy_1414@126.com>
parent a0fc3b01
...@@ -43,6 +43,13 @@ function c86379544.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -43,6 +43,13 @@ function c86379544.operation(e,tp,eg,ep,ev,re,r,rp)
else else
Duel.Damage(tp,300,REASON_EFFECT) Duel.Damage(tp,300,REASON_EFFECT)
if c:IsRelateToEffect(e) and c:IsCanTurnSet() then if c:IsRelateToEffect(e) and c:IsCanTurnSet() then
local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_CHANGE_TYPE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e2:SetValue(TYPE_SPELL+TYPE_QUICKPLAY)
c:RegisterEffect(e2)
c:CancelToGrave() c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN) Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
......
...@@ -70,6 +70,13 @@ function c86379546.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -70,6 +70,13 @@ function c86379546.operation(e,tp,eg,ep,ev,re,r,rp)
else else
Duel.Damage(tp,600,REASON_EFFECT) Duel.Damage(tp,600,REASON_EFFECT)
if c:IsRelateToEffect(e) and c:IsCanTurnSet() then if c:IsRelateToEffect(e) and c:IsCanTurnSet() then
local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_CHANGE_TYPE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e2:SetValue(TYPE_SPELL+TYPE_QUICKPLAY)
c:RegisterEffect(e2)
c:CancelToGrave() c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN) Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
......
...@@ -55,6 +55,13 @@ function c86379548.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -55,6 +55,13 @@ function c86379548.operation(e,tp,eg,ep,ev,re,r,rp)
else else
Duel.Damage(tp,1200,REASON_EFFECT) Duel.Damage(tp,1200,REASON_EFFECT)
if c:IsRelateToEffect(e) and c:IsCanTurnSet() then if c:IsRelateToEffect(e) and c:IsCanTurnSet() then
local e2=Effect.CreateEffect(c)
e2:SetCode(EFFECT_CHANGE_TYPE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET)
e2:SetValue(TYPE_SPELL+TYPE_QUICKPLAY)
c:RegisterEffect(e2)
c:CancelToGrave() c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN) Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0) Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
......
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